mirror of https://github.com/encounter/SDL.git
Fixed bug 4054 - Raspberry Pi refresh rate detection
Viacheslav Slavinsky
SDL_rpivideo driver has 60 frames per second hardcoded in it, this is a problem for games that need to keep pace using VSYNC. I believe that I have found a solution to this. It is based on code in tvservice.c in rpi userland:
a1b89e91f3/host_applications/linux/apps/tvservice/tvservice.c (L433)
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@ -63,6 +63,23 @@ RPI_Destroy(SDL_VideoDevice * device)
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SDL_free(device);
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}
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static int
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RPI_GetRefreshRate()
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{
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TV_DISPLAY_STATE_T tvstate;
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if (vc_tv_get_display_state( &tvstate ) == 0) {
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//The width/height parameters are in the same position in the union
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//for HDMI and SDTV
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HDMI_PROPERTY_PARAM_T property;
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property.property = HDMI_PROPERTY_PIXEL_CLOCK_TYPE;
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vc_tv_hdmi_get_property(&property);
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return property.param1 == HDMI_PIXEL_CLOCK_TYPE_NTSC ?
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tvstate.display.hdmi.frame_rate * (1000.0f/1001.0f) :
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tvstate.display.hdmi.frame_rate;
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}
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return 60; /* Failed to get display state, default to 60 */
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}
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static SDL_VideoDevice *
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RPI_Create()
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{
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@ -159,8 +176,7 @@ RPI_VideoInit(_THIS)
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current_mode.w = w;
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current_mode.h = h;
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/* FIXME: Is there a way to tell the actual refresh rate? */
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current_mode.refresh_rate = 60;
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current_mode.refresh_rate = RPI_GetRefreshRate();
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/* 32 bpp for default */
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current_mode.format = SDL_PIXELFORMAT_ABGR8888;
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