mirror of https://github.com/encounter/SDL.git
Fixed SDL_GameControllerOpen() and SDL_JoystickOpen() documentation in header.
This commit is contained in:
parent
83c088a04a
commit
71c65b1569
|
@ -163,8 +163,9 @@ extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_
|
|||
/**
|
||||
* Open a game controller for use.
|
||||
* The index passed as an argument refers to the N'th game controller on the system.
|
||||
* This index is the value which will identify this controller in future controller
|
||||
* events.
|
||||
* This index is not the value which will identify this controller in future
|
||||
* controller events. The joystick's instance id (::SDL_JoystickID) will be
|
||||
* used there instead.
|
||||
*
|
||||
* \return A controller identifier, or NULL if an error occurred.
|
||||
*/
|
||||
|
|
|
@ -88,8 +88,9 @@ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
|
|||
/**
|
||||
* Open a joystick for use.
|
||||
* The index passed as an argument refers to the N'th joystick on the system.
|
||||
* This index is the value which will identify this joystick in future joystick
|
||||
* events.
|
||||
* This index is not the value which will identify this joystick in future
|
||||
* joystick events. The joystick's instance id (::SDL_JoystickID) will be used
|
||||
* there instead.
|
||||
*
|
||||
* \return A joystick identifier, or NULL if an error occurred.
|
||||
*/
|
||||
|
|
Loading…
Reference in New Issue