mirror of https://github.com/encounter/SDL.git
Don't process WM_INPUT when handling relative mode by warping the mouse cursor
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7fb4364391
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@ -724,8 +724,13 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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RAWINPUT inp;
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UINT size = sizeof(inp);
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/* We only use raw mouse input in relative mode */
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if (!mouse->relative_mode || mouse->relative_mode_warp) {
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break;
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}
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/* Relative mouse motion is delivered to the window with keyboard focus */
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if ((!mouse->relative_mode && !mouse->relative_mode_warp) || data->window != SDL_GetKeyboardFocus()) {
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if (data->window != SDL_GetKeyboardFocus()) {
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break;
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}
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