test: Add some common code to load test resources

As well as reducing duplication, this lets the tests load their resources
from the SDL_GetBasePath() on platforms that support it, which is useful
if the tests are compiled along with the rest of SDL and installed below
/usr as manual tests, similar to GNOME's installed-tests convention.

Thanks to Ozkan Sezer for the OS/2 build glue.

Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
Signed-off-by: Simon McVittie <smcv@collabora.com>
This commit is contained in:
Simon McVittie 2022-04-12 13:07:18 +01:00 committed by Sam Lantinga
parent ecf1e15fec
commit 76a7b629bf
31 changed files with 344 additions and 508 deletions

View File

@ -271,6 +271,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\controllermap.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

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@ -203,6 +203,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Test\loopwave.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\..\test\sample.wav">

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@ -271,6 +271,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testgamecontroller.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@ -217,6 +217,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testoverlay2.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
<ClCompile Include="..\..\..\test\testyuv_cvt.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@ -241,6 +241,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testrendertarget.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@ -241,6 +241,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testscale.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@ -223,6 +223,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testsprite2.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@ -49,8 +49,8 @@ endif()
add_executable(checkkeys checkkeys.c)
add_executable(checkkeysthreads checkkeysthreads.c)
add_executable(loopwave loopwave.c)
add_executable(loopwavequeue loopwavequeue.c)
add_executable(loopwave loopwave.c testutils.c)
add_executable(loopwavequeue loopwavequeue.c testutils.c)
add_executable(testsurround testsurround.c)
add_executable(testresample testresample.c)
add_executable(testaudioinfo testaudioinfo.c)
@ -58,8 +58,8 @@ add_executable(testaudioinfo testaudioinfo.c)
file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
add_executable(testautomation ${TESTAUTOMATION_SOURCE_FILES})
add_executable(testmultiaudio testmultiaudio.c)
add_executable(testaudiohotplug testaudiohotplug.c)
add_executable(testmultiaudio testmultiaudio.c testutils.c)
add_executable(testaudiohotplug testaudiohotplug.c testutils.c)
add_executable(testaudiocapture testaudiocapture.c)
add_executable(testatomic testatomic.c)
add_executable(testintersections testintersections.c)
@ -75,8 +75,8 @@ if(LINUX)
endif()
add_executable(testfile testfile.c)
add_executable(testgamecontroller testgamecontroller.c)
add_executable(testgeometry testgeometry.c)
add_executable(testgamecontroller testgamecontroller.c testutils.c)
add_executable(testgeometry testgeometry.c testutils.c)
add_executable(testgesture testgesture.c)
add_executable(testgl2 testgl2.c)
add_executable(testgles testgles.c)
@ -85,8 +85,8 @@ add_executable(testhaptic testhaptic.c)
add_executable(testhotplug testhotplug.c)
add_executable(testrumble testrumble.c)
add_executable(testthread testthread.c)
add_executable(testiconv testiconv.c)
add_executable(testime testime.c)
add_executable(testiconv testiconv.c testutils.c)
add_executable(testime testime.c testutils.c)
add_executable(testjoystick testjoystick.c)
add_executable(testkeys testkeys.c)
add_executable(testloadso testloadso.c)
@ -97,40 +97,42 @@ add_executable(testmouse testmouse.c)
if(APPLE)
add_executable(testnative testnative.c
testnativecocoa.m
testnativex11.c)
testnativex11.c
testutils.c)
elseif(WINDOWS)
add_executable(testnative testnative.c testnativew32.c)
add_executable(testnative testnative.c testnativew32.c testutils.c)
elseif(UNIX)
add_executable(testnative testnative.c testnativex11.c)
add_executable(testnative testnative.c testnativex11.c testutils.c)
target_link_libraries(testnative X11)
endif()
add_executable(testoverlay2 testoverlay2.c testyuv_cvt.c)
add_executable(testoverlay2 testoverlay2.c testyuv_cvt.c testutils.c)
add_executable(testplatform testplatform.c)
add_executable(testpower testpower.c)
add_executable(testfilesystem testfilesystem.c)
add_executable(testrendertarget testrendertarget.c)
add_executable(testscale testscale.c)
add_executable(testrendertarget testrendertarget.c testutils.c)
add_executable(testscale testscale.c testutils.c)
add_executable(testsem testsem.c)
add_executable(testsensor testsensor.c)
add_executable(testshader testshader.c)
add_executable(testshape testshape.c)
add_executable(testsprite2 testsprite2.c)
add_executable(testspriteminimal testspriteminimal.c)
add_executable(teststreaming teststreaming.c)
add_executable(testsprite2 testsprite2.c testutils.c)
add_executable(testspriteminimal testspriteminimal.c testutils.c)
add_executable(teststreaming teststreaming.c testutils.c)
add_executable(testtimer testtimer.c)
add_executable(testurl testurl.c)
add_executable(testver testver.c)
add_executable(testviewport testviewport.c)
add_executable(testviewport testviewport.c testutils.c)
add_executable(testwm2 testwm2.c)
add_executable(testyuv testyuv.c testyuv_cvt.c)
add_executable(torturethread torturethread.c)
add_executable(testrendercopyex testrendercopyex.c)
add_executable(testrendercopyex testrendercopyex.c testutils.c)
add_executable(testmessage testmessage.c)
add_executable(testdisplayinfo testdisplayinfo.c)
add_executable(testqsort testqsort.c)
add_executable(testbounds testbounds.c)
add_executable(testcustomcursor testcustomcursor.c)
add_executable(controllermap controllermap.c)
add_executable(controllermap controllermap.c testutils.c)
add_executable(testvulkan testvulkan.c)
add_executable(testoffscreen testoffscreen.c)

View File

@ -90,10 +90,10 @@ checkkeys$(EXE): $(srcdir)/checkkeys.c
checkkeysthreads$(EXE): $(srcdir)/checkkeysthreads.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
loopwave$(EXE): $(srcdir)/loopwave.c
loopwave$(EXE): $(srcdir)/loopwave.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
loopwavequeue$(EXE): $(srcdir)/loopwavequeue.c
loopwavequeue$(EXE): $(srcdir)/loopwavequeue.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testsurround$(EXE): $(srcdir)/testsurround.c
@ -126,10 +126,10 @@ testautomation$(EXE): $(srcdir)/testautomation.c \
$(srcdir)/testautomation_hints.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testmultiaudio$(EXE): $(srcdir)/testmultiaudio.c
testmultiaudio$(EXE): $(srcdir)/testmultiaudio.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testaudiohotplug$(EXE): $(srcdir)/testaudiohotplug.c
testaudiohotplug$(EXE): $(srcdir)/testaudiohotplug.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testaudiocapture$(EXE): $(srcdir)/testaudiocapture.c
@ -165,10 +165,10 @@ testevdev$(EXE): $(srcdir)/testevdev.c
testfile$(EXE): $(srcdir)/testfile.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testgamecontroller$(EXE): $(srcdir)/testgamecontroller.c
testgamecontroller$(EXE): $(srcdir)/testgamecontroller.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testgeometry$(EXE): $(srcdir)/testgeometry.c
testgeometry$(EXE): $(srcdir)/testgeometry.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testgesture$(EXE): $(srcdir)/testgesture.c
@ -183,7 +183,7 @@ testgles$(EXE): $(srcdir)/testgles.c
testgles2$(EXE): $(srcdir)/testgles2.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @MATHLIB@
testgles2_sdf$(EXE): $(srcdir)/testgles2_sdf.c
testgles2_sdf$(EXE): $(srcdir)/testgles2_sdf.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @MATHLIB@
testhaptic$(EXE): $(srcdir)/testhaptic.c
@ -198,10 +198,10 @@ testrumble$(EXE): $(srcdir)/testrumble.c
testthread$(EXE): $(srcdir)/testthread.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testiconv$(EXE): $(srcdir)/testiconv.c
testiconv$(EXE): $(srcdir)/testiconv.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testime$(EXE): $(srcdir)/testime.c
testime$(EXE): $(srcdir)/testime.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @SDL_TTF_LIB@
testjoystick$(EXE): $(srcdir)/testjoystick.c
@ -219,18 +219,21 @@ testlock$(EXE): $(srcdir)/testlock.c
ifeq (@ISMACOSX@,true)
testnative$(EXE): $(srcdir)/testnative.c \
$(srcdir)/testnativecocoa.m \
$(srcdir)/testutils.c \
$(srcdir)/testnativex11.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) -framework Cocoa @XLIB@
endif
ifeq (@ISWINDOWS@,true)
testnative$(EXE): $(srcdir)/testnative.c \
$(srcdir)/testutils.c \
$(srcdir)/testnativew32.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
endif
ifeq (@ISUNIX@,true)
testnative$(EXE): $(srcdir)/testnative.c \
$(srcdir)/testutils.c \
$(srcdir)/testnativex11.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @XLIB@
endif
@ -252,7 +255,7 @@ endif
endif
endif
testoverlay2$(EXE): $(srcdir)/testoverlay2.c $(srcdir)/testyuv_cvt.c
testoverlay2$(EXE): $(srcdir)/testoverlay2.c $(srcdir)/testyuv_cvt.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testplatform$(EXE): $(srcdir)/testplatform.c
@ -264,10 +267,10 @@ testpower$(EXE): $(srcdir)/testpower.c
testfilesystem$(EXE): $(srcdir)/testfilesystem.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testrendertarget$(EXE): $(srcdir)/testrendertarget.c
testrendertarget$(EXE): $(srcdir)/testrendertarget.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testscale$(EXE): $(srcdir)/testscale.c
testscale$(EXE): $(srcdir)/testscale.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testsem$(EXE): $(srcdir)/testsem.c
@ -282,13 +285,13 @@ testshader$(EXE): $(srcdir)/testshader.c
testshape$(EXE): $(srcdir)/testshape.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testsprite2$(EXE): $(srcdir)/testsprite2.c
testsprite2$(EXE): $(srcdir)/testsprite2.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testspriteminimal$(EXE): $(srcdir)/testspriteminimal.c
testspriteminimal$(EXE): $(srcdir)/testspriteminimal.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @MATHLIB@
teststreaming$(EXE): $(srcdir)/teststreaming.c
teststreaming$(EXE): $(srcdir)/teststreaming.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @MATHLIB@
testtimer$(EXE): $(srcdir)/testtimer.c
@ -300,7 +303,7 @@ testurl$(EXE): $(srcdir)/testurl.c
testver$(EXE): $(srcdir)/testver.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testviewport$(EXE): $(srcdir)/testviewport.c
testviewport$(EXE): $(srcdir)/testviewport.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testwm2$(EXE): $(srcdir)/testwm2.c
@ -312,7 +315,7 @@ testyuv$(EXE): $(srcdir)/testyuv.c $(srcdir)/testyuv_cvt.c
torturethread$(EXE): $(srcdir)/torturethread.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testrendercopyex$(EXE): $(srcdir)/testrendercopyex.c
testrendercopyex$(EXE): $(srcdir)/testrendercopyex.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @MATHLIB@
testmessage$(EXE): $(srcdir)/testmessage.c
@ -330,7 +333,7 @@ testbounds$(EXE): $(srcdir)/testbounds.c
testcustomcursor$(EXE): $(srcdir)/testcustomcursor.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
controllermap$(EXE): $(srcdir)/controllermap.c
controllermap$(EXE): $(srcdir)/controllermap.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testvulkan$(EXE): $(srcdir)/testvulkan.c

View File

@ -7,7 +7,7 @@ CFLAGS = $(INCPATH) -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oteanbmier -ei
CFLAGS+= -wx -wcd=303
LIBPATH = ..
LIBS = SDL2.lib SDL2test.lib
LIBS = SDL2.lib SDL2test.lib testutils.lib
#CFLAGS+= -DHAVE_SDL_TTF
#TTFLIBS = SDL2ttf.lib
@ -44,7 +44,7 @@ OBJS = $(TARGETS:.exe=.obj)
COBJS = $(CSRCS:.c=.obj)
TAOBJS = $(TASRCS:.c=.obj)
all: $(TARGETS)
all: testutils.lib $(TARGETS)
.c: ../src/test
@ -70,8 +70,10 @@ testyuv.exe: testyuv.obj testyuv_cvt.obj
testime.exe: testime.obj
wlink SYS os2v2 libpath $(LIBPATH) lib {$(LIBS) $(TTFLIBS)} op q op el file {$<} name $@
testutils.lib: testutils.obj
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $<
clean: .SYMBOLIC
@if exist *.obj rm *.obj
@if exist *.err rm *.err
rm -f *.obj *.err
distclean: .SYMBOLIC clean
@if exist *.exe rm *.exe
rm -f *.exe *.lib

View File

@ -18,6 +18,7 @@
#include <string.h>
#include "SDL.h"
#include "testutils.h"
#ifndef SDL_JOYSTICK_DISABLED
@ -169,39 +170,6 @@ static SDL_Renderer *screen;
static SDL_bool done = SDL_FALSE;
static SDL_bool bind_touchpad = SDL_FALSE;
SDL_Texture *
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
{
SDL_Surface *temp;
SDL_Texture *texture;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
return NULL;
}
/* Set transparent pixel as the pixel at (0,0) */
if (transparent) {
if (temp->format->palette) {
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
}
}
/* Create textures from the image */
texture = SDL_CreateTextureFromSurface(renderer, temp);
if (!texture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return NULL;
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return texture;
}
static int
StandardizeAxisValue(int nValue)
{
@ -392,10 +360,10 @@ WatchJoystick(SDL_Joystick * joystick)
Uint32 alpha_ticks = 0;
SDL_JoystickID nJoystickID;
background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE);
button = LoadTexture(screen, "button.bmp", SDL_TRUE);
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE, NULL, NULL);
background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE, NULL, NULL);
button = LoadTexture(screen, "button.bmp", SDL_TRUE, NULL, NULL);
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE, NULL, NULL);
SDL_RaiseWindow(window);
/* scale for platforms that don't give you the window size you asked for. */

View File

@ -25,6 +25,7 @@
#endif
#include "SDL.h"
#include "testutils.h"
static struct
{
@ -114,7 +115,7 @@ int
main(int argc, char *argv[])
{
int i;
char filename[4096];
char *filename = NULL;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@ -125,11 +126,13 @@ main(int argc, char *argv[])
return (1);
}
if (argc > 1) {
SDL_strlcpy(filename, argv[1], sizeof(filename));
} else {
SDL_strlcpy(filename, "sample.wav", sizeof(filename));
filename = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
if (filename == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
quit(1);
}
/* Load the wave file into memory */
if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
@ -172,6 +175,7 @@ main(int argc, char *argv[])
/* Clean up on signal */
close_audio();
SDL_FreeWAV(wave.sound);
SDL_free(filename);
SDL_Quit();
return (0);
}

View File

@ -25,6 +25,8 @@
#include <signal.h>
#endif
#include "testutils.h"
static struct
{
SDL_AudioSpec spec;
@ -74,7 +76,7 @@ loop()
int
main(int argc, char *argv[])
{
char filename[4096];
char *filename = NULL;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@ -85,11 +87,13 @@ main(int argc, char *argv[])
return (1);
}
if (argc > 1) {
SDL_strlcpy(filename, argv[1], sizeof(filename));
} else {
SDL_strlcpy(filename, "sample.wav", sizeof(filename));
filename = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
if (filename == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
quit(1);
}
/* Load the wave file into memory */
if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
@ -142,6 +146,7 @@ main(int argc, char *argv[])
/* Clean up on signal */
SDL_CloseAudio();
SDL_FreeWAV(wave.sound);
SDL_free(filename);
SDL_Quit();
return 0;
}

View File

@ -26,6 +26,7 @@
#endif
#include "SDL.h"
#include "testutils.h"
static SDL_AudioSpec spec;
static Uint8 *sound = NULL; /* Pointer to wave data */
@ -137,7 +138,7 @@ int
main(int argc, char *argv[])
{
int i;
char filename[4096];
char *filename = NULL;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@ -151,11 +152,13 @@ main(int argc, char *argv[])
/* Some targets (Mac CoreAudio) need an event queue for audio hotplug, so make and immediately hide a window. */
SDL_MinimizeWindow(SDL_CreateWindow("testaudiohotplug", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0));
if (argc > 1) {
SDL_strlcpy(filename, argv[1], sizeof(filename));
} else {
SDL_strlcpy(filename, "sample.wav", sizeof(filename));
filename = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
if (filename == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
quit(1);
}
/* Load the wave file into memory */
if (SDL_LoadWAV(filename, &spec, &sound, &soundlen) == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
@ -196,6 +199,7 @@ main(int argc, char *argv[])
/* Quit audio first, then free WAV. This prevents access violations in the audio threads. */
SDL_QuitSubSystem(SDL_INIT_AUDIO);
SDL_FreeWAV(sound);
SDL_free(filename);
SDL_Quit();
return (0);
}

View File

@ -17,6 +17,7 @@
#include <string.h>
#include "SDL.h"
#include "testutils.h"
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
@ -217,34 +218,6 @@ static void DelController(SDL_JoystickID controller)
UpdateWindowTitle();
}
static SDL_Texture *
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
{
SDL_Surface *temp = NULL;
SDL_Texture *texture = NULL;
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
} else {
/* Set transparent pixel as the pixel at (0,0) */
if (transparent) {
if (temp->format->BytesPerPixel == 1) {
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *)temp->pixels);
}
}
texture = SDL_CreateTextureFromSurface(renderer, temp);
if (!texture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
}
}
if (temp) {
SDL_FreeSurface(temp);
}
return texture;
}
static Uint16 ConvertAxisToRumble(Sint16 axisval)
{
/* Only start rumbling if the axis is past the halfway point */
@ -638,10 +611,10 @@ main(int argc, char *argv[])
/* scale for platforms that don't give you the window size you asked for. */
SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE);
button = LoadTexture(screen, "button.bmp", SDL_TRUE);
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE, NULL, NULL);
background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE, NULL, NULL);
button = LoadTexture(screen, "button.bmp", SDL_TRUE, NULL, NULL);
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE, NULL, NULL);
if (!background_front || !background_back || !button || !axis) {
SDL_DestroyRenderer(screen);

View File

@ -21,6 +21,7 @@
#endif
#include "SDL_test_common.h"
#include "testutils.h"
static SDLTest_CommonState *state;
static SDL_bool use_texture = SDL_FALSE;
@ -44,54 +45,19 @@ int
LoadSprite(const char *file)
{
int i;
SDL_Surface *temp;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
return (-1);
}
sprite_w = temp->w;
sprite_h = temp->h;
/* Set transparent pixel as the pixel at (0,0) */
if (temp->format->palette) {
SDL_SetColorKey(temp, 1, *(Uint8 *) temp->pixels);
} else {
switch (temp->format->BitsPerPixel) {
case 15:
SDL_SetColorKey(temp, 1, (*(Uint16 *) temp->pixels) & 0x00007FFF);
break;
case 16:
SDL_SetColorKey(temp, 1, *(Uint16 *) temp->pixels);
break;
case 24:
SDL_SetColorKey(temp, 1, (*(Uint32 *) temp->pixels) & 0x00FFFFFF);
break;
case 32:
SDL_SetColorKey(temp, 1, *(Uint32 *) temp->pixels);
break;
}
}
/* Create textures from the image */
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
sprites[i] = SDL_CreateTextureFromSurface(renderer, temp);
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
sprites[i] = LoadTexture(state->renderers[i], file, SDL_TRUE, &sprite_w, &sprite_h);
if (!sprites[i]) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return (-1);
}
if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
SDL_DestroyTexture(sprites[i]);
return (-1);
}
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return (0);

View File

@ -458,6 +458,7 @@ main(int argc, char *argv[])
Uint32 then, now;
int status;
shader_data *data;
char *path = NULL;
/* Initialize parameters */
fsaa = 0;
@ -561,14 +562,25 @@ main(int argc, char *argv[])
/* Load SDF BMP image */
#if 1
tmp = SDL_LoadBMP(f);
if (tmp == NULL) {
SDL_Log("missing image file: %s", f);
path = GetNearbyFilename(f);
if (path == NULL)
path = SDL_strdup(f);
if (path == NULL) {
SDL_Log("out of memory\n");
exit(-1);
} else {
SDL_Log("Load image file: %s", f);
}
tmp = SDL_LoadBMP(path);
if (tmp == NULL) {
SDL_Log("missing image file: %s", path);
exit(-1);
} else {
SDL_Log("Load image file: %s", path);
}
SDL_free(path);
#else
/* Generate SDF image using SDL_ttf */

View File

@ -13,6 +13,7 @@
#include <stdio.h>
#include "SDL.h"
#include "testutils.h"
static size_t
widelen(char *data)
@ -43,7 +44,7 @@ main(int argc, char *argv[])
"UCS-4",
};
const char * fname;
char * fname;
char buffer[BUFSIZ];
char *ucs4;
char *test[2];
@ -54,12 +55,13 @@ main(int argc, char *argv[])
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
fname = (argc < 2) ? "utf8.txt" : argv[1];
fname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "utf8.txt");
file = fopen(fname, "rb");
if (!file) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to open %s\n", fname);
return (1);
}
SDL_free(fname);
while (fgets(buffer, sizeof(buffer), file)) {
/* Convert to UCS-4 */

View File

@ -23,6 +23,7 @@
#endif
#include "SDL_test_common.h"
#include "testutils.h"
#define DEFAULT_PTSIZE 30
#ifdef HAVE_SDL_TTF
@ -108,6 +109,7 @@ static int unifont_init(const char *fontname)
SDL_RWops *hexFile;
const size_t unifontGlyphSize = UNIFONT_NUM_GLYPHS * sizeof(struct UnifontGlyph);
const size_t unifontTextureSize = UNIFONT_NUM_TEXTURES * state->num_windows * sizeof(void *);
char *filename;
/* Allocate memory for the glyph data so the file can be closed after initialization. */
unifontGlyph = (struct UnifontGlyph *)SDL_malloc(unifontGlyphSize);
@ -127,7 +129,13 @@ static int unifont_init(const char *fontname)
}
SDL_memset(unifontTexture, 0, unifontTextureSize);
hexFile = SDL_RWFromFile(fontname, "rb");
filename = GetResourceFilename(NULL, fontname);
if (filename == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory\n");
return -1;
}
hexFile = SDL_RWFromFile(filename, "rb");
SDL_free(filename);
if (hexFile == NULL)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to open font file: %s\n", fontname);

View File

@ -17,6 +17,8 @@
#include <emscripten/emscripten.h>
#endif
#include "testutils.h"
static SDL_AudioSpec spec;
static Uint8 *sound = NULL; /* Pointer to wave data */
static Uint32 soundlen = 0; /* Length of wave data */
@ -180,7 +182,7 @@ main(int argc, char **argv)
if (devcount < 1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Don't see any specific audio devices!\n");
} else {
const char *file = (argc < 2) ? "sample.wav" : argv[1];
char *file = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
/* Load the wave file into memory */
if (SDL_LoadWAV(file, &spec, &sound, &soundlen) == NULL) {
@ -190,6 +192,8 @@ main(int argc, char **argv)
test_multi_audio(devcount);
SDL_FreeWAV(sound);
}
SDL_free(file);
}
SDL_Quit();

View File

@ -16,6 +16,7 @@
#include <time.h> /* for time() */
#include "testnative.h"
#include "testutils.h"
#define WINDOW_W 640
#define WINDOW_H 480
@ -52,37 +53,6 @@ quit(int rc)
exit(rc);
}
SDL_Texture *
LoadSprite(SDL_Renderer *renderer, const char *file)
{
SDL_Surface *temp;
SDL_Texture *sprite;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
return 0;
}
/* Set transparent pixel as the pixel at (0,0) */
if (temp->format->palette) {
SDL_SetColorKey(temp, 1, *(Uint8 *) temp->pixels);
}
/* Create textures from the image */
sprite = SDL_CreateTextureFromSurface(renderer, temp);
if (!sprite) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return 0;
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return sprite;
}
void
MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
{
@ -180,7 +150,7 @@ main(int argc, char *argv[])
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
sprite = LoadSprite(renderer, "icon.bmp");
sprite = LoadTexture(renderer, "icon.bmp", SDL_TRUE, NULL, NULL);
if (!sprite) {
quit(6);
}

View File

@ -25,6 +25,7 @@
#include "SDL.h"
#include "testyuv_cvt.h"
#include "testutils.h"
#define MOOSEPIC_W 64
#define MOOSEPIC_H 88
@ -243,6 +244,7 @@ main(int argc, char **argv)
int fps = 12;
int nodelay = 0;
int scale = 5;
char *filename = NULL;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@ -315,7 +317,13 @@ main(int argc, char **argv)
}
/* load the trojan moose images */
handle = SDL_RWFromFile("moose.dat", "rb");
filename = GetResourceFilename(NULL, "moose.dat");
if (filename == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory\n");
return -1;
}
handle = SDL_RWFromFile(filename, "rb");
SDL_free(filename);
if (handle == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n");
SDL_free(RawMooseData);

View File

@ -20,7 +20,7 @@
#endif
#include "SDL_test_common.h"
#include "testutils.h"
static SDLTest_CommonState *state;
@ -44,56 +44,6 @@ quit(int rc)
exit(rc);
}
SDL_Texture *
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
{
SDL_Surface *temp;
SDL_Texture *texture;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
return NULL;
}
/* Set transparent pixel as the pixel at (0,0) */
if (transparent) {
if (temp->format->palette) {
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
} else {
switch (temp->format->BitsPerPixel) {
case 15:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint16 *) temp->pixels) & 0x00007FFF);
break;
case 16:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
break;
case 24:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint32 *) temp->pixels) & 0x00FFFFFF);
break;
case 32:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
break;
}
}
}
/* Create textures from the image */
texture = SDL_CreateTextureFromSurface(renderer, temp);
if (!texture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return NULL;
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return texture;
}
void
Draw(DrawState *s)
{
@ -186,8 +136,8 @@ main(int argc, char *argv[])
drawstate->window = state->windows[i];
drawstate->renderer = state->renderers[i];
drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE);
drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE);
drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE, NULL, NULL);
drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE, NULL, NULL);
if (!drawstate->sprite || !drawstate->background) {
quit(2);
}

View File

@ -20,7 +20,7 @@
#endif
#include "SDL_test_common.h"
#include "testutils.h"
static SDLTest_CommonState *state;
@ -45,56 +45,6 @@ quit(int rc)
exit(rc);
}
SDL_Texture *
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
{
SDL_Surface *temp;
SDL_Texture *texture;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
return NULL;
}
/* Set transparent pixel as the pixel at (0,0) */
if (transparent) {
if (temp->format->palette) {
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
} else {
switch (temp->format->BitsPerPixel) {
case 15:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint16 *) temp->pixels) & 0x00007FFF);
break;
case 16:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
break;
case 24:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint32 *) temp->pixels) & 0x00FFFFFF);
break;
case 32:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
break;
}
}
}
/* Create textures from the image */
texture = SDL_CreateTextureFromSurface(renderer, temp);
if (!texture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return NULL;
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return texture;
}
SDL_bool
DrawComposite(DrawState *s)
{
@ -292,11 +242,11 @@ main(int argc, char *argv[])
drawstate->window = state->windows[i];
drawstate->renderer = state->renderers[i];
if (test_composite) {
drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", SDL_TRUE);
drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", SDL_TRUE, NULL, NULL);
} else {
drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE);
drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE, NULL, NULL);
}
drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE);
drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE, NULL, NULL);
if (!drawstate->sprite || !drawstate->background) {
quit(2);
}

View File

@ -20,6 +20,7 @@
#endif
#include "SDL_test_common.h"
#include "testutils.h"
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
@ -46,56 +47,6 @@ quit(int rc)
exit(rc);
}
SDL_Texture *
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
{
SDL_Surface *temp;
SDL_Texture *texture;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
return NULL;
}
/* Set transparent pixel as the pixel at (0,0) */
if (transparent) {
if (temp->format->palette) {
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
} else {
switch (temp->format->BitsPerPixel) {
case 15:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint16 *) temp->pixels) & 0x00007FFF);
break;
case 16:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
break;
case 24:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint32 *) temp->pixels) & 0x00FFFFFF);
break;
case 32:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
break;
}
}
}
/* Create textures from the image */
texture = SDL_CreateTextureFromSurface(renderer, temp);
if (!texture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return NULL;
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return texture;
}
void
Draw(DrawState *s)
{
@ -176,8 +127,8 @@ main(int argc, char *argv[])
drawstate->window = state->windows[i];
drawstate->renderer = state->renderers[i];
drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE);
drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE);
drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE, NULL, NULL);
drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE, NULL, NULL);
if (!drawstate->sprite || !drawstate->background) {
quit(2);
}

View File

@ -21,6 +21,7 @@
#include "SDL_test.h"
#include "SDL_test_common.h"
#include "testutils.h"
#define NUM_SPRITES 100
#define MAX_SPEED 1
@ -62,54 +63,19 @@ int
LoadSprite(const char *file)
{
int i;
SDL_Surface *temp;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
return (-1);
}
sprite_w = temp->w;
sprite_h = temp->h;
/* Set transparent pixel as the pixel at (0,0) */
if (temp->format->palette) {
SDL_SetColorKey(temp, 1, *(Uint8 *) temp->pixels);
} else {
switch (temp->format->BitsPerPixel) {
case 15:
SDL_SetColorKey(temp, 1, (*(Uint16 *) temp->pixels) & 0x00007FFF);
break;
case 16:
SDL_SetColorKey(temp, 1, *(Uint16 *) temp->pixels);
break;
case 24:
SDL_SetColorKey(temp, 1, (*(Uint32 *) temp->pixels) & 0x00FFFFFF);
break;
case 32:
SDL_SetColorKey(temp, 1, *(Uint32 *) temp->pixels);
break;
}
}
/* Create textures from the image */
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
sprites[i] = SDL_CreateTextureFromSurface(renderer, temp);
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
sprites[i] = LoadTexture(state->renderers[i], file, SDL_TRUE, &sprite_w, &sprite_h);
if (!sprites[i]) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return (-1);
}
if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
SDL_DestroyTexture(sprites[i]);
return (-1);
}
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return (0);

View File

@ -20,6 +20,7 @@
#endif
#include "SDL.h"
#include "testutils.h"
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
@ -42,55 +43,6 @@ quit(int rc)
exit(rc);
}
int
LoadSprite(const char *file)
{
SDL_Surface *temp;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", file, SDL_GetError());
return (-1);
}
sprite_w = temp->w;
sprite_h = temp->h;
/* Set transparent pixel as the pixel at (0,0) */
if (temp->format->palette) {
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
} else {
switch (temp->format->BitsPerPixel) {
case 15:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint16 *) temp->pixels) & 0x00007FFF);
break;
case 16:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
break;
case 24:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint32 *) temp->pixels) & 0x00FFFFFF);
break;
case 32:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
break;
}
}
/* Create textures from the image */
sprite = SDL_CreateTextureFromSurface(renderer, temp);
if (!sprite) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return (-1);
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return (0);
}
void
MoveSprites()
{
@ -158,7 +110,9 @@ main(int argc, char *argv[])
quit(2);
}
if (LoadSprite("icon.bmp") < 0) {
sprite = LoadTexture(renderer, "icon.bmp", SDL_TRUE, &sprite_w, &sprite_h);
if (sprite == NULL) {
quit(2);
}

View File

@ -23,6 +23,7 @@
#endif
#include "SDL.h"
#include "testutils.h"
#define MOOSEPIC_W 64
#define MOOSEPIC_H 88
@ -128,6 +129,7 @@ main(int argc, char **argv)
{
SDL_Window *window;
SDL_RWops *handle;
char *filename = NULL;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@ -138,7 +140,13 @@ main(int argc, char **argv)
}
/* load the moose images */
handle = SDL_RWFromFile("moose.dat", "rb");
filename = GetResourceFilename(NULL, "moose.dat");
if (filename == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory\n");
return -1;
}
handle = SDL_RWFromFile(filename, "rb");
SDL_free(filename);
if (handle == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n");
quit(2);

149
test/testutils.c Normal file
View File

@ -0,0 +1,149 @@
/*
Copyright 1997-2022 Sam Lantinga
Copyright 2022 Collabora Ltd.
SPDX-License-Identifier: Zlib
*/
#include "testutils.h"
#if defined(SDL_FILESYSTEM_OS2) || defined(SDL_FILESYSTEM_WINDOWS)
static const char pathsep[] = "\\";
#elif defined(SDL_FILESYSTEM_RISCOS)
static const char pathsep[] = ".";
#else
static const char pathsep[] = "/";
#endif
/*
* Return the absolute path to def in the SDL_GetBasePath() if possible, or
* the relative path to def on platforms that don't have a working
* SDL_GetBasePath(). Free the result with SDL_free.
*
* Fails and returns NULL if out of memory.
*/
char *
GetNearbyFilename(const char *file)
{
char *base;
char *path;
base = SDL_GetBasePath();
if (base != NULL) {
size_t len = SDL_strlen(base) + SDL_strlen(pathsep) + SDL_strlen(file) + 1;
path = SDL_malloc(len);
if (path == NULL) {
SDL_OutOfMemory();
return NULL;
}
SDL_snprintf(path, len, "%s%s%s", base, pathsep, file);
}
if (base) {
SDL_free(base);
}
return path;
}
/*
* If user_specified is non-NULL, return a copy of it. Free with SDL_free.
*
* Otherwise, return the absolute path to def in the SDL_GetBasePath() if
* possible, or the relative path to def on platforms that don't have a
* working SDL_GetBasePath(). Free the result with SDL_free.
*
* Fails and returns NULL if out of memory.
*/
char *
GetResourceFilename(const char *user_specified, const char *def)
{
if (user_specified != NULL) {
char *ret = SDL_strdup(user_specified);
if (ret == NULL) {
SDL_OutOfMemory();
}
return ret;
} else {
return GetNearbyFilename(def);
}
}
/*
* Load the .bmp file whose name is file, from the SDL_GetBasePath() if
* possible or the current working directory if not.
*
* If transparent is true, set the transparent colour from the top left pixel.
*
* If width_out is non-NULL, set it to the texture width.
*
* If height_out is non-NULL, set it to the texture height.
*/
SDL_Texture *
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent,
int *width_out, int *height_out)
{
SDL_Surface *temp = NULL;
SDL_Texture *texture = NULL;
char *path;
path = GetNearbyFilename(file);
if (path != NULL) {
file = path;
}
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
} else {
/* Set transparent pixel as the pixel at (0,0) */
if (transparent) {
if (temp->format->palette) {
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *)temp->pixels);
} else {
switch (temp->format->BitsPerPixel) {
case 15:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint16 *) temp->pixels) & 0x00007FFF);
break;
case 16:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
break;
case 24:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint32 *) temp->pixels) & 0x00FFFFFF);
break;
case 32:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
break;
}
}
}
if (width_out != NULL) {
*width_out = temp->w;
}
if (height_out != NULL) {
*height_out = temp->h;
}
texture = SDL_CreateTextureFromSurface(renderer, temp);
if (!texture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
}
}
if (temp) {
SDL_FreeSurface(temp);
}
if (path) {
SDL_free(path);
}
return texture;
}

17
test/testutils.h Normal file
View File

@ -0,0 +1,17 @@
/*
Copyright 1997-2022 Sam Lantinga
Copyright 2022 Collabora Ltd.
SPDX-License-Identifier: Zlib
*/
#ifndef TESTUTILS_H
#define TESTUTILS_H
#include "SDL.h"
SDL_Texture *LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent,
int *width_out, int *height_out);
char *GetNearbyFilename(const char *file);
char *GetResourceFilename(const char *user_specified, const char *def);
#endif

View File

@ -21,7 +21,7 @@
#include "SDL_test.h"
#include "SDL_test_common.h"
#include "testutils.h"
static SDLTest_CommonState *state;
@ -42,55 +42,6 @@ quit(int rc)
exit(rc);
}
int
LoadSprite(const char *file, SDL_Renderer *renderer)
{
SDL_Surface *temp;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", file, SDL_GetError());
return (-1);
}
sprite_w = temp->w;
sprite_h = temp->h;
/* Set transparent pixel as the pixel at (0,0) */
if (temp->format->palette) {
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
} else {
switch (temp->format->BitsPerPixel) {
case 15:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint16 *) temp->pixels) & 0x00007FFF);
break;
case 16:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
break;
case 24:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint32 *) temp->pixels) & 0x00FFFFFF);
break;
case 32:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
break;
}
}
/* Create textures from the image */
sprite = SDL_CreateTextureFromSurface(renderer, temp);
if (!sprite) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return (-1);
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return (0);
}
void
DrawOnViewport(SDL_Renderer * renderer)
{
@ -229,7 +180,9 @@ main(int argc, char *argv[])
quit(2);
}
if (LoadSprite("icon.bmp", state->renderers[0]) < 0) {
sprite = LoadTexture(state->renderers[0], "icon.bmp", SDL_TRUE, &sprite_w, &sprite_h);
if (sprite == NULL) {
quit(2);
}