Add `SDL_GetPointDisplayIndex` and `SDL_GetRectDisplayIndex` and re-implement `SDL_GetWindowDisplayIndex` in terms of `SDL_GetRectDisplayIndex`

- This allows looking up the display index for an arbitrary location rather than requiring an active window to do so.

- This change also reimplements the fallback display lookup that found the display with center closest to the window's center to instead find the display rect edge
  closest to the window center (this was done in the almost identical display lookup used in SDL_windowsmodes.c, which now uses `SDL_GetPointDisplayIndex`). In
  practice this should almost never be hit as it requires the window's center to not be enclosed by any display rect.
This commit is contained in:
Sam Lantinga 2022-08-08 11:26:52 -07:00
parent 20f9a1b8a4
commit 98bac00dcc
7 changed files with 116 additions and 94 deletions

View File

@ -597,6 +597,31 @@ extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_Disp
*/
extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
/**
* Get the index of the display containing a point
*
* \param point the point to query
* \returns the index of the display containing the point or a negative
* error code on failure; call SDL_GetError() for more information.
*
* \sa SDL_GetDisplayBounds
* \sa SDL_GetNumVideoDisplays
*/
extern DECLSPEC int SDLCALL SDL_GetPointDisplayIndex(const SDL_Point * point);
/**
* Get the index of the display primarily containing a rect
*
* \param rect the rect to query
* \returns the index of the display entirely containing the rect or closest
* to the center of the rect on success or a negative error code on
* failure; call SDL_GetError() for more information.
*
* \sa SDL_GetDisplayBounds
* \sa SDL_GetNumVideoDisplays
*/
extern DECLSPEC int SDLCALL SDL_GetRectDisplayIndex(const SDL_Rect * rect);
/**
* Get the index of the display associated with a window.
*

View File

@ -854,3 +854,5 @@
++'_SDL_GetOriginalMemoryFunctions'.'SDL2.dll'.'SDL_GetOriginalMemoryFunctions'
++'_SDL_ResetKeyboard'.'SDL2.dll'.'SDL_ResetKeyboard'
++'_SDL_GetDefaultAudioInfo'.'SDL2.dll'.'SDL_GetDefaultAudioInfo'
++'_SDL_GetPointDisplayIndex'.'SDL2.dll'.'SDL_GetPointDisplayIndex'
++'_SDL_GetRectDisplayIndex'.'SDL2.dll'.'SDL_GetRectDisplayIndex'

View File

@ -880,3 +880,5 @@
#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
#define SDL_ResetKeyboard SDL_ResetKeyboard_REAL
#define SDL_GetDefaultAudioInfo SDL_GetDefaultAudioInfo_REAL
#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_REAL
#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_REAL

View File

@ -963,3 +963,5 @@ SDL_DYNAPI_PROC(int,SDL_GDKRunApp,(SDL_main_func a, void *b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_GetOriginalMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
SDL_DYNAPI_PROC(void,SDL_ResetKeyboard,(void),(),)
SDL_DYNAPI_PROC(int,SDL_GetDefaultAudioInfo,(char **a, SDL_AudioSpec *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetPointDisplayIndex,(const SDL_Point *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetRectDisplayIndex,(const SDL_Rect *a),(a),return)

View File

@ -506,6 +506,8 @@ extern float SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vin
extern void SDL_ToggleDragAndDropSupport(void);
extern int SDL_GetPointDisplayIndex(const SDL_Point * point);
#endif /* SDL_sysvideo_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -1072,6 +1072,82 @@ SDL_GetDisplay(int displayIndex)
return &_this->displays[displayIndex];
}
/**
* If x, y are outside of rect, snaps them to the closest point inside rect
* (between rect->x, rect->y, inclusive, and rect->x + w, rect->y + h, exclusive)
*/
static void
SDL_GetClosestPointOnRect(const SDL_Rect *rect, SDL_Point *point)
{
const int right = rect->x + rect->w - 0;
const int bottom = rect->y + rect->h - 0;
if (point->x < rect->x) {
point->x = rect->x;
} else if (point->x > right) {
point->x = right;
}
if (point->y < rect->y) {
point->y = rect->y;
} else if (point->y > bottom) {
point->y = bottom;
}
}
static int
GetRectDisplayIndex(int x, int y, int w, int h)
{
int i, dist;
int closest = -1;
int closest_dist = 0x7FFFFFFF;
SDL_Point closest_point_on_display;
SDL_Point delta;
SDL_Point center;
center.x = x + w / 2;
center.y = y + h / 2;
for (i = 0; i < _this->num_displays; ++i) {
SDL_Rect display_rect;
SDL_GetDisplayBounds(i, &display_rect);
/* Check if the window is fully enclosed */
if (SDL_EnclosePoints(&center, 1, &display_rect, NULL)) {
return i;
}
/* Snap window center to the display rect */
closest_point_on_display = center;
SDL_GetClosestPointOnRect(&display_rect, &closest_point_on_display);
delta.x = center.x - closest_point_on_display.x;
delta.y = center.y - closest_point_on_display.y;
dist = (delta.x*delta.x + delta.y*delta.y);
if (dist < closest_dist) {
closest = i;
closest_dist = dist;
}
}
if (closest < 0) {
SDL_SetError("Couldn't find any displays");
}
return closest;
}
int
SDL_GetPointDisplayIndex(const SDL_Point *point)
{
return GetRectDisplayIndex(point->x, point->y, 1, 1);
}
int
SDL_GetRectDisplayIndex(const SDL_Rect *rect)
{
return GetRectDisplayIndex(rect->x, rect->y, rect->w, rect->h);
}
int
SDL_GetWindowDisplayIndex(SDL_Window * window)
{
@ -1089,13 +1165,7 @@ SDL_GetWindowDisplayIndex(SDL_Window * window)
if (displayIndex >= 0) {
return displayIndex;
} else {
int i, dist;
int closest = -1;
int closest_dist = 0x7FFFFFFF;
SDL_Point center;
SDL_Point delta;
SDL_Rect rect;
int i;
if (SDL_WINDOWPOS_ISUNDEFINED(window->x) ||
SDL_WINDOWPOS_ISCENTERED(window->x)) {
displayIndex = (window->x & 0xFFFF);
@ -1113,7 +1183,7 @@ SDL_GetWindowDisplayIndex(SDL_Window * window)
return displayIndex;
}
/* Find the display containing the window */
/* Find the display containing the window if fullscreen */
for (i = 0; i < _this->num_displays; ++i) {
SDL_VideoDisplay *display = &_this->displays[i];
@ -1121,26 +1191,8 @@ SDL_GetWindowDisplayIndex(SDL_Window * window)
return i;
}
}
center.x = window->x + window->w / 2;
center.y = window->y + window->h / 2;
for (i = 0; i < _this->num_displays; ++i) {
SDL_GetDisplayBounds(i, &rect);
if (SDL_EnclosePoints(&center, 1, &rect, NULL)) {
return i;
}
delta.x = center.x - (rect.x + rect.w / 2);
delta.y = center.y - (rect.y + rect.h / 2);
dist = (delta.x*delta.x + delta.y*delta.y);
if (dist < closest_dist) {
closest = i;
closest_dist = dist;
}
}
if (closest < 0) {
SDL_SetError("Couldn't find any displays");
}
return closest;
return GetRectDisplayIndex(window->x, window->y, window->w, window->h);
}
}

View File

@ -552,72 +552,6 @@ WIN_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect)
return 0;
}
/**
* If x, y are outside of rect, snaps them to the closest point inside rect
* (between rect->x, rect->y, inclusive, and rect->x + w, rect->y + h, exclusive)
*/
static void
SDL_GetClosestPointOnRect(const SDL_Rect *rect, int *x, int *y)
{
const int right = rect->x + rect->w - 1;
const int bottom = rect->y + rect->h - 1;
if (*x < rect->x) {
*x = rect->x;
} else if (*x > right) {
*x = right;
}
if (*y < rect->y) {
*y = rect->y;
} else if (*y > bottom) {
*y = bottom;
}
}
/**
* Returns the display index of the display which either encloses the given point
* or is closest to it. The point is in SDL screen coordinates.
*/
static int
SDL_GetPointDisplayIndex(int x, int y)
{
int i, dist;
int closest = -1;
int closest_dist = 0x7FFFFFFF;
SDL_Point closest_point_on_display;
SDL_Point delta;
SDL_Rect rect;
SDL_VideoDevice *_this = SDL_GetVideoDevice();
SDL_Point point;
point.x = x;
point.y = y;
for (i = 0; i < _this->num_displays; ++i) {
/* Check for an exact match */
SDL_GetDisplayBounds(i, &rect);
if (SDL_EnclosePoints(&point, 1, &rect, NULL)) {
return i;
}
/* Snap x, y to the display rect */
closest_point_on_display = point;
SDL_GetClosestPointOnRect(&rect, &closest_point_on_display.x, &closest_point_on_display.y);
delta.x = point.x - closest_point_on_display.x;
delta.y = point.y - closest_point_on_display.y;
dist = (delta.x*delta.x + delta.y*delta.y);
if (dist < closest_dist) {
closest = i;
closest_dist = dist;
}
}
if (closest < 0) {
SDL_SetError("Couldn't find any displays");
}
return closest;
}
/**
* Convert a point from the SDL coordinate system (monitor origins are in pixels,
* offset within a monitor in DPI-scaled points) to Windows virtual screen coordinates (pixels).
@ -634,6 +568,9 @@ void WIN_ScreenPointFromSDL(int *x, int *y, int *dpiOut)
SDL_Rect bounds;
float ddpi, hdpi, vdpi;
int x_sdl, y_sdl;
SDL_Point point;
point.x = *x;
point.y = *y;
if (dpiOut) {
*dpiOut = 96;
@ -649,7 +586,7 @@ void WIN_ScreenPointFromSDL(int *x, int *y, int *dpiOut)
}
/* Can't use MonitorFromPoint for this because we currently have SDL coordinates, not pixels */
displayIndex = SDL_GetPointDisplayIndex(*x, *y);
displayIndex = SDL_GetPointDisplayIndex(&point);
if (displayIndex < 0) {
return;