Fixed float to int conversion warning, which was a legitimate bug.

This commit is contained in:
Sam Lantinga 2013-12-23 17:15:32 -08:00
parent 8e0dfef153
commit 7fe277cd6a
1 changed files with 2 additions and 2 deletions

View File

@ -724,8 +724,8 @@ GLES2_CacheProgram(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *vertex,
entry->uniform_locations[GLES2_UNIFORM_COLOR] =
data->glGetUniformLocation(entry->id, "u_color");
entry->modulation_r = entry->modulation_g = entry->modulation_b = entry->modulation_a = 1.0f;
entry->color_r = entry->color_g = entry->color_b = entry->color_a = 1.0f;
entry->modulation_r = entry->modulation_g = entry->modulation_b = entry->modulation_a = 255;
entry->color_r = entry->color_g = entry->color_b = entry->color_a = 255;
data->glUseProgram(entry->id);
data->glUniformMatrix4fv(entry->uniform_locations[GLES2_UNIFORM_PROJECTION], 1, GL_FALSE, (GLfloat *)entry->projection);