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@ -312,29 +312,6 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
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* Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap
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* Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap
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* from a file, convert it to an SDL_Surface and then close the file.
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* from a file, convert it to an SDL_Surface and then close the file.
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*
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*
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* === Code Example ===
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*
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* ```c++
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* const char *image_path = "myimage.bmp";
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*
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* /* "rb" will "read binary" files */
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* SDL_RWops *file = SDL_RWFromFile(image_path, "rb");
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*
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* /* freesrc is true so the file automatically closes */
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* SDL_Surface *image = SDL_LoadBMP_RW(file, SDL_TRUE);
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*
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* /* Let the user know if the file failed to load */
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* if (!image) {
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* printf("Failed to load image at %s: %s\n", image_path, SDL_GetError());
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* return;
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* }
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*
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* /* Do something with image here. */
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*
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* /* Make sure to eventually release the surface resource */
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* SDL_FreeSurface(image);
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* ```
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*
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* \param src the data stream for the surface
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* \param src the data stream for the surface
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* \param freesrc non-zero to close the stream after being read
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* \param freesrc non-zero to close the stream after being read
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* \returns a pointer to a new SDL_Surface structure or NULL if there was an
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* \returns a pointer to a new SDL_Surface structure or NULL if there was an
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