mirror of https://github.com/encounter/SDL.git
psp: Force audio channels to stereo if > 2 channels requested (thanks, Solra!).
Fixes Bugzilla #3726.
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@ -80,6 +80,7 @@ PSPAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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if (this->spec.channels == 1) {
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if (this->spec.channels == 1) {
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format = PSP_AUDIO_FORMAT_MONO;
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format = PSP_AUDIO_FORMAT_MONO;
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} else {
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} else {
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this->spec.channels = 2;
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format = PSP_AUDIO_FORMAT_STEREO;
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format = PSP_AUDIO_FORMAT_STEREO;
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}
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}
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this->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, this->spec.samples, format);
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this->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, this->spec.samples, format);
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