mirror of https://github.com/encounter/SDL.git
Removed checks not needed for the Wii U Pro Controller
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4018f35ef2
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@ -38,7 +38,6 @@
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/* Define this if you want to log all packets from the controller */
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/*#define DEBUG_WII_PROTOCOL*/
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//#define DEBUG_WII_PROTOCOL
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#define INPUT_WAIT_TIMEOUT_MS (3 * 1000)
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#define MOTION_PLUS_UPDATE_TIME_MS (8 * 1000)
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@ -1530,27 +1529,31 @@ HIDAPI_DriverWii_UpdateDevice(SDL_HIDAPI_Device *device)
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size = -1;
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}
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/* Check to see if the Motion Plus extension status has changed */
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if (ctx->m_unNextMotionPlusCheck &&
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SDL_TICKS_PASSED(now, ctx->m_unNextMotionPlusCheck)) {
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CheckMotionPlusConnection(ctx);
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if (NeedsPeriodicMotionPlusCheck(ctx, SDL_FALSE)) {
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SchedulePeriodicMotionPlusCheck(ctx);
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} else {
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ctx->m_unNextMotionPlusCheck = 0;
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/* These checks aren't needed on the Wii U Pro Controller */
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if (ctx->m_eExtensionControllerType != k_eWiiExtensionControllerType_WiiUPro) {
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/* Check to see if the Motion Plus extension status has changed */
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if (ctx->m_unNextMotionPlusCheck &&
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SDL_TICKS_PASSED(now, ctx->m_unNextMotionPlusCheck)) {
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CheckMotionPlusConnection(ctx);
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if (NeedsPeriodicMotionPlusCheck(ctx, SDL_FALSE)) {
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SchedulePeriodicMotionPlusCheck(ctx);
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} else {
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ctx->m_unNextMotionPlusCheck = 0;
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}
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}
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}
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/* Request a status update periodically to make sure our battery value is up to date */
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if (!ctx->m_unLastStatus ||
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SDL_TICKS_PASSED(now, ctx->m_unLastStatus + STATUS_UPDATE_TIME_MS)) {
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Uint8 data[2];
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/* Request a status update periodically to make sure our battery value is up to date */
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if (!ctx->m_unLastStatus ||
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SDL_TICKS_PASSED(now, ctx->m_unLastStatus + STATUS_UPDATE_TIME_MS)) {
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Uint8 data[2];
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data[0] = k_eWiiOutputReportIDs_StatusRequest;
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data[1] = ctx->m_bRumbleActive;
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WriteOutput(ctx, data, sizeof(data), SDL_FALSE);
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data[0] = k_eWiiOutputReportIDs_StatusRequest;
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data[1] = ctx->m_bRumbleActive;
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WriteOutput(ctx, data, sizeof(data), SDL_FALSE);
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ctx->m_unLastStatus = now;
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ctx->m_unLastStatus = now;
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}
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}
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if (size < 0 || ctx->m_bDisconnected) {
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