mirror of https://github.com/encounter/SDL.git
Sync wiki -> header
This commit is contained in:
parent
9632fb3369
commit
7edffc5798
|
@ -532,7 +532,7 @@ typedef enum
|
||||||
* unless you are parsing SDL_GameController mappings in your own code.
|
* unless you are parsing SDL_GameController mappings in your own code.
|
||||||
*
|
*
|
||||||
* Note specially that "righttrigger" and "lefttrigger" map to
|
* Note specially that "righttrigger" and "lefttrigger" map to
|
||||||
* SDL_CONTROLLER_AXIS_TRIGGERRIGHT and SDL_CONTROLLER_AXIS_TRIGGERLEFT,
|
* `SDL_CONTROLLER_AXIS_TRIGGERRIGHT` and `SDL_CONTROLLER_AXIS_TRIGGERLEFT`,
|
||||||
* respectively.
|
* respectively.
|
||||||
*
|
*
|
||||||
* \param str string representing a SDL_GameController axis
|
* \param str string representing a SDL_GameController axis
|
||||||
|
|
|
@ -1425,7 +1425,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
|
||||||
* frequently.
|
* frequently.
|
||||||
*
|
*
|
||||||
* `pitch` specifies the number of bytes between rows in the destination
|
* `pitch` specifies the number of bytes between rows in the destination
|
||||||
* `pixels data. This allows you to write to a subrectangle or have padded
|
* `pixels` data. This allows you to write to a subrectangle or have padded
|
||||||
* rows in the destination. Generally, `pitch` should equal the number of
|
* rows in the destination. Generally, `pitch` should equal the number of
|
||||||
* pixels per row in the `pixels` data times the number of bytes per pixel,
|
* pixels per row in the `pixels` data times the number of bytes per pixel,
|
||||||
* but it might contain additional padding (for example, 24bit RGB Windows
|
* but it might contain additional padding (for example, 24bit RGB Windows
|
||||||
|
|
|
@ -1378,12 +1378,13 @@ extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
|
||||||
* the video hardware. Each table is an array of 256 16-bit quantities,
|
* the video hardware. Each table is an array of 256 16-bit quantities,
|
||||||
* representing a mapping between the input and output for that channel. The
|
* representing a mapping between the input and output for that channel. The
|
||||||
* input is the index into the array, and the output is the 16-bit gamma value
|
* input is the index into the array, and the output is the 16-bit gamma value
|
||||||
* at that index, scaled to the output color precision. Despite the name and
|
* at that index, scaled to the output color precision.
|
||||||
* signature, this method sets the gamma ramp of the entire display, not an
|
*
|
||||||
* individual window. A window is considered to be owned by the display that
|
* Despite the name and signature, this method sets the gamma ramp of the
|
||||||
* contains the window's center pixel. (The index of this display can be
|
* entire display, not an individual window. A window is considered to be
|
||||||
* retrieved using SDL_GetWindowDisplayIndex().) The gamma ramp set will not
|
* owned by the display that contains the window's center pixel. (The index of
|
||||||
* follow the window if it is moved to another display.
|
* this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma
|
||||||
|
* ramp set will not follow the window if it is moved to another display.
|
||||||
*
|
*
|
||||||
* \param window the window used to select the display whose gamma ramp will
|
* \param window the window used to select the display whose gamma ramp will
|
||||||
* be changed
|
* be changed
|
||||||
|
|
Loading…
Reference in New Issue