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@ -532,7 +532,7 @@ typedef enum
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* unless you are parsing SDL_GameController mappings in your own code.
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*
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* Note specially that "righttrigger" and "lefttrigger" map to
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* SDL_CONTROLLER_AXIS_TRIGGERRIGHT and SDL_CONTROLLER_AXIS_TRIGGERLEFT,
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* `SDL_CONTROLLER_AXIS_TRIGGERRIGHT` and `SDL_CONTROLLER_AXIS_TRIGGERLEFT`,
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* respectively.
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*
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* \param str string representing a SDL_GameController axis
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@ -1425,7 +1425,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
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* frequently.
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*
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* `pitch` specifies the number of bytes between rows in the destination
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* `pixels data. This allows you to write to a subrectangle or have padded
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* `pixels` data. This allows you to write to a subrectangle or have padded
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* rows in the destination. Generally, `pitch` should equal the number of
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* pixels per row in the `pixels` data times the number of bytes per pixel,
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* but it might contain additional padding (for example, 24bit RGB Windows
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@ -1378,12 +1378,13 @@ extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
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* the video hardware. Each table is an array of 256 16-bit quantities,
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* representing a mapping between the input and output for that channel. The
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* input is the index into the array, and the output is the 16-bit gamma value
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* at that index, scaled to the output color precision. Despite the name and
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* signature, this method sets the gamma ramp of the entire display, not an
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* individual window. A window is considered to be owned by the display that
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* contains the window's center pixel. (The index of this display can be
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* retrieved using SDL_GetWindowDisplayIndex().) The gamma ramp set will not
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* follow the window if it is moved to another display.
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* at that index, scaled to the output color precision.
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*
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* Despite the name and signature, this method sets the gamma ramp of the
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* entire display, not an individual window. A window is considered to be
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* owned by the display that contains the window's center pixel. (The index of
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* this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma
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* ramp set will not follow the window if it is moved to another display.
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*
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* \param window the window used to select the display whose gamma ramp will
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* be changed
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