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audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
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@@ -256,7 +256,7 @@ PAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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SDL_zerop(this->hidden);
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/* Open the audio device */
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fd = OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
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