evdev: Use SDL_bool for boolean types

This commit is contained in:
Cameron Gutman 2022-07-31 14:06:59 -05:00
parent f9d1f34b6c
commit 9a33c62e13
1 changed files with 5 additions and 5 deletions

View File

@ -68,12 +68,12 @@ typedef struct SDL_evdevlist_item
int fd;
/* TODO: use this for every device, not just touchscreen */
int out_of_sync;
SDL_bool out_of_sync;
/* TODO: expand on this to have data for every possible class (mouse,
keyboard, touchpad, etc.). Also there's probably some things in here we
can pull out to the SDL_evdevlist_item i.e. name */
int is_touchscreen;
SDL_bool is_touchscreen;
struct {
char* name;
@ -470,11 +470,11 @@ SDL_EVDEV_Poll(void)
}
if (item->out_of_sync)
item->out_of_sync = 0;
item->out_of_sync = SDL_FALSE;
break;
case SYN_DROPPED:
if (item->is_touchscreen)
item->out_of_sync = 1;
item->out_of_sync = SDL_TRUE;
SDL_EVDEV_sync_device(item);
break;
default:
@ -789,7 +789,7 @@ SDL_EVDEV_device_added(const char *dev_path, int udev_class)
}
if (udev_class & SDL_UDEV_DEVICE_TOUCHSCREEN) {
item->is_touchscreen = 1;
item->is_touchscreen = SDL_TRUE;
if ((ret = SDL_EVDEV_init_touchscreen(item)) < 0) {
close(item->fd);