mirror of https://github.com/encounter/SDL.git
parent
c55ab9631f
commit
73a41f4058
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@ -1,190 +0,0 @@
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#!/bin/sh
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#
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# Build a fat binary for iOS
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# Number of CPUs (for make -j)
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NCPU=`sysctl -n hw.ncpu`
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if test x$NJOB = x; then
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NJOB=$NCPU
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fi
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SRC_DIR=$(cd `dirname $0`/..; pwd)
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if [ "$PWD" = "$SRC_DIR" ]; then
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PREFIX=$SRC_DIR/ios-build
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if [ ! -d "$PREFIX" ]; then
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mkdir $PREFIX
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fi
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else
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PREFIX=$PWD
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fi
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BUILD_I386_IOSSIM=YES
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BUILD_X86_64_IOSSIM=YES
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BUILD_IOS_ARMV7=YES
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BUILD_IOS_ARMV7S=YES
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BUILD_IOS_ARM64=YES
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# 13.4.0 - Mavericks
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# 14.0.0 - Yosemite
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# 15.0.0 - El Capitan
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DARWIN=darwin15.0.0
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XCODEDIR=`xcode-select --print-path`
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IOS_SDK_VERSION=`xcrun --sdk iphoneos --show-sdk-version`
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MIN_SDK_VERSION=6.0
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IPHONEOS_PLATFORM=`xcrun --sdk iphoneos --show-sdk-platform-path`
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IPHONEOS_SYSROOT=`xcrun --sdk iphoneos --show-sdk-path`
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IPHONESIMULATOR_PLATFORM=`xcrun --sdk iphonesimulator --show-sdk-platform-path`
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IPHONESIMULATOR_SYSROOT=`xcrun --sdk iphonesimulator --show-sdk-path`
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# Uncomment if you want to see more information about each invocation
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# of clang as the builds proceed.
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# CLANG_VERBOSE="--verbose"
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CC=clang
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CXX=clang
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SILENCED_WARNINGS="-Wno-unused-local-typedef -Wno-unused-function"
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CFLAGS="${CLANG_VERBOSE} ${SILENCED_WARNINGS} -DNDEBUG -g -O0 -pipe -fPIC -fobjc-arc"
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echo "PREFIX ..................... ${PREFIX}"
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echo "BUILD_MACOSX_X86_64 ........ ${BUILD_MACOSX_X86_64}"
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echo "BUILD_I386_IOSSIM .......... ${BUILD_I386_IOSSIM}"
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echo "BUILD_X86_64_IOSSIM ........ ${BUILD_X86_64_IOSSIM}"
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echo "BUILD_IOS_ARMV7 ............ ${BUILD_IOS_ARMV7}"
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echo "BUILD_IOS_ARMV7S ........... ${BUILD_IOS_ARMV7S}"
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echo "BUILD_IOS_ARM64 ............ ${BUILD_IOS_ARM64}"
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echo "DARWIN ..................... ${DARWIN}"
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echo "XCODEDIR ................... ${XCODEDIR}"
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echo "IOS_SDK_VERSION ............ ${IOS_SDK_VERSION}"
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echo "MIN_SDK_VERSION ............ ${MIN_SDK_VERSION}"
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echo "IPHONEOS_PLATFORM .......... ${IPHONEOS_PLATFORM}"
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echo "IPHONEOS_SYSROOT ........... ${IPHONEOS_SYSROOT}"
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echo "IPHONESIMULATOR_PLATFORM ... ${IPHONESIMULATOR_PLATFORM}"
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echo "IPHONESIMULATOR_SYSROOT .... ${IPHONESIMULATOR_SYSROOT}"
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echo "CC ......................... ${CC}"
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echo "CFLAGS ..................... ${CFLAGS}"
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echo "CXX ........................ ${CXX}"
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echo "CXXFLAGS ................... ${CXXFLAGS}"
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echo "LDFLAGS .................... ${LDFLAGS}"
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###################################################################
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# This section contains the build commands for each of the
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# architectures that will be included in the universal binaries.
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###################################################################
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echo "$(tput setaf 2)"
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echo "###########################"
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echo "# i386 for iPhone Simulator"
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echo "###########################"
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echo "$(tput sgr0)"
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if [ "${BUILD_I386_IOSSIM}" == "YES" ]
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then
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(
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cd ${PREFIX}
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make clean
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../configure --build=x86_64-apple-${DARWIN} --host=i386-ios-${DARWIN} --disable-shared --prefix=${PREFIX}/platform/i386-sim "CC=${CC}" "CFLAGS=${CFLAGS} -mios-simulator-version-min=${MIN_SDK_VERSION} -arch i386 -isysroot ${IPHONESIMULATOR_SYSROOT}" "CXX=${CXX}" "CXXFLAGS=${CXXFLAGS} -mios-simulator-version-min=${MIN_SDK_VERSION} -arch i386 -isysroot ${IPHONESIMULATOR_SYSROOT}" LDFLAGS="-arch i386 -mios-simulator-version-min=${MIN_SDK_VERSION} ${LDFLAGS} -L${IPHONESIMULATOR_SYSROOT}/usr/lib/ -L${IPHONESIMULATOR_SYSROOT}/usr/lib/system" || exit 2
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cp $SRC_DIR/include/SDL_config_iphoneos.h include/SDL_config.h
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make -j10 || exit 3
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make install
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) || exit $?
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fi
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echo "$(tput setaf 2)"
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echo "#############################"
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echo "# x86_64 for iPhone Simulator"
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echo "#############################"
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echo "$(tput sgr0)"
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if [ "${BUILD_X86_64_IOSSIM}" == "YES" ]
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then
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(
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cd ${PREFIX}
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make clean
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../configure --build=x86_64-apple-${DARWIN} --host=x86_64-ios-${DARWIN} --disable-shared --prefix=${PREFIX}/platform/x86_64-sim "CC=${CC}" "CFLAGS=${CFLAGS} -mios-simulator-version-min=${MIN_SDK_VERSION} -arch x86_64 -isysroot ${IPHONESIMULATOR_SYSROOT}" "CXX=${CXX}" "CXXFLAGS=${CXXFLAGS} -mios-simulator-version-min=${MIN_SDK_VERSION} -arch x86_64 -isysroot ${IPHONESIMULATOR_SYSROOT}" LDFLAGS="-arch x86_64 -mios-simulator-version-min=${MIN_SDK_VERSION} ${LDFLAGS} -L${IPHONESIMULATOR_SYSROOT}/usr/lib/ -L${IPHONESIMULATOR_SYSROOT}/usr/lib/system" || exit 2
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cp $SRC_DIR/include/SDL_config_iphoneos.h include/SDL_config.h
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make -j$NJOB || exit 3
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make install
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) || exit $?
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fi
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echo "$(tput setaf 2)"
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echo "##################"
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echo "# armv7 for iPhone"
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echo "##################"
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echo "$(tput sgr0)"
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if [ "${BUILD_IOS_ARMV7}" == "YES" ]
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then
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(
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cd ${PREFIX}
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make clean
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../configure --build=x86_64-apple-${DARWIN} --host=armv7-ios-${DARWIN} --disable-shared --prefix=${PREFIX}/platform/armv7-ios "CC=${CC}" "CFLAGS=${CFLAGS} -miphoneos-version-min=${MIN_SDK_VERSION} -arch armv7 -isysroot ${IPHONEOS_SYSROOT}" "CXX=${CXX}" "CXXFLAGS=${CXXFLAGS} -arch armv7 -isysroot ${IPHONEOS_SYSROOT}" LDFLAGS="-arch armv7 -miphoneos-version-min=${MIN_SDK_VERSION} ${LDFLAGS}" || exit 2
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cp $SRC_DIR/include/SDL_config_iphoneos.h include/SDL_config.h
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make -j$NJOB || exit 3
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make install
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) || exit $?
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fi
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echo "$(tput setaf 2)"
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echo "###################"
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echo "# armv7s for iPhone"
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echo "###################"
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echo "$(tput sgr0)"
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if [ "${BUILD_IOS_ARMV7S}" == "YES" ]
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then
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(
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cd ${PREFIX}
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make clean
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../configure --build=x86_64-apple-${DARWIN} --host=armv7s-ios-${DARWIN} --disable-shared --prefix=${PREFIX}/platform/armv7s-ios "CC=${CC}" "CFLAGS=${CFLAGS} -miphoneos-version-min=${MIN_SDK_VERSION} -arch armv7s -isysroot ${IPHONEOS_SYSROOT}" "CXX=${CXX}" "CXXFLAGS=${CXXFLAGS} -miphoneos-version-min=${MIN_SDK_VERSION} -arch armv7s -isysroot ${IPHONEOS_SYSROOT}" LDFLAGS="-arch armv7s -miphoneos-version-min=${MIN_SDK_VERSION} ${LDFLAGS}" || exit 2
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cp $SRC_DIR/include/SDL_config_iphoneos.h include/SDL_config.h
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make -j$NJOB || exit 3
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make install
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) || exit $?
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fi
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echo "$(tput setaf 2)"
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echo "##################"
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echo "# arm64 for iPhone"
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echo "##################"
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echo "$(tput sgr0)"
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if [ "${BUILD_IOS_ARM64}" == "YES" ]
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then
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(
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cd ${PREFIX}
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make clean
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../configure --build=x86_64-apple-${DARWIN} --host=arm-ios-${DARWIN} --disable-shared --prefix=${PREFIX}/platform/arm64-ios "CC=${CC}" "CFLAGS=${CFLAGS} -miphoneos-version-min=${MIN_SDK_VERSION} -arch arm64 -isysroot ${IPHONEOS_SYSROOT}" "CXX=${CXX}" "CXXFLAGS=${CXXFLAGS} -miphoneos-version-min=${MIN_SDK_VERSION} -arch arm64 -isysroot ${IPHONEOS_SYSROOT}" LDFLAGS="-arch arm64 -miphoneos-version-min=${MIN_SDK_VERSION} ${LDFLAGS}" || exit 2
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cp $SRC_DIR/include/SDL_config_iphoneos.h include/SDL_config.h
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make -j$NJOB || exit 3
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make install
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) || exit $?
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fi
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echo "$(tput setaf 2)"
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echo "###################################################################"
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echo "# Create Universal Libraries and Finalize the packaging"
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echo "###################################################################"
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echo "$(tput sgr0)"
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(
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cd ${PREFIX}/platform
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mkdir -p universal
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lipo x86_64-sim/lib/libSDL2.a i386-sim/lib/libSDL2.a arm64-ios/lib/libSDL2.a armv7s-ios/lib/libSDL2.a armv7-ios/lib/libSDL2.a -create -output universal/libSDL2.a
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)
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(
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cd ${PREFIX}
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mkdir -p lib
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cp -r platform/universal/* lib
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#rm -rf platform
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lipo -info lib/libSDL2.a
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)
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echo Done!
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@ -23,21 +23,9 @@ There are three build targets:
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Build SDL for iOS from the command line
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==============================================================================
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1. cd (PATH WHERE THE SDL CODE IS)/build-scripts
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2. ./iosbuild.sh
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1. cd (PATH WHERE THE SDL CODE IS)
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2. xcodebuild -project Xcode/SDL/SDL.xcodeproj -target 'Static Library-iOS' -configuration Release -sdk iphoneos13.2 clean build
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If everything goes fine, you should see a build/ios directory, inside there's
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two directories "lib" and "include".
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"include" contains a copy of the SDL headers that you'll need for your project,
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make sure to configure XCode to look for headers there.
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"lib" contains find two files, libSDL2.a and libSDL2main.a, you have to add both
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to your XCode project. These libraries contain three architectures in them,
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armv6 for legacy devices, armv7, and i386 (for the simulator).
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By default, iosbuild.sh will autodetect the SDK version you have installed using
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xcodebuild -showsdks, and build for iOS >= 3.0, you can override this behaviour
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by setting the MIN_OS_VERSION variable, ie:
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MIN_OS_VERSION=4.2 ./iosbuild.sh
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Using the Simple DirectMedia Layer for iOS
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==============================================================================
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Loading…
Reference in New Issue