iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.

This commit is contained in:
Alex Szpakowski 2015-11-09 02:32:37 -04:00
parent cef2242025
commit 7ce64372c8
1 changed files with 2 additions and 2 deletions

View File

@ -462,10 +462,10 @@ SDL_SYS_MFIJoystickUpdate(SDL_Joystick * joystick)
/* Axis order matches the XInput Windows mappings. */
SDL_PrivateJoystickAxis(joystick, 0, (Sint16) (gamepad.leftThumbstick.xAxis.value * 32767));
SDL_PrivateJoystickAxis(joystick, 1, (Sint16) (gamepad.leftThumbstick.yAxis.value * 32767));
SDL_PrivateJoystickAxis(joystick, 1, (Sint16) (gamepad.leftThumbstick.yAxis.value * -32767));
SDL_PrivateJoystickAxis(joystick, 2, (Sint16) (gamepad.leftTrigger.value * 32767));
SDL_PrivateJoystickAxis(joystick, 3, (Sint16) (gamepad.rightThumbstick.xAxis.value * 32767));
SDL_PrivateJoystickAxis(joystick, 4, (Sint16) (gamepad.rightThumbstick.yAxis.value * 32767));
SDL_PrivateJoystickAxis(joystick, 4, (Sint16) (gamepad.rightThumbstick.yAxis.value * -32767));
SDL_PrivateJoystickAxis(joystick, 5, (Sint16) (gamepad.rightTrigger.value * 32767));
hatstate = SDL_SYS_MFIJoystickHatStateForDPad(gamepad.dpad);