mirror of https://github.com/encounter/SDL.git
Clean up touch a little more
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@ -36,7 +36,6 @@ SceTouchData touch_old[SCE_TOUCH_PORT_MAX_NUM];
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SceTouchData touch[SCE_TOUCH_PORT_MAX_NUM];
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SDL_FRect area_info[SCE_TOUCH_PORT_MAX_NUM];
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SDL_FRect display_info[SCE_TOUCH_PORT_MAX_NUM];
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struct{
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float min;
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@ -60,11 +59,6 @@ VITA_InitTouch(void)
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area_info[port].w = (float)(panelinfo.maxAaX - panelinfo.minAaX);
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area_info[port].h = (float)(panelinfo.maxAaY - panelinfo.minAaY);
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display_info[port].x = (float)panelinfo.minDispX;
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display_info[port].y = (float)panelinfo.minDispY;
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display_info[port].w = (float)(panelinfo.maxDispX - panelinfo.minDispX);
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display_info[port].h = (float)(panelinfo.maxDispY - panelinfo.minDispY);
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force_info[port].min = (float)panelinfo.minForce;
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force_info[port].range = (float)(panelinfo.maxForce - panelinfo.minForce);
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}
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@ -158,18 +152,8 @@ VITA_PollTouch(void)
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}
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void VITA_ConvertTouchXYToSDLXY(float *sdl_x, float *sdl_y, int vita_x, int vita_y, int port) {
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float x = 0.f;
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float y = 0.f;
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SDL_FRect rect;
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if (port == SCE_TOUCH_PORT_FRONT) {
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rect = display_info[port];
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} else {
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rect = area_info[port];
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}
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x = (vita_x - rect.x) / rect.w;
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y = (vita_y - rect.y) / rect.h;
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float x = (vita_x - area_info[port].x) / area_info[port].w;
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float y = (vita_y - area_info[port].y) / area_info[port].h;
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x = SDL_max(x, 0.0);
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x = SDL_min(x, 1.0);
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