mirror of https://github.com/encounter/SDL.git
initial work
This commit is contained in:
parent
a2fbc452ca
commit
7f1b833373
146
VisualC.html
146
VisualC.html
|
@ -1,146 +0,0 @@
|
||||||
<HTML>
|
|
||||||
<HEAD>
|
|
||||||
<TITLE>Using SDL with Microsoft Visual C++</TITLE>
|
|
||||||
</HEAD>
|
|
||||||
<BODY>
|
|
||||||
<H1>
|
|
||||||
Using SDL with Microsoft Visual C++
|
|
||||||
</H1>
|
|
||||||
<H3>
|
|
||||||
by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
|
|
||||||
James Turk</A>
|
|
||||||
</H3>
|
|
||||||
<p>
|
|
||||||
You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself.
|
|
||||||
</p>
|
|
||||||
<H3>
|
|
||||||
Building SDL
|
|
||||||
</H3>
|
|
||||||
<P>
|
|
||||||
Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
There are different solution files for the various
|
|
||||||
versions of the IDE. Please use the appropriate version
|
|
||||||
2008, 2010, 2012 or 2013.
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
This is done by right clicking on each project in turn (Projects are listed in
|
|
||||||
the Workspace panel in the FileView tab), and selecting "Build".
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
You may get a few warnings, but you should not get any errors. You do have to
|
|
||||||
have at least the DirectX 9 SDK installed, however. The latest
|
|
||||||
version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>.
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
Later, we will refer to the following .lib and .dll files that have just been
|
|
||||||
generated:
|
|
||||||
</P>
|
|
||||||
<ul>
|
|
||||||
<li> SDL2.dll</li>
|
|
||||||
<li> SDL2.lib</li>
|
|
||||||
<li> SDL2main.lib</li>
|
|
||||||
</ul>
|
|
||||||
<P>
|
|
||||||
Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
|
|
||||||
</P>
|
|
||||||
<H3>
|
|
||||||
Creating a Project with SDL
|
|
||||||
</H3>
|
|
||||||
<P>
|
|
||||||
Create a project as a Win32 Application.
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
Create a C++ file for your project.
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
|
|
||||||
tab|Code Generation|Runtime Library </CODE>.
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
Add the SDL <CODE>include</CODE> directory to your list of includes in the
|
|
||||||
menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
|
|
||||||
.
|
|
||||||
<br>
|
|
||||||
<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
|
|
||||||
add the include and library directories to the list that VC7 keeps. Do this by
|
|
||||||
selecting Tools|Options|Projects|VC++ Directories and under the "Show
|
|
||||||
Directories For:" dropbox select "Include Files", and click the "New Directory
|
|
||||||
Icon" and add the [SDLROOT]\include directory (e.g. If you installed to
|
|
||||||
c:\SDL\ add c:\SDL\include). Proceed to change the
|
|
||||||
dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
The "include directory" I am referring to is the <CODE>include</CODE> folder
|
|
||||||
within the main SDL directory (the one that this HTML file located within).
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
Now we're going to use the files that we had created earlier in the Build SDL
|
|
||||||
step.
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
Copy the following files into your Project directory:
|
|
||||||
</P>
|
|
||||||
<ul>
|
|
||||||
<li> SDL2.dll</li>
|
|
||||||
</ul>
|
|
||||||
<P>
|
|
||||||
Add the following files to your project (It is not necessary to copy them to
|
|
||||||
your project directory):
|
|
||||||
</P>
|
|
||||||
<ul>
|
|
||||||
<li> SDL2.lib </li>
|
|
||||||
<li> SDL2main.lib</li>
|
|
||||||
</ul>
|
|
||||||
<P>
|
|
||||||
(To add them to your project, right click on your project, and select "Add
|
|
||||||
files to project")
|
|
||||||
</P>
|
|
||||||
<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
|
|
||||||
desirable to add them to the linker options: Project|Properties|Linker|Command
|
|
||||||
Line and type the names of the libraries to link with in the "Additional
|
|
||||||
Options:" box. Note: This must be done for each build
|
|
||||||
configuration (e.g. Release,Debug).</FONT></STRONG></P>
|
|
||||||
<H3>
|
|
||||||
SDL 101, First Day of Class
|
|
||||||
</H3>
|
|
||||||
<P>
|
|
||||||
Now create the basic body of your project. The body of your program should take
|
|
||||||
the following form:
|
|
||||||
<PRE><CODE>
|
|
||||||
#include "SDL.h"
|
|
||||||
|
|
||||||
int main( int argc, char* argv[] )
|
|
||||||
{
|
|
||||||
// Body of the program goes here.
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
</CODE></PRE>
|
|
||||||
<P></P>
|
|
||||||
<H3>
|
|
||||||
That's it!
|
|
||||||
</H3>
|
|
||||||
<P>
|
|
||||||
I hope that this document has helped you get through the most difficult part of
|
|
||||||
using the SDL: installing it. Suggestions for improvements to this document
|
|
||||||
should be sent to the writers of this document.
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
|
|
||||||
Sam Lantinga</A>.
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
Later, it was converted to HTML and expanded into the document that you see
|
|
||||||
today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
|
|
||||||
</P>
|
|
||||||
<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
|
|
||||||
</P>
|
|
||||||
</BODY>
|
|
||||||
</HTML>
|
|
|
@ -0,0 +1,106 @@
|
||||||
|
Using SDL with Microsoft Visual C++
|
||||||
|
===================================
|
||||||
|
|
||||||
|
### by [Lion Kimbro](mailto:snowlion@sprynet.com) with additions by [James Turk](mailto:james@conceptofzero.net)
|
||||||
|
|
||||||
|
You can either use the precompiled libraries from the [SDL](https://www.libsdl.org/download.php) web site, or you can build SDL
|
||||||
|
yourself.
|
||||||
|
|
||||||
|
### Building SDL
|
||||||
|
|
||||||
|
0. To build SDL, your machine must, at a minimum, have the DirectX9.0c SDK installed. It may or may not be retrievable from
|
||||||
|
the [Microsoft](https://www.microsoft.com) website, so you might need to locate it [online](https://duckduckgo.com/?q=directx9.0c+sdk+download&t=h_&ia=web.
|
||||||
|
_Editor's note: I've been able to successfully build SDL using Visual Studio 2019 without the DX9.0c SDK_
|
||||||
|
|
||||||
|
1. Open the Visual Studio solution file at `./VisualC/SDL.sln`.
|
||||||
|
|
||||||
|
2. Your IDE will likely prompt you to upgrade this solution file to whatever later version of the IDE you're using. In the `Retarget Projects` dialog,
|
||||||
|
all of the affected project files should be checked allowing you to use the latest `Windows SDK Version` you have installed, along with
|
||||||
|
the `Platform Toolset`.
|
||||||
|
|
||||||
|
If you choose NOT to upgrade to use the latest `Windows SDK Version` or `Platform Toolset`, then you'll need the `Visual Studio 2010 Platform Toolset`.
|
||||||
|
|
||||||
|
3. Build the `.dll` and `.lib` files by right clicking on each project in turn (Projects are listed in the _Workspace_
|
||||||
|
panel in the _FileView_ tab), and selecting `Build`.
|
||||||
|
|
||||||
|
You may get a few warnings, but you should not get any errors.
|
||||||
|
|
||||||
|
Later, we will refer to the following `.lib` and `.dll` files that have just been generated:
|
||||||
|
|
||||||
|
- `SDL2.dll`
|
||||||
|
- `SDL2.lib`
|
||||||
|
- `SDL2main.lib`
|
||||||
|
|
||||||
|
Search for these using the Windows Find (Windows-F) utility inside the `VisualC` directory.
|
||||||
|
|
||||||
|
### Creating a Project with SDL
|
||||||
|
|
||||||
|
- Create a project as a `Win32 Application`.
|
||||||
|
|
||||||
|
- Create a C++ file for your project.
|
||||||
|
|
||||||
|
- Set the C runtime to `Multi-threaded DLL` in the menu:
|
||||||
|
`Project|Settings|C/C++ tab|Code Generation|Runtime Library `.
|
||||||
|
|
||||||
|
- Add the SDL `include` directory to your list of includes in the menu:
|
||||||
|
`Project|Settings|C/C++ tab|Preprocessor|Additional include directories `
|
||||||
|
|
||||||
|
** VC7 Specific: Instead of doing this, I find it easier to add the
|
||||||
|
include and library directories to the list that VC7 keeps. Do this by
|
||||||
|
selecting Tools|Options|Projects|VC++ Directories and under the "Show
|
||||||
|
Directories For:" dropbox select "Include Files", and click the "New
|
||||||
|
Directory Icon" and add the [SDLROOT]\\include directory (e.g. If you
|
||||||
|
installed to c:\\SDL\\ add c:\\SDL\\include). Proceed to change the
|
||||||
|
dropbox selection to "Library Files" and add [SDLROOT]\\lib.**
|
||||||
|
|
||||||
|
The `include directory` I am referring to is the `include` folder within the main SDL directory (the one that this HTML file located within).
|
||||||
|
|
||||||
|
Now we're going to use the files that we had created earlier in the Build SDL step.
|
||||||
|
|
||||||
|
Copy the following file into your Project directory:
|
||||||
|
|
||||||
|
- `SDL2.dll`
|
||||||
|
|
||||||
|
Add the following files to your project (It is not necessary to copy them to your project directory):
|
||||||
|
|
||||||
|
- `SDL2.lib`
|
||||||
|
- `SDL2main.lib`
|
||||||
|
|
||||||
|
To add them to your project, right click on your project, and select
|
||||||
|
`Add files to project`.
|
||||||
|
|
||||||
|
**Instead of adding the files to your project, it is more desirable to
|
||||||
|
add them to the linker options: Project|Properties|Linker|Command Line
|
||||||
|
and type the names of the libraries to link with in the "Additional
|
||||||
|
Options:" box. Note: This must be done for each build configuration
|
||||||
|
(e.g. Release,Debug).**
|
||||||
|
|
||||||
|
### SDL 101, First Day of Class
|
||||||
|
|
||||||
|
Now create the basic body of your project. The body of your program
|
||||||
|
should take the following form:
|
||||||
|
|
||||||
|
```
|
||||||
|
#include "SDL.h"
|
||||||
|
|
||||||
|
int main( int argc, char* argv[] )
|
||||||
|
{
|
||||||
|
// Body of the program goes here.
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### That's it!
|
||||||
|
|
||||||
|
I hope that this document has helped you get through the most difficult part of using the SDL: installing it. Suggestions for improvements to
|
||||||
|
this document should be sent to the writers of this document.
|
||||||
|
|
||||||
|
### Credits
|
||||||
|
|
||||||
|
Thanks to [Paulus Esterhazy](mailto:pesterhazy@gmx.net), for the work on VC++ port.
|
||||||
|
|
||||||
|
This document was originally called "VisualC.txt", and was written by [Sam Lantinga](mailto:slouken@libsdl.org).
|
||||||
|
|
||||||
|
Later, it was converted to HTML and expanded into the document that you see today by [Lion Kimbro](mailto:snowlion@sprynet.com).
|
||||||
|
|
||||||
|
Minor Fixes and Visual C++ 7 Information (In Green) was added by [James Turk](mailto:james@conceptofzero.net)
|
Loading…
Reference in New Issue