Fixed mouse warping while in relative mode

We should get a mouse event with an absolute position and no relative motion and shouldn't change the OS cursor position at all
This commit is contained in:
Sam Lantinga 2021-10-14 14:26:21 -07:00
parent 072e3fdfc4
commit 82793ac279
1 changed files with 8 additions and 2 deletions

View File

@ -384,6 +384,8 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
if (!mouse->has_position) {
xrel = 0;
yrel = 0;
mouse->x = x;
mouse->y = y;
mouse->has_position = SDL_TRUE;
} else if (!xrel && !yrel) { /* Drop events that don't change state */
#ifdef DEBUG_MOUSE
@ -765,10 +767,14 @@ SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
return;
}
if (mouse->WarpMouse) {
/* Ignore the previous position when we warp */
mouse->has_position = SDL_FALSE;
if (mouse->WarpMouse &&
(!mouse->relative_mode || mouse->relative_mode_warp)) {
mouse->WarpMouse(window, x, y);
} else {
SDL_SendMouseMotion(window, mouse->mouseID, 0, x, y);
SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
}
}