mirror of https://github.com/encounter/SDL.git
windows: Attempt to make Visual Studio not hardcode a call to memset().
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@ -728,13 +728,13 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
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SDL_SetError("GL 3.x is not supported");
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context = temp_context;
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} else {
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/* max 14 attributes plus terminator */
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int attribs[15] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, _this->gl_config.major_version,
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WGL_CONTEXT_MINOR_VERSION_ARB, _this->gl_config.minor_version,
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0
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};
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int iattr = 4;
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int attribs[15]; /* max 14 attributes plus terminator */
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int iattr = 0;
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attribs[iattr++] = WGL_CONTEXT_MAJOR_VERSION_ARB;
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attribs[iattr++] = _this->gl_config.major_version;
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attribs[iattr++] = WGL_CONTEXT_MINOR_VERSION_ARB;
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attribs[iattr++] = _this->gl_config.minor_version;
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/* SDL profile bits match WGL profile bits */
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if (_this->gl_config.profile_mask != 0) {
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