mirror of https://github.com/encounter/SDL.git
WinRT globals cleanup: Removed WINRT_GlobalSDLVideoDevice
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@ -173,6 +173,8 @@ static void WINRT_SetDisplayOrientationsPreference(void *userdata, const char *n
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static void
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WINRT_ProcessWindowSizeChange()
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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// Make the new window size be the one true fullscreen mode.
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// This change was initially done, in part, to allow the Direct3D 11.1
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// renderer to receive window-resize events as a device rotates.
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@ -192,31 +194,31 @@ WINRT_ProcessWindowSizeChange()
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// Make note of the old display mode, and it's old driverdata.
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SDL_DisplayMode oldDisplayMode;
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SDL_zero(oldDisplayMode);
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if (WINRT_GlobalSDLVideoDevice) {
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oldDisplayMode = WINRT_GlobalSDLVideoDevice->displays[0].desktop_mode;
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if (_this) {
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oldDisplayMode = _this->displays[0].desktop_mode;
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}
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// Setup the new display mode in the appropriate spots.
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if (WINRT_GlobalSDLVideoDevice) {
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if (_this) {
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// Make a full copy of the display mode for display_modes[0],
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// one with with a separately malloced 'driverdata' field.
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// SDL_VideoQuit(), if called, will attempt to free the driverdata
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// fields in 'desktop_mode' and each entry in the 'display_modes'
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// array.
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if (WINRT_GlobalSDLVideoDevice->displays[0].display_modes[0].driverdata) {
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if (_this->displays[0].display_modes[0].driverdata) {
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// Free the previous mode's memory
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SDL_free(WINRT_GlobalSDLVideoDevice->displays[0].display_modes[0].driverdata);
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WINRT_GlobalSDLVideoDevice->displays[0].display_modes[0].driverdata = NULL;
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SDL_free(_this->displays[0].display_modes[0].driverdata);
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_this->displays[0].display_modes[0].driverdata = NULL;
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}
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if (WINRT_DuplicateDisplayMode(&(WINRT_GlobalSDLVideoDevice->displays[0].display_modes[0]), &newDisplayMode) != 0) {
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if (WINRT_DuplicateDisplayMode(&(_this->displays[0].display_modes[0]), &newDisplayMode) != 0) {
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// Uh oh, something went wrong. A malloc call probably failed.
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SDL_free(newDisplayMode.driverdata);
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return;
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}
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// Install 'newDisplayMode' into 'current_mode' and 'desktop_mode'.
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WINRT_GlobalSDLVideoDevice->displays[0].current_mode = newDisplayMode;
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WINRT_GlobalSDLVideoDevice->displays[0].desktop_mode = newDisplayMode;
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_this->displays[0].current_mode = newDisplayMode;
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_this->displays[0].desktop_mode = newDisplayMode;
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}
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if (WINRT_GlobalSDLWindow) {
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@ -70,7 +70,6 @@ static SDL_bool WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo
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/* SDL-internal globals: */
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SDL_Window * WINRT_GlobalSDLWindow = NULL;
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SDL_VideoDevice * WINRT_GlobalSDLVideoDevice = NULL;
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/* WinRT driver bootstrap functions */
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@ -84,10 +83,6 @@ WINRT_Available(void)
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static void
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WINRT_DeleteDevice(SDL_VideoDevice * device)
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{
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if (device == WINRT_GlobalSDLVideoDevice) {
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WINRT_GlobalSDLVideoDevice = NULL;
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}
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if (device->driverdata) {
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SDL_VideoData * video_data = (SDL_VideoData *)device->driverdata;
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if (video_data->winrtEglWindow) {
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@ -143,7 +138,6 @@ WINRT_CreateDevice(int devindex)
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device->GL_DeleteContext = WINRT_GLES_DeleteContext;
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#endif
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device->free = WINRT_DeleteDevice;
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WINRT_GlobalSDLVideoDevice = device;
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return device;
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}
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@ -48,9 +48,6 @@ typedef struct SDL_VideoData {
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*/
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extern SDL_Window * WINRT_GlobalSDLWindow;
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/* The global, WinRT, video device. */
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extern SDL_VideoDevice * WINRT_GlobalSDLVideoDevice;
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/* Creates a display mode for Plain Direct3D (non-XAML) apps, using the lone, native window's settings.
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Pass in an allocated SDL_DisplayMode field to store the data in.
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