Use PS4 rumble hint as the default for the PS5 rumble hint

Existing SDL applications may not know about the need to set a specific
hint to enable rumble on PS5 controllers, even though they may already
set the equivalent SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE hint for PS4
controller rumble support.

Rather than requiring those developers update their apps, let's use the
SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE value as an indication of the behavior
they are expected for all PlayStation controllers.
This commit is contained in:
Cameron Gutman 2021-01-08 21:16:06 -06:00
parent 07f83cd5a6
commit 6e97170e96
2 changed files with 16 additions and 1 deletions

View File

@ -616,6 +616,11 @@ extern "C" {
*
* Once extended reports are enabled, they can not be disabled without
* power cycling the controller.
*
* For compatibility with applications written for versions of SDL prior
* to the introduction of PS5 controller support, this value will also
* control the state of extended reports on PS5 controllers when the
* SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE hint is not explicitly set.
*/
#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE"
@ -642,6 +647,10 @@ extern "C" {
*
* Once extended reports are enabled, they can not be disabled without
* power cycling the controller.
*
* For compatibility with applications written for versions of SDL prior
* to the introduction of PS5 controller support, this value defaults to
* the value of SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE.
*/
#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE "SDL_JOYSTICK_HIDAPI_PS5_RUMBLE"

View File

@ -624,7 +624,13 @@ HIDAPI_DriverPS5_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
} else {
/* Connected over Bluetooth, using simple reports (DirectInput enabled) */
ctx->is_bluetooth = SDL_TRUE;
enhanced_mode = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, SDL_FALSE);
/* Games written prior the introduction of PS5 controller support in SDL will not be aware of
SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, but they did know SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE.
To support apps that only knew about the PS4 hint, we'll use the PS4 hint as the default.
*/
enhanced_mode = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE,
SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, SDL_FALSE));
}
if (enhanced_mode) {