mirror of https://github.com/encounter/SDL.git
Merged latest changes from Steam Link app
This commit is contained in:
parent
e2619f1dcf
commit
999af8099b
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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@ -40,7 +40,7 @@
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/* Many controllers turn the center button into an instantaneous button press */
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#define SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS 100
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#define SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS 250
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#define SDL_CONTROLLER_PLATFORM_FIELD "platform:"
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@ -929,6 +929,7 @@ static ControllerMapping_t *SDL_CreateMappingForAndroidController(const char *na
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if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) {
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SDL_strlcat(mapping_string, "back:b4,", sizeof(mapping_string));
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}
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#if 0 /* The guide button generally isn't functional (or acts as a home button) on most Android controllers */
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if (button_mask & (1 << SDL_CONTROLLER_BUTTON_GUIDE)) {
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SDL_strlcat(mapping_string, "guide:b5,", sizeof(mapping_string));
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#if 0 /* Actually this will be done in Steam */
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@ -940,6 +941,7 @@ static ControllerMapping_t *SDL_CreateMappingForAndroidController(const char *na
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button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_START);
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#endif
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}
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#endif
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if (button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
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SDL_strlcat(mapping_string, "start:b6,", sizeof(mapping_string));
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}
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@ -199,7 +199,8 @@ static const char *s_ControllerMappings [] =
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"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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"03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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"xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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"050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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@ -213,6 +214,7 @@ static const char *s_ControllerMappings [] =
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"050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
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"050000004c050000cc090000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,",
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"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,",
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"050000005e040000fd020000ffff3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
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"050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,", /* The DPAD doesn't seem to work on this controller on Android TV? */
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@ -222,6 +224,7 @@ static const char *s_ControllerMappings [] =
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"05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,",
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"05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,",
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"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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#endif
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#if defined(SDL_JOYSTICK_EMSCRIPTEN)
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"default,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
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@ -446,6 +446,64 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
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return 0;
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}
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#ifdef DUMP_EGL_CONFIG
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#define ATTRIBUTE(_attr) { _attr, #_attr }
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typedef struct {
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EGLint attribute;
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char const* name;
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} Attribute;
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Attribute attributes[] = {
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ATTRIBUTE( EGL_BUFFER_SIZE ),
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ATTRIBUTE( EGL_ALPHA_SIZE ),
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ATTRIBUTE( EGL_BLUE_SIZE ),
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ATTRIBUTE( EGL_GREEN_SIZE ),
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ATTRIBUTE( EGL_RED_SIZE ),
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ATTRIBUTE( EGL_DEPTH_SIZE ),
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ATTRIBUTE( EGL_STENCIL_SIZE ),
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ATTRIBUTE( EGL_CONFIG_CAVEAT ),
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ATTRIBUTE( EGL_CONFIG_ID ),
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ATTRIBUTE( EGL_LEVEL ),
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ATTRIBUTE( EGL_MAX_PBUFFER_HEIGHT ),
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ATTRIBUTE( EGL_MAX_PBUFFER_WIDTH ),
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ATTRIBUTE( EGL_MAX_PBUFFER_PIXELS ),
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ATTRIBUTE( EGL_NATIVE_RENDERABLE ),
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ATTRIBUTE( EGL_NATIVE_VISUAL_ID ),
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ATTRIBUTE( EGL_NATIVE_VISUAL_TYPE ),
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ATTRIBUTE( EGL_SAMPLES ),
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ATTRIBUTE( EGL_SAMPLE_BUFFERS ),
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ATTRIBUTE( EGL_SURFACE_TYPE ),
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ATTRIBUTE( EGL_TRANSPARENT_TYPE ),
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ATTRIBUTE( EGL_TRANSPARENT_BLUE_VALUE ),
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ATTRIBUTE( EGL_TRANSPARENT_GREEN_VALUE ),
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ATTRIBUTE( EGL_TRANSPARENT_RED_VALUE ),
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ATTRIBUTE( EGL_BIND_TO_TEXTURE_RGB ),
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ATTRIBUTE( EGL_BIND_TO_TEXTURE_RGBA ),
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ATTRIBUTE( EGL_MIN_SWAP_INTERVAL ),
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ATTRIBUTE( EGL_MAX_SWAP_INTERVAL ),
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ATTRIBUTE( EGL_LUMINANCE_SIZE ),
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ATTRIBUTE( EGL_ALPHA_MASK_SIZE ),
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ATTRIBUTE( EGL_COLOR_BUFFER_TYPE ),
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ATTRIBUTE( EGL_RENDERABLE_TYPE ),
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ATTRIBUTE( EGL_MATCH_NATIVE_PIXMAP ),
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ATTRIBUTE( EGL_CONFORMANT ),
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};
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static void dumpconfig(_THIS, EGLConfig config)
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{
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int attr;
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for (attr = 0 ; attr<sizeof(attributes)/sizeof(Attribute) ; attr++) {
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EGLint value;
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_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, config, attributes[attr].attribute, &value);
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SDL_Log("\t%-32s: %10d (0x%08x)\n", attributes[attr].name, value, value);
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}
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}
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#endif /* DUMP_EGL_CONFIG */
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int
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SDL_EGL_ChooseConfig(_THIS)
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{
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break; /* we found an exact match! */
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}
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}
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#ifdef DUMP_EGL_CONFIG
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dumpconfig(_this, _this->egl_data->egl_config);
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#endif
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return 0;
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}
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@ -109,6 +109,7 @@ UIKit_ShowMessageBoxAlertController(const SDL_MessageBoxData *messageboxdata, in
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alertwindow.hidden = YES;
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}
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#if !TARGET_OS_TV
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/* Force the main SDL window to re-evaluate home indicator state */
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SDL_Window *focus = SDL_GetFocusWindow();
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if (focus) {
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}
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}
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}
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#endif /* !TARGET_OS_TV */
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*buttonid = messageboxdata->buttons[clickedindex].buttonid;
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return YES;
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