Fixed ABI, don't change the return type of SDL_GL_SwapWindow()

This commit is contained in:
Sam Lantinga 2016-12-11 12:01:44 -08:00
parent 6211668e9f
commit 8414c3d4ae
3 changed files with 9 additions and 7 deletions

View File

@ -1195,7 +1195,7 @@ extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
* \brief Swap the OpenGL buffers for a window, if double-buffering is * \brief Swap the OpenGL buffers for a window, if double-buffering is
* supported. * supported.
*/ */
extern DECLSPEC int SDLCALL SDL_GL_SwapWindow(SDL_Window * window); extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
/** /**
* \brief Delete an OpenGL context. * \brief Delete an OpenGL context.

View File

@ -595,7 +595,7 @@ SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return)
SDL_DYNAPI_PROC(void,SDL_GL_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),) SDL_DYNAPI_PROC(void,SDL_GL_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
SDL_DYNAPI_PROC(int,SDL_GL_SetSwapInterval,(int a),(a),return) SDL_DYNAPI_PROC(int,SDL_GL_SetSwapInterval,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GL_GetSwapInterval,(void),(),return) SDL_DYNAPI_PROC(int,SDL_GL_GetSwapInterval,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GL_SwapWindow,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(void,SDL_GL_SwapWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_GL_DeleteContext,(SDL_GLContext a),(a),) SDL_DYNAPI_PROC(void,SDL_GL_DeleteContext,(SDL_GLContext a),(a),)
SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GameControllerAddMappingsFromRW,(SDL_RWops *a, int b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_GameControllerAddMappingsFromRW,(SDL_RWops *a, int b),(a,b),return)

View File

@ -3390,20 +3390,22 @@ SDL_GL_GetSwapInterval(void)
} }
} }
int void
SDL_GL_SwapWindow(SDL_Window * window) SDL_GL_SwapWindow(SDL_Window * window)
{ {
CHECK_WINDOW_MAGIC(window,-1); CHECK_WINDOW_MAGIC(window,);
if (!(window->flags & SDL_WINDOW_OPENGL)) { if (!(window->flags & SDL_WINDOW_OPENGL)) {
return SDL_SetError("The specified window isn't an OpenGL window"); SDL_SetError("The specified window isn't an OpenGL window");
return;
} }
if (SDL_GL_GetCurrentWindow() != window) { if (SDL_GL_GetCurrentWindow() != window) {
return SDL_SetError("The specified window has not been made current"); SDL_SetError("The specified window has not been made current");
return;
} }
return _this->GL_SwapWindow(_this, window); _this->GL_SwapWindow(_this, window);
} }
void void