mirror of https://github.com/encounter/SDL.git
Fixed bug 3478 - Patch Haiku to use dlopen instead of load_add_on
Kai Sterker SDL2 on Haiku so far uses Haiku-specific APIs for loading dynamic objects as add-ons, instead of using dlopen to load them as libraries. This, for example, leads to SDL_mixer not being able to load its audio backends, when compiled with standard settings. As discussed at https://www.freelists.org/post/haikuports/SDL2-mixer-ogg-music-not-playing-and-other-stuff,2 , the best way to deal with this would be using dlopen instead of load_add_on. The following patch implements this change by dropping the Haiku-specific bits and using dlopen instead.
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@ -23490,6 +23490,7 @@ fi
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CheckDummyVideo
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CheckDiskAudio
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CheckDummyAudio
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CheckDLOPEN
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CheckHaikuVideo
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CheckHaikuGL
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CheckPTHREAD
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@ -23518,14 +23519,6 @@ $as_echo "#define SDL_TIMER_HAIKU 1" >>confdefs.h
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SOURCES="$SOURCES $srcdir/src/timer/haiku/*.c"
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have_timers=yes
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fi
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# Set up files for the shared object loading library
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if test x$enable_loadso = xyes; then
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$as_echo "#define SDL_LOADSO_HAIKU 1" >>confdefs.h
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SOURCES="$SOURCES $srcdir/src/loadso/haiku/*.c"
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have_loadso=yes
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fi
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# Set up files for the system power library
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if test x$enable_power = xyes; then
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@ -3229,6 +3229,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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CheckDummyVideo
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CheckDiskAudio
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CheckDummyAudio
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CheckDLOPEN
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CheckHaikuVideo
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CheckHaikuGL
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CheckPTHREAD
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@ -3251,12 +3252,6 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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SOURCES="$SOURCES $srcdir/src/timer/haiku/*.c"
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have_timers=yes
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fi
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# Set up files for the shared object loading library
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if test x$enable_loadso = xyes; then
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AC_DEFINE(SDL_LOADSO_HAIKU, 1, [ ])
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SOURCES="$SOURCES $srcdir/src/loadso/haiku/*.c"
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have_loadso=yes
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fi
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# Set up files for the system power library
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if test x$enable_power = xyes; then
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AC_DEFINE(SDL_POWER_HAIKU, 1, [ ])
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@ -252,7 +252,6 @@
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#cmakedefine SDL_HAPTIC_XINPUT @SDL_HAPTIC_XINPUT@
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/* Enable various shared object loading systems */
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#cmakedefine SDL_LOADSO_HAIKU @SDL_LOADSO_HAIKU@
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#cmakedefine SDL_LOADSO_DLOPEN @SDL_LOADSO_DLOPEN@
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#cmakedefine SDL_LOADSO_DUMMY @SDL_LOADSO_DUMMY@
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#cmakedefine SDL_LOADSO_LDG @SDL_LOADSO_LDG@
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@ -253,7 +253,6 @@
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#undef SDL_HAPTIC_XINPUT
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/* Enable various shared object loading systems */
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#undef SDL_LOADSO_HAIKU
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#undef SDL_LOADSO_DLOPEN
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#undef SDL_LOADSO_DUMMY
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#undef SDL_LOADSO_LDG
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@ -216,21 +216,7 @@ static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym)
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return retval;
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}
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#elif defined(__HAIKU__)
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#include <os/kernel/image.h>
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static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym)
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{
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image_id lib = load_add_on(fname);
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void *retval = NULL;
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if (lib >= 0) {
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if (get_image_symbol(lib, sym, B_SYMBOL_TYPE_TEXT, &retval) != B_NO_ERROR) {
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unload_add_on(lib);
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retval = NULL;
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}
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}
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return retval;
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}
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#elif defined(unix) || defined(__unix__) || defined(__APPLE__)
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#elif defined(unix) || defined(__unix__) || defined(__APPLE__) || defined(__HAIKU__)
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#include <dlfcn.h>
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static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym)
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{
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@ -1,71 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_LOADSO_HAIKU
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/* System dependent library loading routines */
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#include <stdio.h>
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#include <os/kernel/image.h>
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#include "SDL_loadso.h"
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void *
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SDL_LoadObject(const char *sofile)
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{
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void *handle = NULL;
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image_id library_id = load_add_on(sofile);
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if (library_id < 0) {
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SDL_SetError(strerror((int) library_id));
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} else {
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handle = (void *) (library_id);
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}
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return (handle);
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}
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void *
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SDL_LoadFunction(void *handle, const char *name)
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{
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void *sym = NULL;
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image_id library_id = (image_id) handle;
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status_t rc =
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get_image_symbol(library_id, name, B_SYMBOL_TYPE_TEXT, &sym);
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if (rc != B_NO_ERROR) {
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SDL_SetError(strerror(rc));
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}
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return (sym);
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}
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void
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SDL_UnloadObject(void *handle)
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{
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image_id library_id;
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if (handle != NULL) {
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library_id = (image_id) handle;
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unload_add_on(library_id);
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}
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}
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#endif /* SDL_LOADSO_HAIKU */
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/* vi: set ts=4 sw=4 expandtab: */
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