Android/openslES: start playing, after creating ressources

This commit is contained in:
Sylvain Becker 2019-01-14 14:31:06 +01:00
parent 955d87894b
commit 7b1cc441dd
1 changed files with 7 additions and 7 deletions

View File

@ -399,13 +399,6 @@ openslES_CreatePCMPlayer(_THIS)
/* goto failed; */
}
/* set the player's state to playing */
result = (*bqPlayerItf)->SetPlayState(bqPlayerItf, SL_PLAYSTATE_PLAYING);
if (SL_RESULT_SUCCESS != result) {
LOGE("Play set state failed");
goto failed;
}
/* Create the audio buffer semaphore */
audiodata->playsem = SDL_CreateSemaphore(NUM_BUFFERS - 1);
if (!audiodata->playsem) {
@ -424,6 +417,13 @@ openslES_CreatePCMPlayer(_THIS)
audiodata->pmixbuff[i] = audiodata->mixbuff + i * this->spec.size;
}
/* set the player's state to playing */
result = (*bqPlayerItf)->SetPlayState(bqPlayerItf, SL_PLAYSTATE_PLAYING);
if (SL_RESULT_SUCCESS != result) {
LOGE("Play set state failed");
goto failed;
}
return 0;
failed: