mirror of https://github.com/encounter/SDL.git
Vita: Use preallocated memory pool for textures
This commit is contained in:
parent
2591f7e39c
commit
95ed83137f
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@ -1246,7 +1246,7 @@ VITA_GXM_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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sceGxmFinish(data->gxm_context);
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free_gxm_texture(vita_texture->tex);
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free_gxm_texture(data, vita_texture->tex);
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SDL_free(vita_texture);
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@ -26,7 +26,7 @@
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#include "SDL_render_vita_gxm_memory.h"
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void *
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mem_gpu_alloc(SceKernelMemBlockType type, unsigned int size, unsigned int alignment, unsigned int attribs, SceUID *uid)
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vita_mem_alloc(SceKernelMemBlockType type, unsigned int size, unsigned int alignment, unsigned int attribs, SceUID *uid)
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{
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void *mem;
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@ -51,7 +51,7 @@ mem_gpu_alloc(SceKernelMemBlockType type, unsigned int size, unsigned int alignm
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}
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void
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mem_gpu_free(SceUID uid)
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vita_mem_free(SceUID uid)
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{
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void *mem = NULL;
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if (sceKernelGetMemBlockBase(uid, &mem) < 0)
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@ -61,7 +61,71 @@ mem_gpu_free(SceUID uid)
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}
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void *
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mem_vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
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vita_gpu_mem_alloc(VITA_GXM_RenderData *data, unsigned int size)
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{
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void *mem;
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if (data->texturePool == NULL) {
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int poolsize;
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int ret;
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SceKernelFreeMemorySizeInfo info;
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info.size = sizeof(SceKernelFreeMemorySizeInfo);
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sceKernelGetFreeMemorySize(&info);
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poolsize = ALIGN(info.size_cdram, 256*1024);
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if (poolsize > info.size_cdram) {
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poolsize = ALIGN(info.size_cdram - 256*1024, 256*1024);
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}
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data->texturePoolUID = sceKernelAllocMemBlock("gpu_texture_pool", SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW, poolsize, NULL);
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if (data->texturePoolUID < 0) {
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return NULL;
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}
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ret = sceKernelGetMemBlockBase(data->texturePoolUID, &mem);
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if ( ret < 0)
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{
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return NULL;
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}
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data->texturePool = sceClibMspaceCreate(mem, poolsize);
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if (data->texturePool == NULL) {
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return NULL;
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}
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ret = sceGxmMapMemory(mem, poolsize, SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE);
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if (ret < 0)
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{
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return NULL;
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}
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}
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return sceClibMspaceMemalign(data->texturePool, SCE_GXM_TEXTURE_ALIGNMENT, size);
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}
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void
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vita_gpu_mem_free(VITA_GXM_RenderData *data, void* ptr)
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{
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if (data->texturePool != NULL)
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{
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sceClibMspaceFree(data->texturePool, ptr);
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}
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}
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void
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vita_gpu_mem_destroy(VITA_GXM_RenderData *data)
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{
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void *mem = NULL;
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if (data->texturePool != NULL)
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{
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sceClibMspaceDestroy(data->texturePool);
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data->texturePool = NULL;
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if (sceKernelGetMemBlockBase(data->texturePoolUID, &mem) < 0)
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return;
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sceGxmUnmapMemory(mem);
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sceKernelFreeMemBlock(data->texturePoolUID);
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}
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}
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void *
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vita_mem_vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
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{
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void *mem = NULL;
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@ -77,7 +141,7 @@ mem_vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
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}
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void
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mem_vertex_usse_free(SceUID uid)
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vita_mem_vertex_usse_free(SceUID uid)
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{
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void *mem = NULL;
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if (sceKernelGetMemBlockBase(uid, &mem) < 0)
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@ -87,7 +151,7 @@ mem_vertex_usse_free(SceUID uid)
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}
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void *
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mem_fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
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vita_mem_fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
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{
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void *mem = NULL;
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@ -103,7 +167,7 @@ mem_fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offse
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}
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void
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mem_fragment_usse_free(SceUID uid)
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vita_mem_fragment_usse_free(SceUID uid)
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{
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void *mem = NULL;
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if (sceKernelGetMemBlockBase(uid, &mem) < 0)
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@ -25,15 +25,19 @@
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#include <psp2/gxm.h>
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#include <psp2/types.h>
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#include <psp2/kernel/sysmem.h>
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#include "SDL_render_vita_gxm_types.h"
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#define ALIGN(x, a) (((x) + ((a) - 1)) & ~((a) - 1))
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void *mem_gpu_alloc(SceKernelMemBlockType type, unsigned int size, unsigned int alignment, unsigned int attribs, SceUID *uid);
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void mem_gpu_free(SceUID uid);
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void *mem_vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset);
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void mem_vertex_usse_free(SceUID uid);
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void *mem_fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset);
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void mem_fragment_usse_free(SceUID uid);
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void *vita_mem_alloc(SceKernelMemBlockType type, unsigned int size, unsigned int alignment, unsigned int attribs, SceUID *uid);
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void vita_mem_free(SceUID uid);
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void *vita_gpu_mem_alloc(VITA_GXM_RenderData *data, unsigned int size);
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void vita_gpu_mem_free(VITA_GXM_RenderData *data, void* ptr);
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void vita_gpu_mem_destroy(VITA_GXM_RenderData *data);
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void *vita_mem_vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset);
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void vita_mem_vertex_usse_free(SceUID uid);
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void *vita_mem_fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset);
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void vita_mem_fragment_usse_free(SceUID uid);
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#endif /* SDL_RENDER_VITA_GXM_MEMORY_H */
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@ -416,28 +416,28 @@ gxm_init(SDL_Renderer *renderer)
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}
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// allocate ring buffer memory using default sizes
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vdmRingBuffer = mem_gpu_alloc(
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vdmRingBuffer = vita_mem_alloc(
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SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
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SCE_GXM_DEFAULT_VDM_RING_BUFFER_SIZE,
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4,
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SCE_GXM_MEMORY_ATTRIB_READ,
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&data->vdmRingBufferUid);
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vertexRingBuffer = mem_gpu_alloc(
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vertexRingBuffer = vita_mem_alloc(
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SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
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SCE_GXM_DEFAULT_VERTEX_RING_BUFFER_SIZE,
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4,
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SCE_GXM_MEMORY_ATTRIB_READ,
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&data->vertexRingBufferUid);
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fragmentRingBuffer = mem_gpu_alloc(
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fragmentRingBuffer = vita_mem_alloc(
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SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
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SCE_GXM_DEFAULT_FRAGMENT_RING_BUFFER_SIZE,
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4,
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SCE_GXM_MEMORY_ATTRIB_READ,
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&data->fragmentRingBufferUid);
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fragmentUsseRingBuffer = mem_fragment_usse_alloc(
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fragmentUsseRingBuffer = vita_mem_fragment_usse_alloc(
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SCE_GXM_DEFAULT_FRAGMENT_USSE_RING_BUFFER_SIZE,
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&data->fragmentUsseRingBufferUid,
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&fragmentUsseRingBufferOffset);
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@ -482,7 +482,7 @@ gxm_init(SDL_Renderer *renderer)
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for (i = 0; i < VITA_GXM_BUFFERS; i++) {
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// allocate memory for display
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data->displayBufferData[i] = mem_gpu_alloc(
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data->displayBufferData[i] = vita_mem_alloc(
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SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW,
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4 * VITA_GXM_SCREEN_STRIDE * VITA_GXM_SCREEN_HEIGHT,
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SCE_GXM_COLOR_SURFACE_ALIGNMENT,
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@ -527,7 +527,7 @@ gxm_init(SDL_Renderer *renderer)
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// allocate the depth buffer
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data->depthBufferData = mem_gpu_alloc(
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data->depthBufferData = vita_mem_alloc(
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SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
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4 * sampleCount,
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SCE_GXM_DEPTHSTENCIL_SURFACE_ALIGNMENT,
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@ -535,7 +535,7 @@ gxm_init(SDL_Renderer *renderer)
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&data->depthBufferUid);
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// allocate the stencil buffer
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data->stencilBufferData = mem_gpu_alloc(
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data->stencilBufferData = vita_mem_alloc(
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SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
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4 * sampleCount,
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SCE_GXM_DEPTHSTENCIL_SURFACE_ALIGNMENT,
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@ -567,19 +567,19 @@ gxm_init(SDL_Renderer *renderer)
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// allocate memory for buffers and USSE code
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patcherBuffer = mem_gpu_alloc(
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patcherBuffer = vita_mem_alloc(
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SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
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patcherBufferSize,
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4,
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SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
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&data->patcherBufferUid);
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patcherVertexUsse = mem_vertex_usse_alloc(
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patcherVertexUsse = vita_mem_vertex_usse_alloc(
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patcherVertexUsseSize,
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&data->patcherVertexUsseUid,
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&patcherVertexUsseOffset);
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patcherFragmentUsse = mem_fragment_usse_alloc(
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patcherFragmentUsse = vita_mem_fragment_usse_alloc(
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patcherFragmentUsseSize,
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&data->patcherFragmentUsseUid,
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&patcherFragmentUsseOffset);
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@ -730,7 +730,7 @@ gxm_init(SDL_Renderer *renderer)
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}
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// create the clear triangle vertex/index data
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data->clearVertices = (clear_vertex *)mem_gpu_alloc(
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data->clearVertices = (clear_vertex *)vita_mem_alloc(
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SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
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3*sizeof(clear_vertex),
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4,
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@ -742,7 +742,7 @@ gxm_init(SDL_Renderer *renderer)
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// Allocate a 64k * 2 bytes = 128 KiB buffer and store all possible
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// 16-bit indices in linear ascending order, so we can use this for
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// all drawing operations where we don't want to use indexing.
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data->linearIndices = (uint16_t *)mem_gpu_alloc(
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data->linearIndices = (uint16_t *)vita_mem_alloc(
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SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
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UINT16_MAX*sizeof(uint16_t),
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sizeof(uint16_t),
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data->textureWvpParam = (SceGxmProgramParameter *)sceGxmProgramFindParameterByName(textureVertexProgramGxp, "wvp");
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// Allocate memory for the memory pool
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data->pool_addr[0] = mem_gpu_alloc(
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data->pool_addr[0] = vita_mem_alloc(
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SCE_KERNEL_MEMBLOCK_TYPE_USER_RW,
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VITA_GXM_POOL_SIZE,
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sizeof(void *),
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&data->poolUid[0]
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);
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data->pool_addr[1] = mem_gpu_alloc(
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data->pool_addr[1] = vita_mem_alloc(
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SCE_KERNEL_MEMBLOCK_TYPE_USER_RW,
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VITA_GXM_POOL_SIZE,
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sizeof(void *),
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@ -920,28 +920,28 @@ void gxm_finish(SDL_Renderer *renderer)
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free_fragment_programs(data, &data->blendFragmentPrograms.blend_mode_mod);
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free_fragment_programs(data, &data->blendFragmentPrograms.blend_mode_mul);
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mem_gpu_free(data->linearIndicesUid);
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mem_gpu_free(data->clearVerticesUid);
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vita_mem_free(data->linearIndicesUid);
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vita_mem_free(data->clearVerticesUid);
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// wait until display queue is finished before deallocating display buffers
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sceGxmDisplayQueueFinish();
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// clean up display queue
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mem_gpu_free(data->depthBufferUid);
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vita_mem_free(data->depthBufferUid);
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for (size_t i = 0; i < VITA_GXM_BUFFERS; i++)
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{
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// clear the buffer then deallocate
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SDL_memset(data->displayBufferData[i], 0, VITA_GXM_SCREEN_HEIGHT * VITA_GXM_SCREEN_STRIDE * 4);
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mem_gpu_free(data->displayBufferUid[i]);
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vita_mem_free(data->displayBufferUid[i]);
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// destroy the sync object
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sceGxmSyncObjectDestroy(data->displayBufferSync[i]);
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}
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// Free the depth and stencil buffer
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mem_gpu_free(data->depthBufferUid);
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mem_gpu_free(data->stencilBufferUid);
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vita_mem_free(data->depthBufferUid);
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vita_mem_free(data->stencilBufferUid);
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// unregister programs and destroy shader patcher
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sceGxmShaderPatcherUnregisterProgram(data->shaderPatcher, data->clearFragmentProgramId);
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@ -952,23 +952,24 @@ void gxm_finish(SDL_Renderer *renderer)
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sceGxmShaderPatcherUnregisterProgram(data->shaderPatcher, data->textureVertexProgramId);
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sceGxmShaderPatcherDestroy(data->shaderPatcher);
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mem_fragment_usse_free(data->patcherFragmentUsseUid);
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mem_vertex_usse_free(data->patcherVertexUsseUid);
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mem_gpu_free(data->patcherBufferUid);
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vita_mem_fragment_usse_free(data->patcherFragmentUsseUid);
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vita_mem_vertex_usse_free(data->patcherVertexUsseUid);
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vita_mem_free(data->patcherBufferUid);
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// destroy the render target
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sceGxmDestroyRenderTarget(data->renderTarget);
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// destroy the gxm context
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sceGxmDestroyContext(data->gxm_context);
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mem_fragment_usse_free(data->fragmentUsseRingBufferUid);
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mem_gpu_free(data->fragmentRingBufferUid);
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mem_gpu_free(data->vertexRingBufferUid);
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mem_gpu_free(data->vdmRingBufferUid);
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vita_mem_fragment_usse_free(data->fragmentUsseRingBufferUid);
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vita_mem_free(data->fragmentRingBufferUid);
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vita_mem_free(data->vertexRingBufferUid);
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vita_mem_free(data->vdmRingBufferUid);
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SDL_free(data->contextParams.hostMem);
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mem_gpu_free(data->poolUid[0]);
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mem_gpu_free(data->poolUid[1]);
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vita_mem_free(data->poolUid[0]);
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vita_mem_free(data->poolUid[1]);
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vita_gpu_mem_destroy(data);
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// terminate libgxm
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sceGxmTerminate();
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@ -977,16 +978,20 @@ void gxm_finish(SDL_Renderer *renderer)
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// textures
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void
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free_gxm_texture(gxm_texture *texture)
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free_gxm_texture(VITA_GXM_RenderData *data, gxm_texture *texture)
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{
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if (texture) {
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if (texture->gxm_rendertarget) {
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sceGxmDestroyRenderTarget(texture->gxm_rendertarget);
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}
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if (texture->depth_UID) {
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mem_gpu_free(texture->depth_UID);
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vita_mem_free(texture->depth_UID);
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}
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if (texture->cdram) {
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vita_gpu_mem_free(data, sceGxmTextureGetData(&texture->gxm_tex));
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} else {
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vita_mem_free(texture->data_UID);
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}
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mem_gpu_free(texture->data_UID);
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SDL_free(texture);
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}
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}
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@ -1033,24 +1038,24 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
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*return_pitch = aligned_w * tex_format_to_bytespp(format);
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/* Allocate a GPU buffer for the texture */
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texture_data = mem_gpu_alloc(
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SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW,
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tex_size,
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SCE_GXM_TEXTURE_ALIGNMENT,
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SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
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&texture->data_UID
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texture_data = vita_gpu_mem_alloc(
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data,
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tex_size
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);
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/* Try SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE in case we're out of VRAM */
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if (!texture_data) {
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SDL_LogWarn(SDL_LOG_CATEGORY_RENDER, "CDRAM texture allocation failed\n");
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texture_data = mem_gpu_alloc(
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texture_data = vita_mem_alloc(
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SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
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tex_size,
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SCE_GXM_TEXTURE_ALIGNMENT,
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SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
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&texture->data_UID
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);
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texture->cdram = 0;
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} else {
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texture->cdram = 1;
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}
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if (!texture_data) {
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@ -1064,7 +1069,7 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
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/* Create the gxm texture */
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ret = sceGxmTextureInitLinear( &texture->gxm_tex, texture_data, format, texture_w, h, 0);
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if (ret < 0) {
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free_gxm_texture(texture);
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free_gxm_texture(data, texture);
|
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "texture init failed: %x\n", ret);
|
||||
return NULL;
|
||||
}
|
||||
|
@ -1090,13 +1095,13 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
|
|||
);
|
||||
|
||||
if (err < 0) {
|
||||
free_gxm_texture(texture);
|
||||
free_gxm_texture(data, texture);
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "color surface init failed: %x\n", err);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// allocate it
|
||||
depthBufferData = mem_gpu_alloc(
|
||||
depthBufferData = vita_mem_alloc(
|
||||
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
|
||||
4*sampleCount,
|
||||
SCE_GXM_DEPTHSTENCIL_SURFACE_ALIGNMENT,
|
||||
|
@ -1113,7 +1118,7 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
|
|||
NULL);
|
||||
|
||||
if (err < 0) {
|
||||
free_gxm_texture(texture);
|
||||
free_gxm_texture(data, texture);
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "depth stencil init failed: %x\n", err);
|
||||
return NULL;
|
||||
}
|
||||
|
@ -1138,7 +1143,7 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
|
|||
texture->gxm_rendertarget = tgt;
|
||||
|
||||
if (err < 0) {
|
||||
free_gxm_texture(texture);
|
||||
free_gxm_texture(data, texture);
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create render target failed: %x\n", err);
|
||||
return NULL;
|
||||
}
|
||||
|
@ -1188,7 +1193,7 @@ void gxm_init_for_common_dialog(void)
|
|||
for (int i = 0; i < VITA_GXM_BUFFERS; i += 1)
|
||||
{
|
||||
buffer_for_common_dialog[i].displayData.wait_vblank = SDL_TRUE;
|
||||
buffer_for_common_dialog[i].displayData.address = mem_gpu_alloc(
|
||||
buffer_for_common_dialog[i].displayData.address = vita_mem_alloc(
|
||||
SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW,
|
||||
4 * VITA_GXM_SCREEN_STRIDE * VITA_GXM_SCREEN_HEIGHT,
|
||||
SCE_GXM_COLOR_SURFACE_ALIGNMENT,
|
||||
|
@ -1236,7 +1241,7 @@ void gxm_term_for_common_dialog(void)
|
|||
sceGxmDisplayQueueFinish();
|
||||
for (int i = 0; i < VITA_GXM_BUFFERS; i += 1)
|
||||
{
|
||||
mem_gpu_free(buffer_for_common_dialog[i].uid);
|
||||
vita_mem_free(buffer_for_common_dialog[i].uid);
|
||||
sceGxmSyncObjectDestroy(buffer_for_common_dialog[i].sync);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -49,7 +49,7 @@ int gxm_init(SDL_Renderer *renderer);
|
|||
void gxm_finish(SDL_Renderer *renderer);
|
||||
|
||||
gxm_texture *create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget, unsigned int *return_w, unsigned int *return_h, unsigned int *return_pitch, float *return_wscale);
|
||||
void free_gxm_texture(gxm_texture *texture);
|
||||
void free_gxm_texture(VITA_GXM_RenderData *data, gxm_texture *texture);
|
||||
|
||||
void gxm_texture_set_filters(gxm_texture *texture, SceGxmTextureFilter min_filter, SceGxmTextureFilter mag_filter);
|
||||
SceGxmTextureFormat gxm_texture_get_format(const gxm_texture *texture);
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
#include <psp2/gxm.h>
|
||||
#include <psp2/types.h>
|
||||
#include <psp2/kernel/sysmem.h>
|
||||
#include <psp2/kernel/clib.h>
|
||||
|
||||
#include <string.h>
|
||||
|
||||
|
@ -79,6 +80,7 @@ typedef struct gxm_texture {
|
|||
SceGxmColorSurface gxm_colorsurface;
|
||||
SceGxmDepthStencilSurface gxm_depthstencil;
|
||||
SceUID depth_UID;
|
||||
SDL_bool cdram;
|
||||
} gxm_texture;
|
||||
|
||||
typedef struct fragment_programs {
|
||||
|
@ -186,6 +188,8 @@ typedef struct
|
|||
blend_fragment_programs blendFragmentPrograms;
|
||||
|
||||
gxm_drawstate_cache drawstate;
|
||||
SceClibMspace texturePool;
|
||||
SceUID texturePoolUID;
|
||||
} VITA_GXM_RenderData;
|
||||
|
||||
typedef struct
|
||||
|
|
Loading…
Reference in New Issue