mirror of https://github.com/encounter/SDL.git
Unix: Don't send quit events during signal handler.
Make note to send it, and send next time we SDL_PumpEvents(). Otherwise, we might be trying to use malloc() to push a new event on the queue while a signal is interrupting malloc() elsewhere, usually causing a crash. Fixes Bugzilla #2870.
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@ -406,6 +406,8 @@ SDL_PumpEvents(void)
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SDL_JoystickUpdate();
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}
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#endif
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SDL_SendPendingQuit(); /* in case we had a signal handler fire, etc. */
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}
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/* Public functions */
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@ -43,6 +43,8 @@ extern int SDL_QuitInit(void);
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extern int SDL_SendQuit(void);
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extern void SDL_QuitQuit(void);
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extern void SDL_SendPendingQuit(void);
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/* The event filter function */
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extern SDL_EventFilter SDL_EventOK;
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extern void *SDL_EventOKParam;
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@ -20,6 +20,7 @@
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*/
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#include "../SDL_internal.h"
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#include "SDL_hints.h"
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#include "SDL_assert.h"
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/* General quit handling code for SDL */
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@ -30,8 +31,8 @@
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#include "SDL_events.h"
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#include "SDL_events_c.h"
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static SDL_bool disable_signals = SDL_FALSE;
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static SDL_bool send_quit_pending = SDL_FALSE;
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#ifdef HAVE_SIGNAL_H
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static void
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@ -40,8 +41,9 @@ SDL_HandleSIG(int sig)
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/* Reset the signal handler */
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signal(sig, SDL_HandleSIG);
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/* Signal a quit interrupt */
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SDL_SendQuit();
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/* Send a quit event next time the event loop pumps. */
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/* We can't send it in signal handler; malloc() might be interrupted! */
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send_quit_pending = SDL_TRUE;
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}
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#endif /* HAVE_SIGNAL_H */
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@ -136,7 +138,17 @@ SDL_QuitQuit(void)
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int
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SDL_SendQuit(void)
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{
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send_quit_pending = SDL_FALSE;
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return SDL_SendAppEvent(SDL_QUIT);
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}
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void
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SDL_SendPendingQuit(void)
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{
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if (send_quit_pending) {
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SDL_SendQuit();
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SDL_assert(!send_quit_pending);
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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