audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.

This commit is contained in:
Ryan C. Gordon
2016-08-05 01:59:06 -04:00
parent 979de761c9
commit 761a79788c
21 changed files with 34 additions and 39 deletions

View File

@@ -228,7 +228,7 @@ WINMM_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
SDL_zerop(this->hidden);
/* Initialize the wavebuf structures for closing */
for (i = 0; i < NUM_BUFFERS; ++i)
@@ -305,9 +305,9 @@ WINMM_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
if (this->hidden->mixbuf == NULL) {
return SDL_OutOfMemory();
}
SDL_zero(this->hidden->wavebuf);
for (i = 0; i < NUM_BUFFERS; ++i) {
SDL_memset(&this->hidden->wavebuf[i], 0,
sizeof(this->hidden->wavebuf[i]));
this->hidden->wavebuf[i].dwBufferLength = this->spec.size;
this->hidden->wavebuf[i].dwFlags = WHDR_DONE;
this->hidden->wavebuf[i].lpData =