mirror of https://github.com/encounter/SDL.git
Cleanup touch. Fix back touchscreen
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d9b2bde2f6
commit
f61b9e7653
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@ -35,13 +35,13 @@
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SceTouchData touch_old[SCE_TOUCH_PORT_MAX_NUM];
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SceTouchData touch[SCE_TOUCH_PORT_MAX_NUM];
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SceTouchPanelInfo panelinfo[SCE_TOUCH_PORT_MAX_NUM];
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SDL_FRect area_info[SCE_TOUCH_PORT_MAX_NUM];
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SDL_FRect display_info[SCE_TOUCH_PORT_MAX_NUM];
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float aAWidth[SCE_TOUCH_PORT_MAX_NUM];
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float aAHeight[SCE_TOUCH_PORT_MAX_NUM];
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float dispWidth[SCE_TOUCH_PORT_MAX_NUM];
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float dispHeight[SCE_TOUCH_PORT_MAX_NUM];
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float forcerange[SCE_TOUCH_PORT_MAX_NUM];
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struct{
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float min;
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float range;
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} force_info[SCE_TOUCH_PORT_MAX_NUM];
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void
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VITA_InitTouch(void)
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@ -51,14 +51,22 @@ VITA_InitTouch(void)
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sceTouchEnableTouchForce(SCE_TOUCH_PORT_FRONT);
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sceTouchEnableTouchForce(SCE_TOUCH_PORT_BACK);
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SceTouchPanelInfo panelinfo[SCE_TOUCH_PORT_MAX_NUM];
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for(int port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
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sceTouchGetPanelInfo(port, &panelinfo[port]);
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aAWidth[port] = (float)(panelinfo[port].maxAaX - panelinfo[port].minAaX);
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aAHeight[port] = (float)(panelinfo[port].maxAaY - panelinfo[port].minAaY);
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dispWidth[port] = (float)(panelinfo[port].maxDispX - panelinfo[port].minDispX);
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dispHeight[port] = (float)(panelinfo[port].maxDispY - panelinfo[port].minDispY);
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forcerange[port] = (float)(panelinfo[port].maxForce - panelinfo[port].minForce);
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SceTouchPanelInfo panelinfo;
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sceTouchGetPanelInfo(port, &panelinfo);
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area_info[port].x = (float)panelinfo.minAaX;
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area_info[port].y = (float)panelinfo.minAaY;
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area_info[port].w = (float)(panelinfo.maxAaX - panelinfo.minAaX);
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area_info[port].h = (float)(panelinfo.maxAaY - panelinfo.minAaY);
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display_info[port].x = (float)panelinfo.minDispX;
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display_info[port].y = (float)panelinfo.minDispY;
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display_info[port].w = (float)(panelinfo.maxDispX - panelinfo.minDispX);
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display_info[port].h = (float)(panelinfo.maxDispY - panelinfo.minDispY);
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force_info[port].min = (float)panelinfo.minForce;
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force_info[port].range = (float)(panelinfo.maxForce - panelinfo.minForce);
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}
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// Support passing both front and back touch devices in events
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@ -96,7 +104,7 @@ VITA_PollTouch(void)
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float x = 0;
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float y = 0;
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VITA_ConvertTouchXYToSDLXY(&x, &y, touch[port].report[i].x, touch[port].report[i].y, port);
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float force = (touch[port].report[i].force - panelinfo[port].minForce) / forcerange[port];
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float force = (touch[port].report[i].force - force_info[port].min) / force_info[port].range;
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finger_id = (SDL_FingerID) touch[port].report[i].id;
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// Send an initial touch
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@ -133,7 +141,7 @@ VITA_PollTouch(void)
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float x = 0;
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float y = 0;
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VITA_ConvertTouchXYToSDLXY(&x, &y, touch_old[port].report[i].x, touch_old[port].report[i].y, port);
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float force = (touch_old[port].report[i].force - panelinfo[port].minForce) / forcerange[port];
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float force = (touch_old[port].report[i].force - force_info[port].min) / force_info[port].range;
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finger_id = (SDL_FingerID) touch_old[port].report[i].id;
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// Finger released from screen
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SDL_SendTouch((SDL_TouchID)port,
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@ -150,25 +158,25 @@ VITA_PollTouch(void)
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}
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void VITA_ConvertTouchXYToSDLXY(float *sdl_x, float *sdl_y, int vita_x, int vita_y, int port) {
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float x = 0;
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float y = 0;
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float x = 0.f;
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float y = 0.f;
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SDL_FRect rect;
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if (port == SCE_TOUCH_PORT_FRONT) {
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x = (vita_x - panelinfo[port].minDispX) / dispWidth[port];
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y = (vita_y - panelinfo[port].minDispY) / dispHeight[port];
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rect = display_info[port];
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} else {
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x = (vita_x - panelinfo[port].minAaX) / aAWidth[port];
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y = (vita_y - panelinfo[port].minAaY) / aAHeight[port];
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}
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if (x < 0.0) {
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x = 0.0;
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} else if (x > 1.0) {
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x = 1.0;
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}
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if (y < 0.0) {
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y = 0.0;
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} else if (y > 1.0) {
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y = 1.0;
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rect = area_info[port];
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}
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x = (vita_x - rect.x) / rect.w;
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y = (vita_y - rect.y) / rect.h;
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x = SDL_max(x, 0.0);
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x = SDL_min(x, 1.0);
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y = SDL_max(y, 0.0);
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y = SDL_min(y, 1.0);
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*sdl_x = x;
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*sdl_y = y;
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}
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