mirror of https://github.com/encounter/SDL.git
metal: use a private instead of managed buffer for the renderer's non-changing constant data.
Recommended by Xcode's Metal frame capture analysis.
This commit is contained in:
parent
990ebba55a
commit
9a8683b275
|
@ -487,22 +487,25 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
|
||||
float clearverts[6] = {0.0f, 0.0f, 0.0f, 2.0f, 2.0f, 0.0f};
|
||||
|
||||
MTLResourceOptions constantsopts = 0;
|
||||
#ifdef __MACOSX__
|
||||
constantsopts |= MTLResourceStorageModeManaged;
|
||||
#endif
|
||||
id<MTLBuffer> mtlbufconstantstaging = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:MTLResourceStorageModeShared];
|
||||
mtlbufconstantstaging.label = @"SDL constant staging data";
|
||||
|
||||
id<MTLBuffer> mtlbufconstants = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:constantsopts];
|
||||
id<MTLBuffer> mtlbufconstants = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:MTLResourceStorageModePrivate];
|
||||
data.mtlbufconstants = mtlbufconstants;
|
||||
data.mtlbufconstants.label = @"SDL constant data";
|
||||
|
||||
char *constantdata = [data.mtlbufconstants contents];
|
||||
char *constantdata = [mtlbufconstantstaging contents];
|
||||
SDL_memcpy(constantdata + CONSTANTS_OFFSET_IDENTITY, identitytransform, sizeof(identitytransform));
|
||||
SDL_memcpy(constantdata + CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM, halfpixeltransform, sizeof(halfpixeltransform));
|
||||
SDL_memcpy(constantdata + CONSTANTS_OFFSET_CLEAR_VERTS, clearverts, sizeof(clearverts));
|
||||
#ifdef __MACOSX__
|
||||
[data.mtlbufconstants didModifyRange:NSMakeRange(0, CONSTANTS_LENGTH)];
|
||||
#endif
|
||||
|
||||
id<MTLCommandBuffer> cmdbuffer = [data.mtlcmdqueue commandBuffer];
|
||||
id<MTLBlitCommandEncoder> blitcmd = [cmdbuffer blitCommandEncoder];
|
||||
|
||||
[blitcmd copyFromBuffer:mtlbufconstantstaging sourceOffset:0 toBuffer:data.mtlbufconstants destinationOffset:0 size:CONSTANTS_LENGTH];
|
||||
|
||||
[blitcmd endEncoding];
|
||||
[cmdbuffer commit];
|
||||
|
||||
// !!! FIXME: force more clears here so all the drawables are sane to start, and our static buffers are definitely flushed.
|
||||
|
||||
|
|
Loading…
Reference in New Issue