Sync wiki -> header

This commit is contained in:
SDL Wiki Bot 2021-09-28 17:03:06 +00:00
parent f79ac6a8de
commit 8b23029d23
6 changed files with 14 additions and 14 deletions

View File

@ -521,7 +521,7 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
* For example, if you ask for float32 audio format, but the sound card only
* supports int16, SDL will set the hardware to int16. If you had set
* SDL_AUDIO_ALLOW_FORMAT_CHANGE, SDL will change the format in the `obtained`
* structure. If that flag was *not* set, SDL will prepare to convert your
* structure. If that flag was *not'' set, SDL will prepare to convert your
* callback's float32 audio to int16 before feeding it to the hardware and
* will keep the originally requested format in the `obtained` structure.
*
@ -994,10 +994,9 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
* You should not call SDL_LockAudio() on the device before queueing; SDL
* handles locking internally for this function.
*
* Note that SDL2
* [https://discourse.libsdl.org/t/sdl2-support-for-planar-audio/31263/3 does
* not support planar audio]. You will need to resample from planar audio
* formats into a non-planar one (see SDL_AudioFormat) before queuing audio.
* Note that SDL2 does not support planar audio. You will need to resample
* from planar audio formats into a non-planar one (see SDL_AudioFormat)
* before queuing audio.
*
* \param dev the device ID to which we will queue audio
* \param data the data to queue to the device for later playback

View File

@ -53,12 +53,13 @@ extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
/**
* Get UTF-8 text from the clipboard, which must be freed with SDL_free().
*
* This functions returns NULL if there was not enough memory left for a copy
* of the clipboard's content.
* This functions returns empty string if there was not enough memory left for
* a copy of the clipboard's content.
*
* \returns the clipboard text on success or NULL on failure; call
* \returns the clipboard text on success or an empty string on failure; call
* SDL_GetError() for more information. Caller must call SDL_free()
* on the returned pointer when done with it.
* on the returned pointer when done with it (even if there was an
* error).
*
* \sa SDL_HasClipboardText
* \sa SDL_SetClipboardText

View File

@ -72,11 +72,11 @@ extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fm
*
* The message is only applicable when an SDL function has signaled an error.
* You must check the return values of SDL function calls to determine when to
* appropriately call SDL_GetError(). You should _not_ use the results of
* appropriately call SDL_GetError(). You should *not* use the results of
* SDL_GetError() to decide if an error has occurred! Sometimes SDL will set
* an error string even when reporting success.
*
* SDL will _not_ clear the error string for successful API calls. You _must_
* SDL will *not* clear the error string for successful API calls. You *must*
* check return values for failure cases before you can assume the error
* string applies.
*

View File

@ -55,7 +55,7 @@ extern "C" {
*
* - `resource`: bundle resource directory (the default). For example:
* `/Applications/SDLApp/MyApp.app/Contents/Resources`
* - `bundle`: the Bundle directory. Fpr example:
* - `bundle`: the Bundle directory. For example:
* `/Applications/SDLApp/MyApp.app/`
* - `parent`: the containing directory of the bundle. For example:
* `/Applications/SDLApp/`

View File

@ -640,7 +640,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
* call SDL_GetError() for more information.
*
* \sa SDL_AllocFormat
* \sa SDL_ConvertSurfaceFormat
* \sa SDL_ConvertSurface
* \sa SDL_CreateRGBSurface
*/
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat