mirror of https://github.com/encounter/SDL.git
Fixed swizzle of SDL_FillRect() on 24-bit surface (thanks, "nagydavid91"!).
Fixes Bugzilla #2986.
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1899dfb041
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@ -196,9 +196,15 @@ SDL_FillRect2(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
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static void
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SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
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{
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Uint8 r = (Uint8) ((color >> 16) & 0xFF);
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Uint8 g = (Uint8) ((color >> 8) & 0xFF);
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Uint8 b = (Uint8) (color & 0xFF);
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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Uint8 b1 = (Uint8) (color & 0xFF);
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Uint8 b2 = (Uint8) ((color >> 8) & 0xFF);
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Uint8 b3 = (Uint8) ((color >> 16) & 0xFF);
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#elif SDL_BYTEORDER == SDL_BIG_ENDIAN
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Uint8 b1 = (Uint8) ((color >> 16) & 0xFF);
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Uint8 b2 = (Uint8) ((color >> 8) & 0xFF);
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Uint8 b3 = (Uint8) (color & 0xFF);
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#endif
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int n;
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Uint8 *p = NULL;
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@ -207,9 +213,9 @@ SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
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p = pixels;
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while (n--) {
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*p++ = r;
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*p++ = g;
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*p++ = b;
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*p++ = b1;
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*p++ = b2;
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*p++ = b3;
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}
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pixels += pitch;
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}
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