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audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
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@@ -235,7 +235,7 @@ ARTS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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SDL_zerop(this->hidden);
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/* Try for a closest match on audio format */
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for (test_format = SDL_FirstAudioFormat(this->spec.format);
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