mirror of https://github.com/encounter/SDL.git
Fixed race condition where Android touch events could get scaled by a render target's viewport
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parent
9924a8e392
commit
74ec7cabdb
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@ -132,6 +132,16 @@ SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)
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#endif
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}
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static void GetWindowViewportValues(SDL_Renderer *renderer, int *logical_w, int *logical_h, SDL_Rect *viewport, SDL_FPoint *scale)
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{
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SDL_LockMutex(renderer->target_mutex);
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*logical_w = renderer->target ? renderer->logical_w_backup : renderer->logical_w;
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*logical_h = renderer->target ? renderer->logical_h_backup : renderer->logical_h;
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*viewport = renderer->target ? renderer->viewport_backup : renderer->viewport;
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*scale = renderer->target ? renderer->scale_backup : renderer->scale;
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SDL_UnlockMutex(renderer->target_mutex);
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}
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static int SDLCALL
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SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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{
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@ -197,35 +207,51 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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}
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} else if (event->type == SDL_MOUSEMOTION) {
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SDL_Window *window = SDL_GetWindowFromID(event->motion.windowID);
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if (renderer->logical_w && window == renderer->window) {
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event->motion.x -= (int)(renderer->viewport.x * renderer->dpi_scale.x);
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event->motion.y -= (int)(renderer->viewport.y * renderer->dpi_scale.y);
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event->motion.x = (int)(event->motion.x / (renderer->scale.x * renderer->dpi_scale.x));
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event->motion.y = (int)(event->motion.y / (renderer->scale.y * renderer->dpi_scale.y));
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if (event->motion.xrel > 0) {
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event->motion.xrel = SDL_max(1, (int)(event->motion.xrel / (renderer->scale.x * renderer->dpi_scale.x)));
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} else if (event->motion.xrel < 0) {
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event->motion.xrel = SDL_min(-1, (int)(event->motion.xrel / (renderer->scale.x * renderer->dpi_scale.x)));
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}
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if (event->motion.yrel > 0) {
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event->motion.yrel = SDL_max(1, (int)(event->motion.yrel / (renderer->scale.y * renderer->dpi_scale.y)));
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} else if (event->motion.yrel < 0) {
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event->motion.yrel = SDL_min(-1, (int)(event->motion.yrel / (renderer->scale.y * renderer->dpi_scale.y)));
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if (window == renderer->window) {
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int logical_w, logical_h;
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SDL_Rect viewport;
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SDL_FPoint scale;
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GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
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if (logical_w) {
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event->motion.x -= (int)(viewport.x * renderer->dpi_scale.x);
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event->motion.y -= (int)(viewport.y * renderer->dpi_scale.y);
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event->motion.x = (int)(event->motion.x / (scale.x * renderer->dpi_scale.x));
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event->motion.y = (int)(event->motion.y / (scale.y * renderer->dpi_scale.y));
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if (event->motion.xrel > 0) {
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event->motion.xrel = SDL_max(1, (int)(event->motion.xrel / (scale.x * renderer->dpi_scale.x)));
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} else if (event->motion.xrel < 0) {
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event->motion.xrel = SDL_min(-1, (int)(event->motion.xrel / (scale.x * renderer->dpi_scale.x)));
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}
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if (event->motion.yrel > 0) {
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event->motion.yrel = SDL_max(1, (int)(event->motion.yrel / (scale.y * renderer->dpi_scale.y)));
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} else if (event->motion.yrel < 0) {
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event->motion.yrel = SDL_min(-1, (int)(event->motion.yrel / (scale.y * renderer->dpi_scale.y)));
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}
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}
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}
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} else if (event->type == SDL_MOUSEBUTTONDOWN ||
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event->type == SDL_MOUSEBUTTONUP) {
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SDL_Window *window = SDL_GetWindowFromID(event->button.windowID);
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if (renderer->logical_w && window == renderer->window) {
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event->button.x -= (int)(renderer->viewport.x * renderer->dpi_scale.x);
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event->button.y -= (int)(renderer->viewport.y * renderer->dpi_scale.y);
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event->button.x = (int)(event->button.x / (renderer->scale.x * renderer->dpi_scale.x));
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event->button.y = (int)(event->button.y / (renderer->scale.y * renderer->dpi_scale.y));
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if (window == renderer->window) {
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int logical_w, logical_h;
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SDL_Rect viewport;
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SDL_FPoint scale;
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GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
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if (logical_w) {
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event->button.x -= (int)(viewport.x * renderer->dpi_scale.x);
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event->button.y -= (int)(viewport.y * renderer->dpi_scale.y);
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event->button.x = (int)(event->button.x / (scale.x * renderer->dpi_scale.x));
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event->button.y = (int)(event->button.y / (scale.y * renderer->dpi_scale.y));
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}
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}
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} else if (event->type == SDL_FINGERDOWN ||
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event->type == SDL_FINGERUP ||
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event->type == SDL_FINGERMOTION) {
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if (renderer->logical_w) {
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int logical_w, logical_h;
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SDL_Rect viewport;
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SDL_FPoint scale;
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GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
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if (logical_w) {
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int w = 1;
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int h = 1;
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SDL_GetRendererOutputSize(renderer, &w, &h);
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@ -233,18 +259,18 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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event->tfinger.x *= (w - 1);
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event->tfinger.y *= (h - 1);
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event->tfinger.x -= (renderer->viewport.x * renderer->dpi_scale.x);
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event->tfinger.y -= (renderer->viewport.y * renderer->dpi_scale.y);
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event->tfinger.x = (event->tfinger.x / (renderer->scale.x * renderer->dpi_scale.x));
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event->tfinger.y = (event->tfinger.y / (renderer->scale.y * renderer->dpi_scale.y));
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event->tfinger.x -= (viewport.x * renderer->dpi_scale.x);
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event->tfinger.y -= (viewport.y * renderer->dpi_scale.y);
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event->tfinger.x = (event->tfinger.x / (scale.x * renderer->dpi_scale.x));
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event->tfinger.y = (event->tfinger.y / (scale.y * renderer->dpi_scale.y));
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if (renderer->logical_w > 1) {
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event->tfinger.x = event->tfinger.x / (renderer->logical_w - 1);
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if (logical_w > 1) {
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event->tfinger.x = event->tfinger.x / (logical_w - 1);
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} else {
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event->tfinger.x = 0.5f;
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}
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if (renderer->logical_h > 1) {
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event->tfinger.y = event->tfinger.y / (renderer->logical_h - 1);
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if (logical_h > 1) {
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event->tfinger.y = event->tfinger.y / (logical_h - 1);
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} else {
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event->tfinger.y = 0.5f;
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}
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@ -345,6 +371,7 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
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if (renderer) {
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renderer->magic = &renderer_magic;
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renderer->window = window;
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renderer->target_mutex = SDL_CreateMutex();
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renderer->scale.x = 1.0f;
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renderer->scale.y = 1.0f;
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renderer->dpi_scale.x = 1.0f;
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@ -392,6 +419,7 @@ SDL_CreateSoftwareRenderer(SDL_Surface * surface)
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if (renderer) {
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renderer->magic = &renderer_magic;
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renderer->target_mutex = SDL_CreateMutex();
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renderer->scale.x = 1.0f;
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renderer->scale.y = 1.0f;
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@ -1203,6 +1231,8 @@ SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
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}
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}
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SDL_LockMutex(renderer->target_mutex);
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if (texture && !renderer->target) {
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/* Make a backup of the viewport */
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renderer->viewport_backup = renderer->viewport;
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@ -1215,6 +1245,7 @@ SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
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renderer->target = texture;
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if (renderer->SetRenderTarget(renderer, texture) < 0) {
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SDL_UnlockMutex(renderer->target_mutex);
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return -1;
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}
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@ -1237,6 +1268,9 @@ SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
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renderer->logical_w = renderer->logical_w_backup;
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renderer->logical_h = renderer->logical_h_backup;
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}
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SDL_UnlockMutex(renderer->target_mutex);
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if (renderer->UpdateViewport(renderer) < 0) {
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return -1;
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}
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@ -2106,6 +2140,10 @@ SDL_DestroyRenderer(SDL_Renderer * renderer)
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/* It's no longer magical... */
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renderer->magic = NULL;
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/* Free the target mutex */
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SDL_DestroyMutex(renderer->target_mutex);
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renderer->target_mutex = NULL;
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/* Free the renderer instance */
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renderer->DestroyRenderer(renderer);
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}
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@ -25,6 +25,7 @@
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#include "SDL_render.h"
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#include "SDL_events.h"
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#include "SDL_mutex.h"
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#include "SDL_yuv_sw_c.h"
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/* The SDL 2D rendering system */
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@ -172,6 +173,7 @@ struct SDL_Renderer
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/* The list of textures */
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SDL_Texture *textures;
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SDL_Texture *target;
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SDL_mutex *target_mutex;
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Uint8 r, g, b, a; /**< Color for drawing operations values */
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SDL_BlendMode blendMode; /**< The drawing blend mode */
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