mirror of https://github.com/encounter/SDL.git
Update for bug 4923 - Calling SDL_GameControllerRumble() often takes 8 ms
meyraud705 Dualshock4 on bluetooth need 78 bytes for the rumble data while SDL_HIDAPI_RumbleRequest can only hold 64 bytes. 'volatile' is not meant for thread synchronization. The list of rumble request could grow infinitely if user call SDL_JoystickRumble too much. The documentation says "Each call to this function cancels any previous rumble effect", so overwriting pending request seem like a good idea.
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@ -34,7 +34,7 @@
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typedef struct SDL_HIDAPI_RumbleRequest
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{
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SDL_HIDAPI_Device *device;
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Uint8 data[USB_PACKET_LENGTH];
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Uint8 data[2*USB_PACKET_LENGTH]; /* need enough space for the biggest report: dualshock4 is 78 bytes */
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int size;
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struct SDL_HIDAPI_RumbleRequest *prev;
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@ -42,7 +42,8 @@ typedef struct SDL_HIDAPI_RumbleRequest
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typedef struct SDL_HIDAPI_RumbleContext
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{
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volatile SDL_bool running;
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SDL_atomic_t initialized;
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SDL_atomic_t running;
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SDL_Thread *thread;
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SDL_mutex *lock;
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SDL_sem *request_sem;
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@ -58,7 +59,7 @@ static int SDL_HIDAPI_RumbleThread(void *data)
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SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
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while (ctx->running) {
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while (SDL_AtomicGet(&ctx->running)) {
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SDL_HIDAPI_RumbleRequest *request = NULL;
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SDL_SemWait(ctx->request_sem);
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@ -87,7 +88,7 @@ static int SDL_HIDAPI_RumbleThread(void *data)
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static void
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SDL_HIDAPI_StopRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
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{
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ctx->running = SDL_FALSE;
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SDL_AtomicSet(&ctx->running, SDL_FALSE);
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if (ctx->thread) {
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int result;
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@ -110,6 +111,8 @@ SDL_HIDAPI_StopRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
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SDL_DestroyMutex(ctx->lock);
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ctx->lock = NULL;
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}
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SDL_AtomicSet(&ctx->initialized, SDL_FALSE);
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}
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static int
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@ -127,7 +130,7 @@ SDL_HIDAPI_StartRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
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return -1;
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}
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ctx->running = SDL_TRUE;
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SDL_AtomicSet(&ctx->running, SDL_TRUE);
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ctx->thread = SDL_CreateThreadInternal(SDL_HIDAPI_RumbleThread, "HIDAPI Rumble", 0, ctx);
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if (!ctx->thread) {
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SDL_HIDAPI_StopRumbleThread(ctx);
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@ -136,23 +139,48 @@ SDL_HIDAPI_StartRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
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return 0;
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}
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int SDL_HIDAPI_SendRumble(SDL_HIDAPI_Device *device, const Uint8 *data, int size)
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int SDL_HIDAPI_LockRumble(void)
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{
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SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
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SDL_HIDAPI_RumbleRequest *request;
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if (size > sizeof(request->data)) {
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return SDL_SetError("Couldn't send rumble, size %d is greater than %d", size, (int)sizeof(request->data));
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}
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if (!ctx->running) {
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if (SDL_AtomicCAS(&ctx->initialized, SDL_FALSE, SDL_TRUE)) {
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if (SDL_HIDAPI_StartRumbleThread(ctx) < 0) {
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return -1;
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}
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}
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return SDL_LockMutex(ctx->lock);
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}
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SDL_bool SDL_HIDAPI_GetPendingRumbleLocked(SDL_HIDAPI_Device *device, Uint8 **data, int **size, int *maximum_size)
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{
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SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
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SDL_HIDAPI_RumbleRequest *request;
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for (request = ctx->requests_tail; request; request = request->prev) {
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if (request->device == device) {
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*data = request->data;
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*size = &request->size;
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*maximum_size = sizeof(request->data);
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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int SDL_HIDAPI_SendRumbleAndUnlock(SDL_HIDAPI_Device *device, const Uint8 *data, int size)
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{
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SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
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SDL_HIDAPI_RumbleRequest *request;
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if (size > sizeof(request->data)) {
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SDL_HIDAPI_UnlockRumble();
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return SDL_SetError("Couldn't send rumble, size %d is greater than %d", size, (int)sizeof(request->data));
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}
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request = (SDL_HIDAPI_RumbleRequest *)SDL_calloc(1, sizeof(*request));
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if (!request) {
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SDL_HIDAPI_UnlockRumble();
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return SDL_OutOfMemory();
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}
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request->device = device;
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@ -161,25 +189,59 @@ int SDL_HIDAPI_SendRumble(SDL_HIDAPI_Device *device, const Uint8 *data, int size
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SDL_AtomicIncRef(&device->rumble_pending);
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SDL_LockMutex(ctx->lock);
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if (ctx->requests_head) {
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ctx->requests_head->prev = request;
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} else {
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ctx->requests_tail = request;
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}
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ctx->requests_head = request;
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SDL_UnlockMutex(ctx->lock);
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/* Make sure we unlock before posting the semaphore so the rumble thread can run immediately */
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SDL_HIDAPI_UnlockRumble();
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SDL_SemPost(ctx->request_sem);
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return size;
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}
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void SDL_HIDAPI_UnlockRumble(void)
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{
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SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
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SDL_UnlockMutex(ctx->lock);
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}
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int SDL_HIDAPI_SendRumble(SDL_HIDAPI_Device *device, const Uint8 *data, int size)
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{
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Uint8 *pending_data;
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int *pending_size;
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int maximum_size;
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if (SDL_HIDAPI_LockRumble() < 0) {
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return -1;
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}
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/* check if there is a pending request for the device and update it */
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if (SDL_HIDAPI_GetPendingRumbleLocked(device, &pending_data, &pending_size, &maximum_size)) {
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if (size > maximum_size) {
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SDL_HIDAPI_UnlockRumble();
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return SDL_SetError("Couldn't send rumble, size %d is greater than %d", size, maximum_size);
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}
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SDL_memcpy(pending_data, data, size);
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*pending_size = size;
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SDL_HIDAPI_UnlockRumble();
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return size;
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}
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return SDL_HIDAPI_SendRumbleAndUnlock(device, data, size);
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}
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void SDL_HIDAPI_QuitRumble(void)
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{
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SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
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if (ctx->running) {
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if (SDL_AtomicGet(&ctx->running)) {
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SDL_HIDAPI_StopRumbleThread(ctx);
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}
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}
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@ -23,6 +23,14 @@
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#ifdef SDL_JOYSTICK_HIDAPI
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/* Handle rumble on a separate thread so it doesn't block the application */
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/* Advanced API */
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int SDL_HIDAPI_LockRumble(void);
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SDL_bool SDL_HIDAPI_GetPendingRumbleLocked(SDL_HIDAPI_Device *device, Uint8 **data, int **size, int *maximum_size);
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int SDL_HIDAPI_SendRumbleAndUnlock(SDL_HIDAPI_Device *device, const Uint8 *data, int size);
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void SDL_HIDAPI_UnlockRumble(void);
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/* Simple API, will replace any pending rumble with the new data */
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int SDL_HIDAPI_SendRumble(SDL_HIDAPI_Device *device, const Uint8 *data, int size);
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void SDL_HIDAPI_QuitRumble(void);
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@ -118,6 +118,7 @@ typedef struct {
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Uint8 sequence;
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Uint8 last_state[USB_PACKET_LENGTH];
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SDL_bool rumble_synchronized;
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SDL_bool rumble_synchronization_complete;
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SDL_bool has_paddles;
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} SDL_DriverXboxOne_Context;
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@ -194,7 +195,10 @@ SynchronizeRumbleSequence(SDL_HIDAPI_Device *device, SDL_DriverXboxOne_Context *
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SDL_memcpy(init_packet, xboxone_rumble_reset, sizeof(xboxone_rumble_reset));
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for (i = 0; i < 255; ++i) {
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init_packet[2] = ((ctx->sequence + i) % 255);
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if (SDL_HIDAPI_SendRumble(device, init_packet, sizeof(xboxone_rumble_reset)) != sizeof(xboxone_rumble_reset)) {
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if (SDL_HIDAPI_LockRumble() < 0) {
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return SDL_FALSE;
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}
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if (SDL_HIDAPI_SendRumbleAndUnlock(device, init_packet, sizeof(xboxone_rumble_reset)) != sizeof(xboxone_rumble_reset)) {
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SDL_SetError("Couldn't write Xbox One initialization packet");
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return SDL_FALSE;
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}
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@ -371,16 +375,39 @@ HIDAPI_DriverXboxOne_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joy
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{
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SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)device->context;
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Uint8 rumble_packet[] = { 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF };
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Uint8 *pending_rumble;
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int *pending_size;
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int maximum_size;
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SynchronizeRumbleSequence(device, ctx);
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/* Magnitude is 1..100 so scale the 16-bit input here */
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rumble_packet[2] = ctx->sequence++;
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rumble_packet[8] = low_frequency_rumble / 655;
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rumble_packet[9] = high_frequency_rumble / 655;
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if (SDL_HIDAPI_LockRumble() < 0) {
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return -1;
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}
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if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
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return SDL_SetError("Couldn't send rumble packet");
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if (!ctx->rumble_synchronization_complete) {
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if (!SDL_HIDAPI_GetPendingRumbleLocked(device, &pending_rumble, &pending_size, &maximum_size)) {
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/* Rumble synchronization has drained */
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ctx->rumble_synchronization_complete = SDL_TRUE;
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}
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}
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/* Try to overwrite any pending rumble with the new value */
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if (ctx->rumble_synchronization_complete &&
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SDL_HIDAPI_GetPendingRumbleLocked(device, &pending_rumble, &pending_size, &maximum_size)) {
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/* Magnitude is 1..100 so scale the 16-bit input here */
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pending_rumble[8] = low_frequency_rumble / 655;
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pending_rumble[9] = high_frequency_rumble / 655;
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SDL_HIDAPI_UnlockRumble();
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} else {
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/* Magnitude is 1..100 so scale the 16-bit input here */
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rumble_packet[2] = ctx->sequence++;
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rumble_packet[8] = low_frequency_rumble / 655;
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rumble_packet[9] = high_frequency_rumble / 655;
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if (SDL_HIDAPI_SendRumbleAndUnlock(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
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return SDL_SetError("Couldn't send rumble packet");
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}
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}
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return 0;
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}
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