mirror of https://github.com/encounter/SDL.git
Use the asynchronous HIDAPI rumble code for Nintendo Switch Pro controllers
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81256207bd
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8ba77b35a5
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@ -31,9 +31,10 @@
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#include "SDL_timer.h"
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#include "SDL_joystick.h"
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#include "SDL_gamecontroller.h"
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#include "../../SDL_hints_c.h"
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#include "../SDL_sysjoystick.h"
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#include "SDL_hidapijoystick_c.h"
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#include "../../SDL_hints_c.h"
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#include "SDL_hidapi_rumble.h"
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#ifdef SDL_JOYSTICK_HIDAPI_SWITCH
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@ -192,7 +193,7 @@ typedef struct
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#pragma pack()
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typedef struct {
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hid_device *dev;
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SDL_HIDAPI_Device *device;
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SDL_bool m_bInputOnly;
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SDL_bool m_bHasHomeLED;
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SDL_bool m_bUsingBluetooth;
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@ -200,6 +201,8 @@ typedef struct {
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Uint8 m_nCommandNumber;
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SwitchCommonOutputPacket_t m_RumblePacket;
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Uint8 m_rgucReadBuffer[k_unSwitchMaxOutputPacketLength];
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SDL_bool m_bRumbleActive;
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Uint32 m_unRumbleRefresh;
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SwitchInputOnlyControllerStatePacket_t m_lastInputOnlyState;
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SwitchSimpleStatePacket_t m_lastSimpleState;
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@ -254,12 +257,21 @@ HIDAPI_DriverSwitch_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
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static int ReadInput(SDL_DriverSwitch_Context *ctx)
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{
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return hid_read_timeout(ctx->dev, ctx->m_rgucReadBuffer, sizeof(ctx->m_rgucReadBuffer), 0);
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/* Make sure we don't try to read at the same time a write is happening */
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if (SDL_AtomicGet(&ctx->device->rumble_pending) > 0) {
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return 0;
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}
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return hid_read_timeout(ctx->device->dev, ctx->m_rgucReadBuffer, sizeof(ctx->m_rgucReadBuffer), 0);
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}
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static int WriteOutput(SDL_DriverSwitch_Context *ctx, Uint8 *data, int size)
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static int WriteOutput(SDL_DriverSwitch_Context *ctx, const Uint8 *data, int size)
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{
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return hid_write(ctx->dev, data, size);
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/* Use the rumble thread for general asynchronous writes */
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if (SDL_HIDAPI_LockRumble() < 0) {
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return -1;
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}
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return SDL_HIDAPI_SendRumbleAndUnlock(ctx->device, data, size);
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}
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static SwitchSubcommandInputPacket_t *ReadSubcommandReply(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs expectedID)
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@ -430,6 +442,16 @@ static SDL_bool WriteRumble(SDL_DriverSwitch_Context *ctx)
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ctx->m_RumblePacket.ucPacketNumber = ctx->m_nCommandNumber;
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ctx->m_nCommandNumber = (ctx->m_nCommandNumber + 1) & 0xF;
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/* Refresh the rumble state periodically */
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if (ctx->m_bRumbleActive) {
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ctx->m_unRumbleRefresh = SDL_GetTicks() + 1000;
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if (!ctx->m_unRumbleRefresh) {
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ctx->m_unRumbleRefresh = 1;
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}
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} else {
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ctx->m_unRumbleRefresh = 0;
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}
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return WritePacket(ctx, (Uint8 *)&ctx->m_RumblePacket, sizeof(ctx->m_RumblePacket));
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}
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@ -650,9 +672,10 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
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SDL_OutOfMemory();
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goto error;
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}
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ctx->device = device;
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device->context = ctx;
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device->dev = ctx->dev = hid_open_path(device->path, 0);
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device->dev = hid_open_path(device->path, 0);
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if (!device->dev) {
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SDL_SetError("Couldn't open %s", device->path);
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goto error;
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@ -765,6 +788,8 @@ HIDAPI_DriverSwitch_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joys
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SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[1]);
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}
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ctx->m_bRumbleActive = (low_frequency_rumble || high_frequency_rumble) ? SDL_TRUE : SDL_FALSE;
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if (!WriteRumble(ctx)) {
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SDL_SetError("Couldn't send rumble packet");
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return -1;
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@ -1065,6 +1090,11 @@ HIDAPI_DriverSwitch_UpdateDevice(SDL_HIDAPI_Device *device)
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}
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}
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if (ctx->m_bRumbleActive &&
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SDL_TICKS_PASSED(SDL_GetTicks(), ctx->m_unRumbleRefresh)) {
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WriteRumble(ctx);
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}
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if (size < 0) {
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/* Read error, device is disconnected */
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HIDAPI_JoystickDisconnected(device, joystick->instance_id);
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