Fixed the PS5 controller not disconnecting when powered off

This commit is contained in:
Sam Lantinga 2020-12-13 01:20:38 -08:00
parent c8ee06911b
commit 80e5c689eb
3 changed files with 35 additions and 1 deletions

View File

@ -24,6 +24,7 @@
#include "SDL_hints.h"
#include "SDL_events.h"
#include "SDL_timer.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "../SDL_sysjoystick.h"
@ -41,6 +42,7 @@
#define GYRO_RES_PER_DEGREE 1024.0f
#define ACCEL_RES_PER_G 8192.0f
#define BLUETOOTH_DISCONNECT_TIMEOUT_MS 500
#define LOAD16(A, B) (Sint16)((Uint16)(A) | (((Uint16)(B)) << 8))
@ -152,6 +154,7 @@ typedef struct {
SDL_bool report_sensors;
SDL_bool hardware_calibration;
IMUCalibrationData calibration[6];
Uint32 last_packet;
int player_index;
Uint8 rumble_left;
Uint8 rumble_right;
@ -516,6 +519,7 @@ HIDAPI_DriverPS5_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
SDL_OutOfMemory();
return SDL_FALSE;
}
ctx->last_packet = SDL_GetTicks();
device->dev = hid_open_path(device->path, 0);
if (!device->dev) {
@ -847,6 +851,7 @@ HIDAPI_DriverPS5_UpdateDevice(SDL_HIDAPI_Device *device)
SDL_Joystick *joystick = NULL;
Uint8 data[USB_PACKET_LENGTH*2];
int size;
int packet_count = 0;
if (device->num_joysticks > 0) {
joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
@ -859,6 +864,9 @@ HIDAPI_DriverPS5_UpdateDevice(SDL_HIDAPI_Device *device)
#ifdef DEBUG_PS5_PROTOCOL
HIDAPI_DumpPacket("PS5 packet: size = %d", data, size);
#endif
++packet_count;
ctx->last_packet = SDL_GetTicks();
switch (data[0]) {
case k_EPS5ReportIdState:
if (size == 10) {
@ -884,6 +892,14 @@ HIDAPI_DriverPS5_UpdateDevice(SDL_HIDAPI_Device *device)
}
}
if (ctx->is_bluetooth && packet_count == 0) {
/* Check to see if it looks like the device disconnected */
if (SDL_TICKS_PASSED(SDL_GetTicks(), ctx->last_packet + BLUETOOTH_DISCONNECT_TIMEOUT_MS)) {
/* Send an empty output report to tickle the Bluetooth stack */
HIDAPI_DriverPS5_UpdateEffects(device, k_EDS5EffectNone);
}
}
if (size < 0) {
/* Read error, device is disconnected */
HIDAPI_JoystickDisconnected(device, joystick->instance_id);

View File

@ -822,6 +822,11 @@ static void
HIDAPI_DelDevice(SDL_HIDAPI_Device *device)
{
SDL_HIDAPI_Device *curr, *last;
#ifdef DEBUG_HIDAPI
SDL_Log("Removing HIDAPI device '%s' VID 0x%.4x, PID 0x%.4x, version %d, serial %s, interface %d, interface_class %d, interface_subclass %d, interface_protocol %d, usage page 0x%.4x, usage 0x%.4x, path = %s, driver = %s (%s)\n", device->name, device->vendor_id, device->product_id, device->version, device->serial ? device->serial : "NONE", device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol, device->usage_page, device->usage, device->path, device->driver ? device->driver->hint : "NONE", device->driver && device->driver->enabled ? "ENABLED" : "DISABLED");
#endif
for (curr = SDL_HIDAPI_devices, last = NULL; curr; last = curr, curr = curr->next) {
if (curr == device) {
if (last) {
@ -1002,7 +1007,9 @@ HIDAPI_UpdateDevices(void)
while (device) {
if (device->driver) {
if (SDL_TryLockMutex(device->dev_lock) == 0) {
device->updating = SDL_TRUE;
device->driver->UpdateDevice(device);
device->updating = SDL_FALSE;
SDL_UnlockMutex(device->dev_lock);
}
}
@ -1200,11 +1207,19 @@ HIDAPI_JoystickClose(SDL_Joystick * joystick)
int i;
/* Wait up to 30 ms for pending rumble to complete */
if (device->updating) {
/* Unlock the device so rumble can complete */
SDL_UnlockMutex(device->dev_lock);
}
for (i = 0; i < 3; ++i) {
while (SDL_AtomicGet(&device->rumble_pending) > 0) {
if (SDL_AtomicGet(&device->rumble_pending) > 0) {
SDL_Delay(10);
}
}
if (device->updating) {
/* Relock the device */
SDL_LockMutex(device->dev_lock);
}
device->driver->CloseJoystick(device, joystick);

View File

@ -76,6 +76,9 @@ typedef struct _SDL_HIDAPI_Device
/* Used during scanning for device changes */
SDL_bool seen;
/* Used to flag that the device is being updated */
SDL_bool updating;
struct _SDL_HIDAPI_Device *next;
} SDL_HIDAPI_Device;