mirror of https://github.com/encounter/SDL.git
Fixed detecting Bluetooth disconnection on Nintendo Switch controllers
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parent
3a9295e14f
commit
8aa6922fec
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@ -2034,16 +2034,15 @@ HIDAPI_DriverSwitch_UpdateDevice(SDL_HIDAPI_Device *device)
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switch (ctx->m_rgucReadBuffer[0]) {
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case k_eSwitchInputReportIDs_SimpleControllerState:
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HandleSimpleControllerState(joystick, ctx, (SwitchSimpleStatePacket_t *)&ctx->m_rgucReadBuffer[1]);
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ctx->m_unLastInput = now;
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break;
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case k_eSwitchInputReportIDs_FullControllerState:
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HandleFullControllerState(joystick, ctx, (SwitchStatePacket_t *)&ctx->m_rgucReadBuffer[1]);
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ctx->m_unLastInput = now;
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break;
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default:
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break;
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}
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}
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ctx->m_unLastInput = now;
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}
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if (!ctx->m_bInputOnly && !ctx->m_bUsingBluetooth &&
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@ -2053,6 +2052,12 @@ HIDAPI_DriverSwitch_UpdateDevice(SDL_HIDAPI_Device *device)
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/* Steam may have put the controller back into non-reporting mode */
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WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_ForceUSB, NULL, 0, SDL_FALSE);
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}
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} else if (ctx->m_bUsingBluetooth) {
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const Uint32 INPUT_WAIT_TIMEOUT_MS = 1000;
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if (SDL_TICKS_PASSED(now, ctx->m_unLastInput + INPUT_WAIT_TIMEOUT_MS)) {
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/* Bluetooth may have disconnected, try reopening the controller */
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size = -1;
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}
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}
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if (ctx->m_bRumblePending || ctx->m_bRumbleZeroPending) {
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