Fixed crash on Windows if haptic isn't initialized when controllers are added.

This commit is contained in:
Ryan C. Gordon 2014-02-06 21:26:41 -05:00
parent 56979749e9
commit 7033e597b5
1 changed files with 8 additions and 0 deletions

View File

@ -221,6 +221,10 @@ DirectInputHaptic_MaybeAddDevice(const DIDEVICEINSTANCE * pdidInstance)
DIDEVCAPS capabilities;
SDL_hapticlist_item *item = NULL;
if (dinput == NULL) {
return -1; /* not initialized. We'll pick these up on enumeration if we init later. */
}
/* Make sure we don't already have it */
for (item = SDL_hapticlist; item; item = item->next) {
if ( (!item->bXInputHaptic) && (SDL_memcmp(&item->instance, pdidInstance, sizeof (*pdidInstance)) == 0) ) {
@ -286,6 +290,10 @@ DirectInputHaptic_MaybeRemoveDevice(const DIDEVICEINSTANCE * pdidInstance)
SDL_hapticlist_item *item;
SDL_hapticlist_item *prev = NULL;
if (dinput == NULL) {
return -1; /* not initialized, ignore this. */
}
for (item = SDL_hapticlist; item != NULL; item = item->next) {
if ( (!item->bXInputHaptic) && (SDL_memcmp(&item->instance, pdidInstance, sizeof (*pdidInstance)) == 0) ) {
/* found it, remove it. */