ISO C90 fixes

This commit is contained in:
Ivan Epifanov 2020-12-18 14:28:09 +03:00 committed by Sam Lantinga
parent 0de7b0eca0
commit 7d89f09f74
11 changed files with 422 additions and 376 deletions

View File

@ -87,8 +87,8 @@ VITAAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
} }
if(this->spec.freq < 48000) { if(this->spec.freq < 48000) {
port = SCE_AUDIO_OUT_PORT_TYPE_BGM; port = SCE_AUDIO_OUT_PORT_TYPE_BGM;
} }
this->hidden->channel = sceAudioOutOpenPort(port, this->spec.samples, this->spec.freq, format); this->hidden->channel = sceAudioOutOpenPort(port, this->spec.samples, this->spec.freq, format);
if (this->hidden->channel < 0) { if (this->hidden->channel < 0) {

View File

@ -590,20 +590,22 @@ SDL_RWFromFile(const char *file, const char *mode)
rwops->close = windows_file_close; rwops->close = windows_file_close;
rwops->type = SDL_RWOPS_WINFILE; rwops->type = SDL_RWOPS_WINFILE;
#elif defined(__VITA__) #elif defined(__VITA__)
/* Try to open the file on the filesystem first */ {
FILE *fp = fopen(file, mode); /* Try to open the file on the filesystem first */
if (fp) { FILE *fp = fopen(file, mode);
return SDL_RWFromFP(fp, 1); if (fp) {
} else { return SDL_RWFromFP(fp, 1);
/* Try opening it from app0:/ container if it's a relative path */ } else {
char path[4096]; /* Try opening it from app0:/ container if it's a relative path */
SDL_snprintf(path, 4096, "app0:/%s", file); char path[4096];
fp = fopen(path, mode); SDL_snprintf(path, 4096, "app0:/%s", file);
if (fp) { fp = fopen(path, mode);
return SDL_RWFromFP(fp, 1); if (fp) {
} return SDL_RWFromFP(fp, 1);
}
}
SDL_SetError("Couldn't open %s", file);
} }
SDL_SetError("Couldn't open %s", file);
#elif HAVE_STDIO_H #elif HAVE_STDIO_H
{ {
#ifdef __APPLE__ #ifdef __APPLE__

View File

@ -67,10 +67,10 @@ static point c = { 128, 32767 };
static point d = { 128, 32767 }; static point d = { 128, 32767 };
/* simple linear interpolation between two points */ /* simple linear interpolation between two points */
static SDL_INLINE void lerp (point *dest, point *a, point *b, float t) static SDL_INLINE void lerp (point *dest, point *first, point *second, float t)
{ {
dest->x = a->x + (b->x - a->x)*t; dest->x = first->x + (second->x - first->x) * t;
dest->y = a->y + (b->y - a->y)*t; dest->y = first->y + (second->y - first->y) * t;
} }
/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */ /* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */
@ -93,6 +93,7 @@ static int calc_bezier_y(float t)
int VITA_JoystickInit(void) int VITA_JoystickInit(void)
{ {
int i; int i;
SceCtrlPortInfo myPortInfo;
/* Setup input */ /* Setup input */
sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG_WIDE); sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG_WIDE);
@ -106,27 +107,26 @@ int VITA_JoystickInit(void)
analog_map[127-i] = -1 * analog_map[i+128]; analog_map[127-i] = -1 * analog_map[i+128];
} }
SceCtrlPortInfo myPortInfo; // Assume we have at least one controller, even when nothing is paired
// This way the user can jump in, pair a controller
// and control things immediately even if it is paired
// after the app has already started.
// Assume we have at least one controller, even when nothing is paired SDL_numjoysticks = 1;
// This way the user can jump in, pair a controller
// and control things immediately even if it is paired
// after the app has already started.
SDL_numjoysticks = 1; // How many additional paired controllers are there?
sceCtrlGetControllerPortInfo(&myPortInfo);
//How many additional paired controllers are there? // On Vita TV, port 0 and 1 are the same controller
sceCtrlGetControllerPortInfo(&myPortInfo); // and that is the first one, so start at port 2
//On Vita TV, port 0 and 1 are the same controller for (i=2; i<=4; i++)
//and that is the first one, so start at port 2 {
for (i=2; i<=4; i++) if (myPortInfo.port[i]!=SCE_CTRL_TYPE_UNPAIRED)
{ {
if (myPortInfo.port[i]!=SCE_CTRL_TYPE_UNPAIRED) SDL_numjoysticks++;
{ }
SDL_numjoysticks++; }
} return SDL_numjoysticks;
}
return SDL_numjoysticks;
} }
int VITA_JoystickGetCount() int VITA_JoystickGetCount()

View File

@ -470,12 +470,14 @@ VITA_GXM_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const S
static int static int
VITA_GXM_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count) VITA_GXM_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
{ {
int color;
color_vertex *vertices;
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata; VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
cmd->data.draw.count = count; cmd->data.draw.count = count;
int color = data->drawstate.color; color = data->drawstate.color;
color_vertex *vertices = (color_vertex *)pool_memalign( vertices = (color_vertex *)pool_memalign(
data, data,
4 * count * sizeof(color_vertex), // 4 vertices * count 4 * count * sizeof(color_vertex), // 4 vertices * count
sizeof(color_vertex)); sizeof(color_vertex));
@ -532,12 +534,13 @@ static int
VITA_GXM_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, VITA_GXM_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect) const SDL_Rect * srcrect, const SDL_FRect * dstrect)
{ {
texture_vertex *vertices;
float u0, v0, u1, v1;
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata; VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
cmd->data.draw.count = 1; cmd->data.draw.count = 1;
texture_vertex *vertices = (texture_vertex *)pool_memalign( vertices = (texture_vertex *)pool_memalign(
data, data,
4 * sizeof(texture_vertex), // 4 vertices 4 * sizeof(texture_vertex), // 4 vertices
sizeof(texture_vertex)); sizeof(texture_vertex));
@ -545,10 +548,10 @@ VITA_GXM_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture
cmd->data.draw.first = (size_t)vertices; cmd->data.draw.first = (size_t)vertices;
cmd->data.draw.texture = texture; cmd->data.draw.texture = texture;
const float u0 = (float)srcrect->x / (float)texture->w; u0 = (float)srcrect->x / (float)texture->w;
const float v0 = (float)srcrect->y / (float)texture->h; v0 = (float)srcrect->y / (float)texture->h;
const float u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w; u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
const float v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h; v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
vertices[0].x = dstrect->x; vertices[0].x = dstrect->x;
vertices[0].y = dstrect->y; vertices[0].y = dstrect->y;
@ -582,11 +585,23 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
const SDL_Rect * srcrect, const SDL_FRect * dstrect, const SDL_Rect * srcrect, const SDL_FRect * dstrect,
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
{ {
texture_vertex *vertices;
float u0, v0, u1, v1;
float s, c;
float cw, sw, ch, sh;
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata; VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
const float centerx = center->x;
const float centery = center->y;
const float x = dstrect->x + centerx;
const float y = dstrect->y + centery;
const float width = dstrect->w - centerx;
const float height = dstrect->h - centery;
cmd->data.draw.count = 1; cmd->data.draw.count = 1;
texture_vertex *vertices = (texture_vertex *)pool_memalign( vertices = (texture_vertex *)pool_memalign(
data, data,
4 * sizeof(texture_vertex), // 4 vertices 4 * sizeof(texture_vertex), // 4 vertices
sizeof(texture_vertex)); sizeof(texture_vertex));
@ -594,10 +609,10 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
cmd->data.draw.first = (size_t)vertices; cmd->data.draw.first = (size_t)vertices;
cmd->data.draw.texture = texture; cmd->data.draw.texture = texture;
float u0 = (float)srcrect->x / (float)texture->w; u0 = (float)srcrect->x / (float)texture->w;
float v0 = (float)srcrect->y / (float)texture->h; v0 = (float)srcrect->y / (float)texture->h;
float u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w; u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
float v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h; v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
if (flip & SDL_FLIP_VERTICAL) { if (flip & SDL_FLIP_VERTICAL) {
Swap(&v0, &v1); Swap(&v0, &v1);
@ -607,20 +622,13 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
Swap(&u0, &u1); Swap(&u0, &u1);
} }
const float centerx = center->x;
const float centery = center->y;
const float x = dstrect->x + centerx;
const float y = dstrect->y + centery;
const float width = dstrect->w - centerx;
const float height = dstrect->h - centery;
float s, c;
MathSincos(degToRad(angle), &s, &c); MathSincos(degToRad(angle), &s, &c);
const float cw = c * width; cw = c * width;
const float sw = s * width; sw = s * width;
const float ch = c * height; ch = c * height;
const float sh = s * height; sh = s * height;
vertices[0].x = x - cw + sh; vertices[0].x = x - cw + sh;
vertices[0].y = y - sw - ch; vertices[0].y = y - sw - ch;
@ -654,9 +662,11 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
static int static int
VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd) VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
{ {
void *color_buffer;
float clear_color[4];
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata; VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
float clear_color[4];
clear_color[0] = (cmd->data.color.r)/255.0f; clear_color[0] = (cmd->data.color.r)/255.0f;
clear_color[1] = (cmd->data.color.g)/255.0f; clear_color[1] = (cmd->data.color.g)/255.0f;
clear_color[2] = (cmd->data.color.b)/255.0f; clear_color[2] = (cmd->data.color.b)/255.0f;
@ -669,7 +679,6 @@ VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
sceGxmSetFragmentProgram(data->gxm_context, data->clearFragmentProgram); sceGxmSetFragmentProgram(data->gxm_context, data->clearFragmentProgram);
// set the clear color // set the clear color
void *color_buffer;
sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &color_buffer); sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &color_buffer);
sceGxmSetUniformDataF(color_buffer, data->clearClearColorParam, 0, 4, clear_color); sceGxmSetUniformDataF(color_buffer, data->clearClearColorParam, 0, 4, clear_color);
@ -726,6 +735,7 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
SceGxmVertexProgram *vertex_program; SceGxmVertexProgram *vertex_program;
SDL_bool matrix_updated = SDL_FALSE; SDL_bool matrix_updated = SDL_FALSE;
SDL_bool program_updated = SDL_FALSE; SDL_bool program_updated = SDL_FALSE;
Uint32 texture_color;
Uint8 r, g, b, a; Uint8 r, g, b, a;
r = cmd->data.draw.r; r = cmd->data.draw.r;
@ -802,7 +812,7 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
program_updated = SDL_TRUE; program_updated = SDL_TRUE;
} }
Uint32 texture_color = ((a << 24) | (b << 16) | (g << 8) | r); texture_color = ((a << 24) | (b << 16) | (g << 8) | r);
if (program_updated || matrix_updated) { if (program_updated || matrix_updated) {
if (data->drawstate.fragment_program == data->textureFragmentProgram) { if (data->drawstate.fragment_program == data->textureFragmentProgram) {
@ -811,13 +821,14 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix); sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix);
} else if (data->drawstate.fragment_program == data->textureTintFragmentProgram) { } else if (data->drawstate.fragment_program == data->textureTintFragmentProgram) {
void *vertex_wvp_buffer; void *vertex_wvp_buffer;
void *texture_tint_color_buffer;
float *tint_color;
sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertex_wvp_buffer); sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertex_wvp_buffer);
sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix); sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix);
void *texture_tint_color_buffer;
sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer); sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer);
float *tint_color = pool_memalign( tint_color = pool_memalign(
data, data,
4 * sizeof(float), // RGBA 4 * sizeof(float), // RGBA
sizeof(float) sizeof(float)
@ -837,9 +848,10 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
} else { } else {
if (data->drawstate.fragment_program == data->textureTintFragmentProgram && data->drawstate.texture_color != texture_color) { if (data->drawstate.fragment_program == data->textureTintFragmentProgram && data->drawstate.texture_color != texture_color) {
void *texture_tint_color_buffer; void *texture_tint_color_buffer;
float *tint_color;
sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer); sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer);
float *tint_color = pool_memalign( tint_color = pool_memalign(
data, data,
4 * sizeof(float), // RGBA 4 * sizeof(float), // RGBA
sizeof(float) sizeof(float)
@ -879,8 +891,8 @@ SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
static int static int
VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize) VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
{ {
StartDrawing(renderer);
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata; VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
StartDrawing(renderer);
data->drawstate.target = renderer->target; data->drawstate.target = renderer->target;
if (!data->drawstate.target) { if (!data->drawstate.target) {
@ -963,13 +975,16 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
void read_pixels(int x, int y, size_t width, size_t height, void *data) { void read_pixels(int x, int y, size_t width, size_t height, void *data) {
SceDisplayFrameBuf pParam; SceDisplayFrameBuf pParam;
int i, j;
Uint32 *out32;
Uint32 *in32;
pParam.size = sizeof(SceDisplayFrameBuf); pParam.size = sizeof(SceDisplayFrameBuf);
sceDisplayGetFrameBuf(&pParam, SCE_DISPLAY_SETBUF_NEXTFRAME); sceDisplayGetFrameBuf(&pParam, SCE_DISPLAY_SETBUF_NEXTFRAME);
int i, j; out32 = (Uint32 *)data;
Uint32 *out32 = (Uint32 *)data; in32 = (Uint32 *)pParam.base;
Uint32 *in32 = (Uint32 *)pParam.base;
in32 += (x + y * pParam.pitch); in32 += (x + y * pParam.pitch);
@ -986,11 +1001,6 @@ static int
VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect, VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
Uint32 pixel_format, void *pixels, int pitch) Uint32 pixel_format, void *pixels, int pitch)
{ {
// TODO: read from texture rendertarget. Although no-one sane should do it.
if (renderer->target) {
return SDL_Unsupported();
}
Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888; Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
size_t buflen; size_t buflen;
void *temp_pixels; void *temp_pixels;
@ -999,6 +1009,12 @@ VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
int w, h, length, rows; int w, h, length, rows;
int status; int status;
// TODO: read from texture rendertarget. Although no-one sane should do it.
if (renderer->target) {
return SDL_Unsupported();
}
temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format); temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
buflen = rect->h * temp_pitch; buflen = rect->h * temp_pitch;
if (buflen == 0) { if (buflen == 0) {
@ -1047,14 +1063,10 @@ static void
VITA_GXM_RenderPresent(SDL_Renderer *renderer) VITA_GXM_RenderPresent(SDL_Renderer *renderer)
{ {
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata; VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
SceCommonDialogUpdateParam updateParam;
// sceGxmFinish(data->gxm_context);
data->displayData.address = data->displayBufferData[data->backBufferIndex]; data->displayData.address = data->displayBufferData[data->backBufferIndex];
SceCommonDialogUpdateParam updateParam;
SDL_memset(&updateParam, 0, sizeof(updateParam)); SDL_memset(&updateParam, 0, sizeof(updateParam));
updateParam.renderTarget.colorFormat = VITA_GXM_COLOR_FORMAT; updateParam.renderTarget.colorFormat = VITA_GXM_COLOR_FORMAT;

View File

@ -71,8 +71,8 @@ init_orthographic_matrix(float *m, float left, float right, float bottom, float
static void * static void *
patcher_host_alloc(void *user_data, unsigned int size) patcher_host_alloc(void *user_data, unsigned int size)
{ {
(void)user_data;
void *mem = SDL_malloc(size); void *mem = SDL_malloc(size);
(void)user_data;
return mem; return mem;
} }
@ -222,6 +222,7 @@ make_fragment_programs(VITA_GXM_RenderData *data, fragment_programs *out,
static void static void
set_stencil_mask(VITA_GXM_RenderData *data, float x, float y, float w, float h) set_stencil_mask(VITA_GXM_RenderData *data, float x, float y, float w, float h)
{ {
void *vertexDefaultBuffer;
color_vertex *vertices = (color_vertex *)pool_memalign( color_vertex *vertices = (color_vertex *)pool_memalign(
data, data,
4 * sizeof(color_vertex), // 4 vertices 4 * sizeof(color_vertex), // 4 vertices
@ -253,7 +254,6 @@ set_stencil_mask(VITA_GXM_RenderData *data, float x, float y, float w, float h)
sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram); sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram); sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
void *vertexDefaultBuffer;
sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer); sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix); sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
@ -324,6 +324,84 @@ gxm_init(SDL_Renderer *renderer)
{ {
unsigned int i, x, y; unsigned int i, x, y;
int err; int err;
void *vdmRingBuffer;
void *vertexRingBuffer;
void *fragmentRingBuffer;
unsigned int fragmentUsseRingBufferOffset;
void *fragmentUsseRingBuffer;
unsigned int patcherVertexUsseOffset;
unsigned int patcherFragmentUsseOffset;
void *patcherBuffer;
void *patcherVertexUsse;
void *patcherFragmentUsse;
SceGxmRenderTargetParams renderTargetParams;
SceGxmShaderPatcherParams patcherParams;
// compute the memory footprint of the depth buffer
const unsigned int alignedWidth = ALIGN(VITA_GXM_SCREEN_WIDTH, SCE_GXM_TILE_SIZEX);
const unsigned int alignedHeight = ALIGN(VITA_GXM_SCREEN_HEIGHT, SCE_GXM_TILE_SIZEY);
unsigned int sampleCount = alignedWidth * alignedHeight;
unsigned int depthStrideInSamples = alignedWidth;
// set buffer sizes for this sample
const unsigned int patcherBufferSize = 64*1024;
const unsigned int patcherVertexUsseSize = 64*1024;
const unsigned int patcherFragmentUsseSize = 64*1024;
// Fill SceGxmBlendInfo
static const SceGxmBlendInfo blend_info_none = {
.colorFunc = SCE_GXM_BLEND_FUNC_NONE,
.alphaFunc = SCE_GXM_BLEND_FUNC_NONE,
.colorSrc = SCE_GXM_BLEND_FACTOR_ZERO,
.colorDst = SCE_GXM_BLEND_FACTOR_ZERO,
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
.alphaDst = SCE_GXM_BLEND_FACTOR_ZERO,
.colorMask = SCE_GXM_COLOR_MASK_ALL
};
static const SceGxmBlendInfo blend_info_blend = {
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
.colorSrc = SCE_GXM_BLEND_FACTOR_SRC_ALPHA,
.colorDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.alphaSrc = SCE_GXM_BLEND_FACTOR_ONE,
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.colorMask = SCE_GXM_COLOR_MASK_ALL
};
static const SceGxmBlendInfo blend_info_add = {
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
.colorSrc = SCE_GXM_BLEND_FACTOR_SRC_ALPHA,
.colorDst = SCE_GXM_BLEND_FACTOR_ONE,
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE,
.colorMask = SCE_GXM_COLOR_MASK_ALL
};
static const SceGxmBlendInfo blend_info_mod = {
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
.colorSrc = SCE_GXM_BLEND_FACTOR_ZERO,
.colorDst = SCE_GXM_BLEND_FACTOR_SRC_COLOR,
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE,
.colorMask = SCE_GXM_COLOR_MASK_ALL
};
static const SceGxmBlendInfo blend_info_mul = {
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
.colorSrc = SCE_GXM_BLEND_FACTOR_DST_COLOR,
.colorDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.alphaSrc = SCE_GXM_BLEND_FACTOR_DST_ALPHA,
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.colorMask = SCE_GXM_COLOR_MASK_ALL
};
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata; VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
@ -343,29 +421,28 @@ gxm_init(SDL_Renderer *renderer)
} }
// allocate ring buffer memory using default sizes // allocate ring buffer memory using default sizes
void *vdmRingBuffer = mem_gpu_alloc( vdmRingBuffer = mem_gpu_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE, SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
SCE_GXM_DEFAULT_VDM_RING_BUFFER_SIZE, SCE_GXM_DEFAULT_VDM_RING_BUFFER_SIZE,
4, 4,
SCE_GXM_MEMORY_ATTRIB_READ, SCE_GXM_MEMORY_ATTRIB_READ,
&data->vdmRingBufferUid); &data->vdmRingBufferUid);
void *vertexRingBuffer = mem_gpu_alloc( vertexRingBuffer = mem_gpu_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE, SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
SCE_GXM_DEFAULT_VERTEX_RING_BUFFER_SIZE, SCE_GXM_DEFAULT_VERTEX_RING_BUFFER_SIZE,
4, 4,
SCE_GXM_MEMORY_ATTRIB_READ, SCE_GXM_MEMORY_ATTRIB_READ,
&data->vertexRingBufferUid); &data->vertexRingBufferUid);
void *fragmentRingBuffer = mem_gpu_alloc( fragmentRingBuffer = mem_gpu_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE, SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
SCE_GXM_DEFAULT_FRAGMENT_RING_BUFFER_SIZE, SCE_GXM_DEFAULT_FRAGMENT_RING_BUFFER_SIZE,
4, 4,
SCE_GXM_MEMORY_ATTRIB_READ, SCE_GXM_MEMORY_ATTRIB_READ,
&data->fragmentRingBufferUid); &data->fragmentRingBufferUid);
unsigned int fragmentUsseRingBufferOffset; fragmentUsseRingBuffer = mem_fragment_usse_alloc(
void *fragmentUsseRingBuffer = mem_fragment_usse_alloc(
SCE_GXM_DEFAULT_FRAGMENT_USSE_RING_BUFFER_SIZE, SCE_GXM_DEFAULT_FRAGMENT_USSE_RING_BUFFER_SIZE,
&data->fragmentUsseRingBufferUid, &data->fragmentUsseRingBufferUid,
&fragmentUsseRingBufferOffset); &fragmentUsseRingBufferOffset);
@ -390,7 +467,6 @@ gxm_init(SDL_Renderer *renderer)
} }
// set up parameters // set up parameters
SceGxmRenderTargetParams renderTargetParams;
SDL_memset(&renderTargetParams, 0, sizeof(SceGxmRenderTargetParams)); SDL_memset(&renderTargetParams, 0, sizeof(SceGxmRenderTargetParams));
renderTargetParams.flags = 0; renderTargetParams.flags = 0;
renderTargetParams.width = VITA_GXM_SCREEN_WIDTH; renderTargetParams.width = VITA_GXM_SCREEN_WIDTH;
@ -454,12 +530,6 @@ gxm_init(SDL_Renderer *renderer)
} }
// compute the memory footprint of the depth buffer
const unsigned int alignedWidth = ALIGN(VITA_GXM_SCREEN_WIDTH, SCE_GXM_TILE_SIZEX);
const unsigned int alignedHeight = ALIGN(VITA_GXM_SCREEN_HEIGHT, SCE_GXM_TILE_SIZEY);
unsigned int sampleCount = alignedWidth * alignedHeight;
unsigned int depthStrideInSamples = alignedWidth;
// allocate the depth buffer // allocate the depth buffer
data->depthBufferData = mem_gpu_alloc( data->depthBufferData = mem_gpu_alloc(
@ -500,33 +570,26 @@ gxm_init(SDL_Renderer *renderer)
0xFF, 0xFF,
0xFF); 0xFF);
// set buffer sizes for this sample
const unsigned int patcherBufferSize = 64*1024;
const unsigned int patcherVertexUsseSize = 64*1024;
const unsigned int patcherFragmentUsseSize = 64*1024;
// allocate memory for buffers and USSE code // allocate memory for buffers and USSE code
void *patcherBuffer = mem_gpu_alloc( patcherBuffer = mem_gpu_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE, SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
patcherBufferSize, patcherBufferSize,
4, 4,
SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE, SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
&data->patcherBufferUid); &data->patcherBufferUid);
unsigned int patcherVertexUsseOffset; patcherVertexUsse = mem_vertex_usse_alloc(
void *patcherVertexUsse = mem_vertex_usse_alloc(
patcherVertexUsseSize, patcherVertexUsseSize,
&data->patcherVertexUsseUid, &data->patcherVertexUsseUid,
&patcherVertexUsseOffset); &patcherVertexUsseOffset);
unsigned int patcherFragmentUsseOffset; patcherFragmentUsse = mem_fragment_usse_alloc(
void *patcherFragmentUsse = mem_fragment_usse_alloc(
patcherFragmentUsseSize, patcherFragmentUsseSize,
&data->patcherFragmentUsseUid, &data->patcherFragmentUsseUid,
&patcherFragmentUsseOffset); &patcherFragmentUsseOffset);
// create a shader patcher // create a shader patcher
SceGxmShaderPatcherParams patcherParams;
SDL_memset(&patcherParams, 0, sizeof(SceGxmShaderPatcherParams)); SDL_memset(&patcherParams, 0, sizeof(SceGxmShaderPatcherParams));
patcherParams.userData = NULL; patcherParams.userData = NULL;
patcherParams.hostAllocCallback = &patcher_host_alloc; patcherParams.hostAllocCallback = &patcher_host_alloc;
@ -639,111 +702,61 @@ gxm_init(SDL_Renderer *renderer)
return err; return err;
} }
// Fill SceGxmBlendInfo
static const SceGxmBlendInfo blend_info_none = {
.colorFunc = SCE_GXM_BLEND_FUNC_NONE,
.alphaFunc = SCE_GXM_BLEND_FUNC_NONE,
.colorSrc = SCE_GXM_BLEND_FACTOR_ZERO,
.colorDst = SCE_GXM_BLEND_FACTOR_ZERO,
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
.alphaDst = SCE_GXM_BLEND_FACTOR_ZERO,
.colorMask = SCE_GXM_COLOR_MASK_ALL
};
static const SceGxmBlendInfo blend_info_blend = { {
.colorFunc = SCE_GXM_BLEND_FUNC_ADD, // get attributes by name to create vertex format bindings
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD, const SceGxmProgramParameter *paramClearPositionAttribute = sceGxmProgramFindParameterByName(clearVertexProgramGxp, "aPosition");
.colorSrc = SCE_GXM_BLEND_FACTOR_SRC_ALPHA,
.colorDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.alphaSrc = SCE_GXM_BLEND_FACTOR_ONE,
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.colorMask = SCE_GXM_COLOR_MASK_ALL
};
static const SceGxmBlendInfo blend_info_add = { // create clear vertex format
.colorFunc = SCE_GXM_BLEND_FUNC_ADD, SceGxmVertexAttribute clearVertexAttributes[1];
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD, SceGxmVertexStream clearVertexStreams[1];
.colorSrc = SCE_GXM_BLEND_FACTOR_SRC_ALPHA, clearVertexAttributes[0].streamIndex = 0;
.colorDst = SCE_GXM_BLEND_FACTOR_ONE, clearVertexAttributes[0].offset = 0;
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO, clearVertexAttributes[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE, clearVertexAttributes[0].componentCount = 2;
.colorMask = SCE_GXM_COLOR_MASK_ALL clearVertexAttributes[0].regIndex = sceGxmProgramParameterGetResourceIndex(paramClearPositionAttribute);
}; clearVertexStreams[0].stride = sizeof(clear_vertex);
clearVertexStreams[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
static const SceGxmBlendInfo blend_info_mod = { // create clear programs
.colorFunc = SCE_GXM_BLEND_FUNC_ADD, err = sceGxmShaderPatcherCreateVertexProgram(
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD, data->shaderPatcher,
data->clearVertexProgramId,
clearVertexAttributes,
1,
clearVertexStreams,
1,
&data->clearVertexProgram
);
if (err != SCE_OK) {
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (clear vertex) failed: %d\n", err);
return err;
}
.colorSrc = SCE_GXM_BLEND_FACTOR_ZERO, err = sceGxmShaderPatcherCreateFragmentProgram(
.colorDst = SCE_GXM_BLEND_FACTOR_SRC_COLOR, data->shaderPatcher,
data->clearFragmentProgramId,
SCE_GXM_OUTPUT_REGISTER_FORMAT_UCHAR4,
0,
NULL,
clearVertexProgramGxp,
&data->clearFragmentProgram
);
if (err != SCE_OK) {
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (clear fragment) failed: %d\n", err);
return err;
}
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO, // create the clear triangle vertex/index data
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE, data->clearVertices = (clear_vertex *)mem_gpu_alloc(
.colorMask = SCE_GXM_COLOR_MASK_ALL SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
}; 3*sizeof(clear_vertex),
4,
static const SceGxmBlendInfo blend_info_mul = { SCE_GXM_MEMORY_ATTRIB_READ,
.colorFunc = SCE_GXM_BLEND_FUNC_ADD, &data->clearVerticesUid
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD, );
.colorSrc = SCE_GXM_BLEND_FACTOR_DST_COLOR,
.colorDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.alphaSrc = SCE_GXM_BLEND_FACTOR_DST_ALPHA,
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.colorMask = SCE_GXM_COLOR_MASK_ALL
};
// get attributes by name to create vertex format bindings
const SceGxmProgramParameter *paramClearPositionAttribute = sceGxmProgramFindParameterByName(clearVertexProgramGxp, "aPosition");
// create clear vertex format
SceGxmVertexAttribute clearVertexAttributes[1];
SceGxmVertexStream clearVertexStreams[1];
clearVertexAttributes[0].streamIndex = 0;
clearVertexAttributes[0].offset = 0;
clearVertexAttributes[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
clearVertexAttributes[0].componentCount = 2;
clearVertexAttributes[0].regIndex = sceGxmProgramParameterGetResourceIndex(paramClearPositionAttribute);
clearVertexStreams[0].stride = sizeof(clear_vertex);
clearVertexStreams[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
// create clear programs
err = sceGxmShaderPatcherCreateVertexProgram(
data->shaderPatcher,
data->clearVertexProgramId,
clearVertexAttributes,
1,
clearVertexStreams,
1,
&data->clearVertexProgram
);
if (err != SCE_OK) {
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (clear vertex) failed: %d\n", err);
return err;
} }
err = sceGxmShaderPatcherCreateFragmentProgram(
data->shaderPatcher,
data->clearFragmentProgramId,
SCE_GXM_OUTPUT_REGISTER_FORMAT_UCHAR4,
0,
NULL,
clearVertexProgramGxp,
&data->clearFragmentProgram
);
if (err != SCE_OK) {
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (clear fragment) failed: %d\n", err);
return err;
}
// create the clear triangle vertex/index data
data->clearVertices = (clear_vertex *)mem_gpu_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
3*sizeof(clear_vertex),
4,
SCE_GXM_MEMORY_ATTRIB_READ,
&data->clearVerticesUid
);
// Allocate a 64k * 2 bytes = 128 KiB buffer and store all possible // Allocate a 64k * 2 bytes = 128 KiB buffer and store all possible
// 16-bit indices in linear ascending order, so we can use this for // 16-bit indices in linear ascending order, so we can use this for
// all drawing operations where we don't want to use indexing. // all drawing operations where we don't want to use indexing.
@ -755,7 +768,7 @@ gxm_init(SDL_Renderer *renderer)
&data->linearIndicesUid &data->linearIndicesUid
); );
for (uint32_t i=0; i<=UINT16_MAX; ++i) for (i = 0; i <= UINT16_MAX; ++i)
{ {
data->linearIndices[i] = i; data->linearIndices[i] = i;
} }
@ -767,79 +780,86 @@ gxm_init(SDL_Renderer *renderer)
data->clearVertices[2].x = -1.0f; data->clearVertices[2].x = -1.0f;
data->clearVertices[2].y = 3.0f; data->clearVertices[2].y = 3.0f;
const SceGxmProgramParameter *paramColorPositionAttribute = sceGxmProgramFindParameterByName(colorVertexProgramGxp, "aPosition"); {
const SceGxmProgramParameter *paramColorPositionAttribute = sceGxmProgramFindParameterByName(colorVertexProgramGxp, "aPosition");
const SceGxmProgramParameter *paramColorColorAttribute = sceGxmProgramFindParameterByName(colorVertexProgramGxp, "aColor"); const SceGxmProgramParameter *paramColorColorAttribute = sceGxmProgramFindParameterByName(colorVertexProgramGxp, "aColor");
// create color vertex format // create color vertex format
SceGxmVertexAttribute colorVertexAttributes[2]; SceGxmVertexAttribute colorVertexAttributes[2];
SceGxmVertexStream colorVertexStreams[1]; SceGxmVertexStream colorVertexStreams[1];
/* x,y,z: 3 float 32 bits */ /* x,y,z: 3 float 32 bits */
colorVertexAttributes[0].streamIndex = 0; colorVertexAttributes[0].streamIndex = 0;
colorVertexAttributes[0].offset = 0; colorVertexAttributes[0].offset = 0;
colorVertexAttributes[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32; colorVertexAttributes[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
colorVertexAttributes[0].componentCount = 3; // (x, y, z) colorVertexAttributes[0].componentCount = 3; // (x, y, z)
colorVertexAttributes[0].regIndex = sceGxmProgramParameterGetResourceIndex(paramColorPositionAttribute); colorVertexAttributes[0].regIndex = sceGxmProgramParameterGetResourceIndex(paramColorPositionAttribute);
/* color: 4 unsigned char = 32 bits */ /* color: 4 unsigned char = 32 bits */
colorVertexAttributes[1].streamIndex = 0; colorVertexAttributes[1].streamIndex = 0;
colorVertexAttributes[1].offset = 12; // (x, y, z) * 4 = 12 bytes colorVertexAttributes[1].offset = 12; // (x, y, z) * 4 = 12 bytes
colorVertexAttributes[1].format = SCE_GXM_ATTRIBUTE_FORMAT_U8N; colorVertexAttributes[1].format = SCE_GXM_ATTRIBUTE_FORMAT_U8N;
colorVertexAttributes[1].componentCount = 4; // (color) colorVertexAttributes[1].componentCount = 4; // (color)
colorVertexAttributes[1].regIndex = sceGxmProgramParameterGetResourceIndex(paramColorColorAttribute); colorVertexAttributes[1].regIndex = sceGxmProgramParameterGetResourceIndex(paramColorColorAttribute);
// 16 bit (short) indices // 16 bit (short) indices
colorVertexStreams[0].stride = sizeof(color_vertex); colorVertexStreams[0].stride = sizeof(color_vertex);
colorVertexStreams[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT; colorVertexStreams[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
// create color shaders
err = sceGxmShaderPatcherCreateVertexProgram(
data->shaderPatcher,
data->colorVertexProgramId,
colorVertexAttributes,
2,
colorVertexStreams,
1,
&data->colorVertexProgram
);
if (err != SCE_OK) {
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (color vertex) failed: %d\n", err);
return err;
}
// create color shaders
err = sceGxmShaderPatcherCreateVertexProgram(
data->shaderPatcher,
data->colorVertexProgramId,
colorVertexAttributes,
2,
colorVertexStreams,
1,
&data->colorVertexProgram
);
if (err != SCE_OK) {
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (color vertex) failed: %d\n", err);
return err;
} }
const SceGxmProgramParameter *paramTexturePositionAttribute = sceGxmProgramFindParameterByName(textureVertexProgramGxp, "aPosition");
const SceGxmProgramParameter *paramTextureTexcoordAttribute = sceGxmProgramFindParameterByName(textureVertexProgramGxp, "aTexcoord");
// create texture vertex format {
SceGxmVertexAttribute textureVertexAttributes[2]; const SceGxmProgramParameter *paramTexturePositionAttribute = sceGxmProgramFindParameterByName(textureVertexProgramGxp, "aPosition");
SceGxmVertexStream textureVertexStreams[1]; const SceGxmProgramParameter *paramTextureTexcoordAttribute = sceGxmProgramFindParameterByName(textureVertexProgramGxp, "aTexcoord");
/* x,y,z: 3 float 32 bits */
textureVertexAttributes[0].streamIndex = 0; // create texture vertex format
textureVertexAttributes[0].offset = 0; SceGxmVertexAttribute textureVertexAttributes[2];
textureVertexAttributes[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32; SceGxmVertexStream textureVertexStreams[1];
textureVertexAttributes[0].componentCount = 3; // (x, y, z) /* x,y,z: 3 float 32 bits */
textureVertexAttributes[0].regIndex = sceGxmProgramParameterGetResourceIndex(paramTexturePositionAttribute); textureVertexAttributes[0].streamIndex = 0;
/* u,v: 2 floats 32 bits */ textureVertexAttributes[0].offset = 0;
textureVertexAttributes[1].streamIndex = 0; textureVertexAttributes[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
textureVertexAttributes[1].offset = 12; // (x, y, z) * 4 = 12 bytes textureVertexAttributes[0].componentCount = 3; // (x, y, z)
textureVertexAttributes[1].format = SCE_GXM_ATTRIBUTE_FORMAT_F32; textureVertexAttributes[0].regIndex = sceGxmProgramParameterGetResourceIndex(paramTexturePositionAttribute);
textureVertexAttributes[1].componentCount = 2; // (u, v) /* u,v: 2 floats 32 bits */
textureVertexAttributes[1].regIndex = sceGxmProgramParameterGetResourceIndex(paramTextureTexcoordAttribute); textureVertexAttributes[1].streamIndex = 0;
// 16 bit (short) indices textureVertexAttributes[1].offset = 12; // (x, y, z) * 4 = 12 bytes
textureVertexStreams[0].stride = sizeof(texture_vertex); textureVertexAttributes[1].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
textureVertexStreams[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT; textureVertexAttributes[1].componentCount = 2; // (u, v)
textureVertexAttributes[1].regIndex = sceGxmProgramParameterGetResourceIndex(paramTextureTexcoordAttribute);
// 16 bit (short) indices
textureVertexStreams[0].stride = sizeof(texture_vertex);
textureVertexStreams[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
// create texture shaders
err = sceGxmShaderPatcherCreateVertexProgram(
data->shaderPatcher,
data->textureVertexProgramId,
textureVertexAttributes,
2,
textureVertexStreams,
1,
&data->textureVertexProgram
);
if (err != SCE_OK) {
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (texture vertex) failed: %d\n", err);
return err;
}
// create texture shaders
err = sceGxmShaderPatcherCreateVertexProgram(
data->shaderPatcher,
data->textureVertexProgramId,
textureVertexAttributes,
2,
textureVertexStreams,
1,
&data->textureVertexProgram
);
if (err != SCE_OK) {
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (texture vertex) failed: %d\n", err);
return err;
} }
// Create variations of the fragment program based on blending mode // Create variations of the fragment program based on blending mode
@ -849,12 +869,15 @@ gxm_init(SDL_Renderer *renderer)
make_fragment_programs(data, &data->blendFragmentPrograms.blend_mode_mod, &blend_info_mod); make_fragment_programs(data, &data->blendFragmentPrograms.blend_mode_mod, &blend_info_mod);
make_fragment_programs(data, &data->blendFragmentPrograms.blend_mode_mul, &blend_info_mul); make_fragment_programs(data, &data->blendFragmentPrograms.blend_mode_mul, &blend_info_mul);
// Default to blend blending mode {
fragment_programs *in = &data->blendFragmentPrograms.blend_mode_blend; // Default to blend blending mode
fragment_programs *in = &data->blendFragmentPrograms.blend_mode_blend;
data->colorFragmentProgram = in->color; data->colorFragmentProgram = in->color;
data->textureFragmentProgram = in->texture; data->textureFragmentProgram = in->texture;
data->textureTintFragmentProgram = in->textureTint; data->textureTintFragmentProgram = in->textureTint;
}
// find vertex uniforms by name and cache parameter information // find vertex uniforms by name and cache parameter information
data->clearClearColorParam = (SceGxmProgramParameter *)sceGxmProgramFindParameterByName(clearFragmentProgramGxp, "uClearColor"); data->clearClearColorParam = (SceGxmProgramParameter *)sceGxmProgramFindParameterByName(clearFragmentProgramGxp, "uClearColor");
@ -1019,15 +1042,18 @@ gxm_texture_get_datap(const gxm_texture *texture)
gxm_texture * gxm_texture *
create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget) create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget)
{ {
format = SCE_GXM_TEXTURE_FORMAT_A8B8G8R8;
gxm_texture *texture = SDL_malloc(sizeof(gxm_texture)); gxm_texture *texture = SDL_malloc(sizeof(gxm_texture));
const int tex_size = ((w + 7) & ~ 7) * h * tex_format_to_bytespp(format);
void *texture_data;
format = SCE_GXM_TEXTURE_FORMAT_A8B8G8R8;
if (!texture) if (!texture)
return NULL; return NULL;
const int tex_size = ((w + 7) & ~ 7) * h * tex_format_to_bytespp(format);
/* Allocate a GPU buffer for the texture */ /* Allocate a GPU buffer for the texture */
void *texture_data = mem_gpu_alloc( texture_data = mem_gpu_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW, SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW,
tex_size, tex_size,
SCE_GXM_TEXTURE_ALIGNMENT, SCE_GXM_TEXTURE_ALIGNMENT,
@ -1070,6 +1096,11 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
} }
if (isRenderTarget) { if (isRenderTarget) {
void *depthBufferData;
const uint32_t alignedWidth = ALIGN(w, SCE_GXM_TILE_SIZEX);
const uint32_t alignedHeight = ALIGN(h, SCE_GXM_TILE_SIZEY);
uint32_t sampleCount = alignedWidth*alignedHeight;
uint32_t depthStrideInSamples = alignedWidth;
int err = sceGxmColorSurfaceInit( int err = sceGxmColorSurfaceInit(
&texture->gxm_colorsurface, &texture->gxm_colorsurface,
@ -1089,14 +1120,8 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
return NULL; return NULL;
} }
// create the depth/stencil surface
const uint32_t alignedWidth = ALIGN(w, SCE_GXM_TILE_SIZEX);
const uint32_t alignedHeight = ALIGN(h, SCE_GXM_TILE_SIZEY);
uint32_t sampleCount = alignedWidth*alignedHeight;
uint32_t depthStrideInSamples = alignedWidth;
// allocate it // allocate it
void *depthBufferData = mem_gpu_alloc( depthBufferData = mem_gpu_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE, SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
4*sampleCount, 4*sampleCount,
SCE_GXM_DEPTHSTENCIL_SURFACE_ALIGNMENT, SCE_GXM_DEPTHSTENCIL_SURFACE_ALIGNMENT,
@ -1118,28 +1143,30 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
return NULL; return NULL;
} }
SceGxmRenderTarget *tgt = NULL; {
SceGxmRenderTarget *tgt = NULL;
// set up parameters // set up parameters
SceGxmRenderTargetParams renderTargetParams; SceGxmRenderTargetParams renderTargetParams;
memset(&renderTargetParams, 0, sizeof(SceGxmRenderTargetParams)); memset(&renderTargetParams, 0, sizeof(SceGxmRenderTargetParams));
renderTargetParams.flags = 0; renderTargetParams.flags = 0;
renderTargetParams.width = w; renderTargetParams.width = w;
renderTargetParams.height = h; renderTargetParams.height = h;
renderTargetParams.scenesPerFrame = 1; renderTargetParams.scenesPerFrame = 1;
renderTargetParams.multisampleMode = SCE_GXM_MULTISAMPLE_NONE; renderTargetParams.multisampleMode = SCE_GXM_MULTISAMPLE_NONE;
renderTargetParams.multisampleLocations = 0; renderTargetParams.multisampleLocations = 0;
renderTargetParams.driverMemBlock = -1; renderTargetParams.driverMemBlock = -1;
// create the render target // create the render target
err = sceGxmCreateRenderTarget(&renderTargetParams, &tgt); err = sceGxmCreateRenderTarget(&renderTargetParams, &tgt);
texture->gxm_rendertarget = tgt; texture->gxm_rendertarget = tgt;
if (err < 0) { if (err < 0) {
free_gxm_texture(texture); free_gxm_texture(texture);
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create render target failed: %d\n", err); SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create render target failed: %d\n", err);
return NULL; return NULL;
}
} }
} }

View File

@ -137,10 +137,10 @@ SDL_VITA_SensorOpen(SDL_Sensor *sensor, int device_index)
static void static void
SDL_VITA_SensorUpdate(SDL_Sensor *sensor) SDL_VITA_SensorUpdate(SDL_Sensor *sensor)
{ {
int err = SCE_OK;
SceMotionSensorState motionState[SCE_MOTION_MAX_NUM_STATES]; SceMotionSensorState motionState[SCE_MOTION_MAX_NUM_STATES];
SDL_memset(motionState, 0, sizeof(motionState)); SDL_memset(motionState, 0, sizeof(motionState));
int err = SCE_OK;
err = sceMotionGetSensorState(motionState, SCE_MOTION_MAX_NUM_STATES); err = sceMotionGetSensorState(motionState, SCE_MOTION_MAX_NUM_STATES);
if (err != SCE_OK) if (err != SCE_OK)
{ {

View File

@ -20,7 +20,7 @@
*/ */
#include "../../SDL_internal.h" #include "../../SDL_internal.h"
#ifdef SDL_TIMERS_VITA #ifdef SDL_TIMER_VITA
#include "SDL_thread.h" #include "SDL_thread.h"
#include "SDL_timer.h" #include "SDL_timer.h"
@ -53,13 +53,13 @@ SDL_TicksQuit(void)
Uint32 SDL_GetTicks(void) Uint32 SDL_GetTicks(void)
{ {
uint64_t now;
Uint32 ticks;
if (!ticks_started) { if (!ticks_started) {
SDL_TicksInit(); SDL_TicksInit();
} }
uint64_t now;
Uint32 ticks;
now = sceKernelGetProcessTimeWide(); now = sceKernelGetProcessTimeWide();
ticks = (now - start)/1000; ticks = (now - start)/1000;
return (ticks); return (ticks);
@ -85,7 +85,7 @@ void SDL_Delay(Uint32 ms)
sceKernelDelayThreadCB(ms * 1000); sceKernelDelayThreadCB(ms * 1000);
} }
#endif /* SDL_TIMERS_VITA */ #endif /* SDL_TIMER_VITA */
/* vim: ts=4 sw=4 /* vim: ts=4 sw=4
*/ */

View File

@ -81,6 +81,11 @@ VITA_GL_CreateContext(_THIS, SDL_Window * window)
EGLint num_configs; EGLint num_configs;
int i; int i;
const EGLint contextAttribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
EGLCHK(display = eglGetDisplay(0)); EGLCHK(display = eglGetDisplay(0));
EGLCHK(eglInitialize(display, NULL, NULL)); EGLCHK(eglInitialize(display, NULL, NULL));
@ -122,10 +127,6 @@ VITA_GL_CreateContext(_THIS, SDL_Window * window)
return 0; return 0;
} }
const EGLint contextAttribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
EGLCHK(surface = eglCreateWindowSurface(display, config, VITA_WINDOW_960X544, NULL)); EGLCHK(surface = eglCreateWindowSurface(display, config, VITA_WINDOW_960X544, NULL));

View File

@ -105,70 +105,72 @@ VITA_PollKeyboard(void)
} }
} }
Uint8 changed_modifiers = k_reports[numReports - 1].modifiers[0] ^ prev_modifiers; {
Uint8 changed_modifiers = k_reports[numReports - 1].modifiers[0] ^ prev_modifiers;
if (changed_modifiers & 0x01) { if (changed_modifiers & 0x01) {
if (prev_modifiers & 0x01) { if (prev_modifiers & 0x01) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LCTRL); SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LCTRL);
}
else {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LCTRL);
}
} }
if (changed_modifiers & 0x02) {
if (prev_modifiers & 0x02) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
}
else { else {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LCTRL); SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
}
} }
if (changed_modifiers & 0x04) {
if (prev_modifiers & 0x04) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LALT);
}
else {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LALT);
}
}
if (changed_modifiers & 0x08) {
if (prev_modifiers & 0x08) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LGUI);
}
else {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LGUI);
}
}
if (changed_modifiers & 0x10) {
if (prev_modifiers & 0x10) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RCTRL);
}
else {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RCTRL);
}
} }
if (changed_modifiers & 0x02) { if (changed_modifiers & 0x20) {
if (prev_modifiers & 0x02) { if (prev_modifiers & 0x20) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT); SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RSHIFT);
}
else {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RSHIFT);
}
} }
else { if (changed_modifiers & 0x40) {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT); if (prev_modifiers & 0x40) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RALT);
}
else {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RALT);
}
} }
} if (changed_modifiers & 0x80) {
if (changed_modifiers & 0x04) { if (prev_modifiers & 0x80) {
if (prev_modifiers & 0x04) { SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RGUI);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LALT); }
} else {
else { SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RGUI);
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LALT); }
}
}
if (changed_modifiers & 0x08) {
if (prev_modifiers & 0x08) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LGUI);
}
else {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LGUI);
}
}
if (changed_modifiers & 0x10) {
if (prev_modifiers & 0x10) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RCTRL);
}
else {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RCTRL);
}
}
if (changed_modifiers & 0x20) {
if (prev_modifiers & 0x20) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RSHIFT);
}
else {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RSHIFT);
}
}
if (changed_modifiers & 0x40) {
if (prev_modifiers & 0x40) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RALT);
}
else {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RALT);
}
}
if (changed_modifiers & 0x80) {
if (prev_modifiers & 0x80) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RGUI);
}
else {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RGUI);
} }
} }

View File

@ -77,13 +77,13 @@ VITA_QuitTouch(void){
void void
VITA_PollTouch(void) VITA_PollTouch(void)
{ {
SDL_FingerID finger_id = 0;
int port;
// We skip polling touch if no window is created // We skip polling touch if no window is created
if (Vita_Window == NULL) if (Vita_Window == NULL)
return; return;
SDL_FingerID finger_id = 0;
int port;
memcpy(touch_old, touch, sizeof(touch_old)); memcpy(touch_old, touch, sizeof(touch_old));
for(port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) { for(port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
@ -97,8 +97,8 @@ VITA_PollTouch(void)
// for the back panel, the active touch area is used as reference // for the back panel, the active touch area is used as reference
float x = 0; float x = 0;
float y = 0; float y = 0;
VITA_ConvertTouchXYToSDLXY(&x, &y, touch[port].report[i].x, touch[port].report[i].y, port);
float force = (touch[port].report[i].force - force_info[port].min) / force_info[port].range; float force = (touch[port].report[i].force - force_info[port].min) / force_info[port].range;
VITA_ConvertTouchXYToSDLXY(&x, &y, touch[port].report[i].x, touch[port].report[i].y, port);
finger_id = (SDL_FingerID) touch[port].report[i].id; finger_id = (SDL_FingerID) touch[port].report[i].id;
// Send an initial touch // Send an initial touch
@ -134,8 +134,8 @@ VITA_PollTouch(void)
if (finger_up == 1) { if (finger_up == 1) {
float x = 0; float x = 0;
float y = 0; float y = 0;
VITA_ConvertTouchXYToSDLXY(&x, &y, touch_old[port].report[i].x, touch_old[port].report[i].y, port);
float force = (touch_old[port].report[i].force - force_info[port].min) / force_info[port].range; float force = (touch_old[port].report[i].force - force_info[port].min) / force_info[port].range;
VITA_ConvertTouchXYToSDLXY(&x, &y, touch_old[port].report[i].x, touch_old[port].report[i].y, port);
finger_id = (SDL_FingerID) touch_old[port].report[i].id; finger_id = (SDL_FingerID) touch_old[port].report[i].id;
// Finger released from screen // Finger released from screen
SDL_SendTouch((SDL_TouchID)port, SDL_SendTouch((SDL_TouchID)port,

View File

@ -327,6 +327,7 @@ void VITA_ShowScreenKeyboard(_THIS, SDL_Window *window)
wchar_t *title = L""; wchar_t *title = L"";
wchar_t *text = L""; wchar_t *text = L"";
SceInt32 res;
SceImeDialogParam param; SceImeDialogParam param;
sceImeDialogParamInit(&param); sceImeDialogParamInit(&param);
@ -342,7 +343,7 @@ void VITA_ShowScreenKeyboard(_THIS, SDL_Window *window)
param.initialText = text; param.initialText = text;
param.inputTextBuffer = videodata->ime_buffer; param.inputTextBuffer = videodata->ime_buffer;
SceInt32 res = sceImeDialogInit(&param); res = sceImeDialogInit(&param);
if (res < 0) { if (res < 0) {
SDL_SetError("Failed to init IME dialog"); SDL_SetError("Failed to init IME dialog");
return; return;
@ -413,14 +414,15 @@ void VITA_PumpEvents(_THIS)
// update IME status. Terminate, if finished // update IME status. Terminate, if finished
SceCommonDialogStatus dialogStatus = sceImeDialogGetStatus(); SceCommonDialogStatus dialogStatus = sceImeDialogGetStatus();
if (dialogStatus == SCE_COMMON_DIALOG_STATUS_FINISHED) { if (dialogStatus == SCE_COMMON_DIALOG_STATUS_FINISHED) {
uint8_t utf8_buffer[SCE_IME_DIALOG_MAX_TEXT_LENGTH];
SceImeDialogResult result; SceImeDialogResult result;
SDL_memset(&result, 0, sizeof(SceImeDialogResult)); SDL_memset(&result, 0, sizeof(SceImeDialogResult));
sceImeDialogGetResult(&result); sceImeDialogGetResult(&result);
// Convert UTF16 to UTF8 // Convert UTF16 to UTF8
uint8_t utf8_buffer[SCE_IME_DIALOG_MAX_TEXT_LENGTH];
utf16_to_utf8(videodata->ime_buffer, utf8_buffer); utf16_to_utf8(videodata->ime_buffer, utf8_buffer);
// send sdl event // send sdl event
SDL_SendKeyboardText((const char*)utf8_buffer); SDL_SendKeyboardText((const char*)utf8_buffer);