mirror of https://github.com/encounter/SDL.git
Attempt to make render to texture work on PSP
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7967c97618
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77d874e3c0
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@ -56,36 +56,13 @@ static unsigned int __attribute__((aligned(16))) DisplayList[262144];
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#define COL4444(r,g,b,a) ((r>>4) | ((g>>4)<<4) | ((b>>4)<<8) | ((a>>4)<<12))
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#define COL8888(r,g,b,a) ((r) | ((g)<<8) | ((b)<<16) | ((a)<<24))
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typedef struct
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{
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SDL_bool viewport_dirty;
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SDL_Rect viewport;
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SDL_bool cliprect_enabled_dirty;
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SDL_bool cliprect_enabled;
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SDL_bool cliprect_dirty;
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SDL_Rect cliprect;
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} PSP_DrawStateCache;
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typedef struct
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{
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void* frontbuffer ;
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void* backbuffer ;
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SDL_bool initialized ;
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SDL_bool displayListAvail ;
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unsigned int psm ;
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unsigned int bpp ;
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SDL_bool vsync;
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unsigned int currentColor;
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int currentBlendMode;
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PSP_DrawStateCache drawstate;
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SDL_bool vblank_not_reached; /**< wether vblank wasn't reached */
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} PSP_RenderData;
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typedef struct
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/**
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* Holds psp specific texture data
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*
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* Part of a hot-list of textures that are used as render targets
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* When short of vram we spill Least-Recently-Used render targets to system memory
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*/
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typedef struct PSP_TextureData
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{
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void *data; /**< Image data. */
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unsigned int size; /**< Size of data in bytes. */
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@ -97,9 +74,31 @@ typedef struct
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unsigned int format; /**< Image format - one of ::pgePixelFormat. */
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unsigned int pitch;
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SDL_bool swizzled; /**< Is image swizzled. */
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struct PSP_TextureData* prevhot; /**< More recently used render target */
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struct PSP_TextureData* nexthot; /**< Less recently used render target */
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} PSP_TextureData;
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typedef struct
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{
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void* frontbuffer; /**< main screen buffer */
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void* backbuffer; /**< buffer presented to display */
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SDL_Texture* boundTarget; /**< currently bound rendertarget */
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SDL_bool initialized; /**< is driver initialized */
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SDL_bool displayListAvail; /**< is the display list already initialized for this frame */
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unsigned int psm; /**< format of the display buffers */
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unsigned int bpp; /**< bits per pixel of the main display */
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SDL_bool vsync; /**< wether we do vsync */
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unsigned int currentColor; /**< current drawing color */
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int currentBlendMode; /**< current blend mode */
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PSP_TextureData* most_recent_target; /**< start of render target LRU double linked list */
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PSP_TextureData* least_recent_target; /**< end of the LRU list */
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SDL_bool vblank_not_reached; /**< wether vblank wasn't reached */
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} PSP_RenderData;
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typedef struct
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{
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float x, y, z;
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@ -131,7 +130,8 @@ typedef struct
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#define radToDeg(x) ((x)*180.f/PI)
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#define degToRad(x) ((x)*PI/180.f)
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float MathAbs(float x)
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static float
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MathAbs(float x)
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{
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float result;
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@ -144,7 +144,8 @@ float MathAbs(float x)
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return result;
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}
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void MathSincos(float r, float *s, float *c)
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static void
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MathSincos(float r, float *s, float *c)
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{
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__asm__ volatile (
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"mtv %2, S002\n"
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@ -156,7 +157,8 @@ void MathSincos(float r, float *s, float *c)
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: "=r"(*s), "=r"(*c): "r"(r));
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}
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void Swap(float *a, float *b)
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static void
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Swap(float *a, float *b)
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{
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float n=*a;
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*a = *b;
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@ -201,19 +203,34 @@ PixelFormatToPSPFMT(Uint32 format)
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}
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}
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void
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static void
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StartDrawing(SDL_Renderer * renderer)
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{
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PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
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if(data->displayListAvail)
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return;
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sceGuStart(GU_DIRECT, DisplayList);
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data->displayListAvail = SDL_TRUE;
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// Check if we need to start GU displaylist
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if(!data->displayListAvail) {
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sceGuStart(GU_DIRECT, DisplayList);
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data->displayListAvail = SDL_TRUE;
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}
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// Check if we need a draw buffer change
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if(renderer->target != data->boundTarget) {
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SDL_Texture* texture = renderer->target;
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if(texture) {
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PSP_TextureData* psp_texture = (PSP_TextureData*) texture->driverdata;
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// Set target back to screen
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sceGuDrawBufferList(psp_texture->format, vrelptr(psp_texture->data), psp_texture->textureWidth);
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} else {
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// Set target back to screen
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sceGuDrawBufferList(data->psm, vrelptr(data->frontbuffer), PSP_FRAME_BUFFER_WIDTH);
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}
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data->boundTarget = texture;
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}
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}
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int
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static int
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TextureSwizzle(PSP_TextureData *psp_texture)
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{
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int bytewidth, height;
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@ -262,7 +279,9 @@ TextureSwizzle(PSP_TextureData *psp_texture)
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sceKernelDcacheWritebackRange(psp_texture->data, psp_texture->size);
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return 1;
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}
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int TextureUnswizzle(PSP_TextureData *psp_texture)
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static int
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TextureUnswizzle(PSP_TextureData *psp_texture)
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{
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int bytewidth, height;
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int widthblocks, heightblocks;
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@ -369,7 +388,11 @@ PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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psp_texture->pitch = psp_texture->textureWidth * SDL_BYTESPERPIXEL(texture->format);
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psp_texture->size = psp_texture->textureHeight*psp_texture->pitch;
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psp_texture->data = SDL_calloc(1, psp_texture->size);
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if(texture->access & SDL_TEXTUREACCESS_TARGET) {
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psp_texture->data = valloc(psp_texture->size);
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} else {
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psp_texture->data = SDL_calloc(1, psp_texture->size);
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}
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if(!psp_texture->data)
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{
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@ -381,14 +404,27 @@ PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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return 0;
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}
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void
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static inline int
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InVram(void* data)
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{
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return data < 0x04200000;
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}
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static int
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TextureShouldSwizzle(PSP_TextureData* psp_texture, SDL_Texture *texture)
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{
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return !((texture->access == SDL_TEXTUREACCESS_TARGET) && InVram(psp_texture->data))
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&& (texture->w >= 16 || texture->h >= 16);
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}
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static void
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TextureActivate(SDL_Texture * texture)
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{
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PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
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int scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GU_NEAREST : GU_LINEAR;
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/* Swizzling is useless with small textures. */
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if (texture->w >= 16 || texture->h >= 16)
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if (TextureShouldSwizzle(psp_texture, texture))
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{
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TextureSwizzle(psp_texture);
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}
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@ -837,23 +873,22 @@ PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
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}
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case SDL_RENDERCMD_SETVIEWPORT: {
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SDL_Rect *viewport = &data->drawstate.viewport;
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if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect)) != 0) {
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SDL_memcpy(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect));
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data->drawstate.viewport_dirty = SDL_TRUE;
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}
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SDL_Rect *viewport = &cmd->data.viewport.rect;
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/* Viewport */
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sceGuOffset(2048 - (viewport->w >> 1), 2048 - (viewport->h >> 1));
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sceGuViewport(2048, 2048, viewport->w, viewport->h);
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sceGuScissor(viewport->x, viewport->y, viewport->w, viewport->h);
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break;
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}
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case SDL_RENDERCMD_SETCLIPRECT: {
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const SDL_Rect *rect = &cmd->data.cliprect.rect;
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if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
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data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
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data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
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}
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if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)) != 0) {
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SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect));
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data->drawstate.cliprect_dirty = SDL_TRUE;
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/* Scissoring */
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if(cmd->data.cliprect.enabled){
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sceGuEnable(GU_SCISSOR_TEST);
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sceGuScissor(rect->x, rect->y, rect->w, rect->h);
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} else {
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sceGuDisable(GU_SCISSOR_TEST);
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}
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break;
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}
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@ -866,8 +901,7 @@ PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
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const Uint32 color = (((Uint32)a << 24) | (b << 16) | (g << 8) | r);
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/* !!! FIXME: we could cache drawstate like clear color */
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sceGuClearColor(color);
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sceGuClearDepth(0);
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sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT|GU_FAST_CLEAR_BIT);
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sceGuClear(GU_COLOR_BUFFER_BIT);//|GU_FAST_CLEAR_BIT);
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break;
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}
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@ -1038,7 +1072,11 @@ PSP_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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if(psp_texture == 0)
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return;
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SDL_free(psp_texture->data);
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if(InVram(psp_texture->data)) {
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vfree(psp_texture->data);
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} else {
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SDL_free(psp_texture->data);
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}
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SDL_free(psp_texture);
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texture->driverdata = NULL;
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}
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@ -1058,8 +1096,8 @@ PSP_DestroyRenderer(SDL_Renderer * renderer)
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_FALSE);
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sceGuTerm();
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/* vfree(data->backbuffer); */
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/* vfree(data->frontbuffer); */
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vfree(data->backbuffer);
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vfree(data->frontbuffer);
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data->initialized = SDL_FALSE;
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data->displayListAvail = SDL_FALSE;
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@ -1082,7 +1120,9 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
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SDL_Renderer *renderer;
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PSP_RenderData *data;
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int pixelformat;
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int pixelformat;
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void* doublebuffer = NULL;
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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SDL_OutOfMemory();
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renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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renderer->driverdata = data;
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renderer->window = window;
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if (data->initialized != SDL_FALSE)
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return 0;
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data->initialized = SDL_TRUE;
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data->most_recent_target = NULL;
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data->least_recent_target = NULL;
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if (flags & SDL_RENDERER_PRESENTVSYNC) {
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data->vsync = SDL_TRUE;
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} else {
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@ -1139,31 +1182,35 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
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case GU_PSM_4444:
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case GU_PSM_5650:
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case GU_PSM_5551:
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data->frontbuffer = (unsigned int *)(PSP_FRAME_BUFFER_SIZE<<1);
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data->backbuffer = (unsigned int *)(0);
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//data->frontbuffer = (unsigned int *)(PSP_FRAME_BUFFER_SIZE<<1);
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//data->backbuffer = (unsigned int *)(0);
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data->bpp = 2;
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data->psm = pixelformat;
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break;
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default:
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data->frontbuffer = (unsigned int *)(PSP_FRAME_BUFFER_SIZE<<2);
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data->backbuffer = (unsigned int *)(0);
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//data->frontbuffer = (unsigned int *)(PSP_FRAME_BUFFER_SIZE<<2);
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//data->backbuffer = (unsigned int *)(0);
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data->bpp = 4;
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data->psm = GU_PSM_8888;
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break;
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}
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doublebuffer = valloc(PSP_FRAME_BUFFER_SIZE*data->bpp*2);
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data->backbuffer = doublebuffer;
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data->frontbuffer = ((uint8_t*)doublebuffer)+PSP_FRAME_BUFFER_SIZE*data->bpp;
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sceGuInit();
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/* setup GU */
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sceGuStart(GU_DIRECT, DisplayList);
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sceGuDrawBuffer(data->psm, data->frontbuffer, PSP_FRAME_BUFFER_WIDTH);
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sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, data->backbuffer, PSP_FRAME_BUFFER_WIDTH);
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sceGuDrawBuffer(data->psm, vrelptr(data->frontbuffer), PSP_FRAME_BUFFER_WIDTH);
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sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, vrelptr(data->backbuffer), PSP_FRAME_BUFFER_WIDTH);
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sceGuOffset(2048 - (PSP_SCREEN_WIDTH>>1), 2048 - (PSP_SCREEN_HEIGHT>>1));
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sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
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data->frontbuffer = vabsptr(data->frontbuffer);
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data->backbuffer = vabsptr(data->backbuffer);
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sceGuDisable(GU_DEPTH_TEST);
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/* Scissoring */
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sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
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