mirror of https://github.com/encounter/SDL.git
testwm2: add mode menu, click on a mode to call SDL_SetWindowDisplayMode
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@ -215,9 +215,10 @@ void SDLTest_CommonQuit(SDLTest_CommonState * state);
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*
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* \param renderer The renderer to draw to.
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* \param window The window whose information should be displayed.
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* \param usedHeight Returns the height used, so the caller can draw more below.
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*
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*/
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void SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window);
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void SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window, int * usedHeight);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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@ -2192,7 +2192,7 @@ SDLTest_CommonQuit(SDLTest_CommonState * state)
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}
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void
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SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window)
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SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window, int * usedHeight)
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{
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char text[1024];
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int textY = 0;
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@ -2203,9 +2203,34 @@ SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window)
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float ddpi, hdpi, vdpi;
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Uint32 flags;
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const int windowDisplayIndex = SDL_GetWindowDisplayIndex(window);
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SDL_RendererInfo info;
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/* Video */
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDLTest_DrawString(renderer, 0, textY, "-- Video --");
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textY += lineHeight;
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SDL_SetRenderDrawColor(renderer, 170, 170, 170, 255);
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SDL_snprintf(text, sizeof(text), "SDL_GetCurrentVideoDriver: %s", SDL_GetCurrentVideoDriver());
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SDLTest_DrawString(renderer, 0, textY, text);
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textY += lineHeight;
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/* Renderer */
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDLTest_DrawString(renderer, 0, textY, "-- Renderer --");
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textY += lineHeight;
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SDL_SetRenderDrawColor(renderer, 170, 170, 170, 255);
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if (0 == SDL_GetRendererInfo(renderer, &info)) {
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SDL_snprintf(text, sizeof(text), "SDL_GetRendererInfo: name: %s", info.name);
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SDLTest_DrawString(renderer, 0, textY, text);
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textY += lineHeight;
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}
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if (0 == SDL_GetRendererOutputSize(renderer, &w, &h)) {
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SDL_snprintf(text, sizeof(text), "SDL_GetRendererOutputSize: %dx%d", w, h);
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SDLTest_DrawString(renderer, 0, textY, text);
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@ -2220,9 +2245,12 @@ SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window)
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/* Window */
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SDLTest_DrawString(renderer, 0, textY, "----");
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDLTest_DrawString(renderer, 0, textY, "-- Window --");
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textY += lineHeight;
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SDL_SetRenderDrawColor(renderer, 170, 170, 170, 255);
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SDL_GetWindowPosition(window, &x, &y);
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SDL_snprintf(text, sizeof(text), "SDL_GetWindowPosition: %d,%d", x, y);
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SDLTest_DrawString(renderer, 0, textY, text);
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@ -2238,11 +2266,21 @@ SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window)
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SDLTest_DrawString(renderer, 0, textY, text);
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textY += lineHeight;
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if (0 == SDL_GetWindowDisplayMode(window, &mode)) {
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SDL_snprintf(text, sizeof(text), "SDL_GetWindowDisplayMode: %dx%d@%dHz (%s)",
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mode.w, mode.h, mode.refresh_rate, SDL_GetPixelFormatName(mode.format));
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SDLTest_DrawString(renderer, 0, textY, text);
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textY += lineHeight;
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}
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/* Display */
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SDLTest_DrawString(renderer, 0, textY, "----");
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDLTest_DrawString(renderer, 0, textY, "-- Display --");
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textY += lineHeight;
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SDL_SetRenderDrawColor(renderer, 170, 170, 170, 255);
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SDL_snprintf(text, sizeof(text), "SDL_GetWindowDisplayIndex: %d", windowDisplayIndex);
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SDLTest_DrawString(renderer, 0, textY, text);
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textY += lineHeight;
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@ -2286,9 +2324,12 @@ SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window)
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/* Mouse */
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SDLTest_DrawString(renderer, 0, textY, "----");
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDLTest_DrawString(renderer, 0, textY, "-- Mouse --");
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textY += lineHeight;
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SDL_SetRenderDrawColor(renderer, 170, 170, 170, 255);
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flags = SDL_GetMouseState(&x, &y);
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SDL_snprintf(text, sizeof(text), "SDL_GetMouseState: %d,%d ", x, y);
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SDLTest_PrintButtonMask(text, sizeof(text), flags);
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@ -2300,6 +2341,10 @@ SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window)
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SDLTest_PrintButtonMask(text, sizeof(text), flags);
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SDLTest_DrawString(renderer, 0, textY, text);
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textY += lineHeight;
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if (usedHeight) {
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*usedHeight = textY;
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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116
test/testwm2.c
116
test/testwm2.c
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@ -18,6 +18,7 @@
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#endif
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#include "SDL_test_common.h"
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#include "SDL_test_font.h"
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static SDLTest_CommonState *state;
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int done;
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@ -39,6 +40,7 @@ static const char *cursorNames[] = {
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int system_cursor = -1;
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SDL_Cursor *cursor = NULL;
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SDL_bool relative_mode = SDL_FALSE;
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int highlighted_mode = -1;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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@ -48,6 +50,92 @@ quit(int rc)
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exit(rc);
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}
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/* Draws the modes menu, and stores the mode index under the mouse in highlighted_mode */
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static void
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draw_modes_menu(SDL_Window* window, SDL_Renderer* renderer, SDL_Rect viewport)
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{
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SDL_DisplayMode mode;
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char text[1024];
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const int lineHeight = 10;
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const int display_index = SDL_GetWindowDisplayIndex(window);
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const int num_modes = SDL_GetNumDisplayModes(display_index);
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int i;
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int column_chars = 0;
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int text_length;
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int x, y;
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int table_top;
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SDL_Point mouse_pos = { -1, -1 };
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/* Get mouse position */
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if (SDL_GetMouseFocus() == window) {
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SDL_GetMouseState(&mouse_pos.x, &mouse_pos.y);
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}
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x = 0;
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y = viewport.y;
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y += lineHeight;
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SDL_snprintf(text, sizeof(text), "Click on a mode to set it with SDL_SetWindowDisplayMode");
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDLTest_DrawString(renderer, x, y, text);
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y += lineHeight;
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SDL_snprintf(text, sizeof(text), "Press Ctrl+Enter to toggle SDL_WINDOW_FULLSCREEN");
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDLTest_DrawString(renderer, x, y, text);
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y += lineHeight;
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table_top = y;
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/* Clear the cached mode under the mouse */
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if (window == SDL_GetMouseFocus()) {
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highlighted_mode = -1;
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}
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for (i = 0; i < num_modes; ++i) {
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SDL_Rect cell_rect;
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if (0 != SDL_GetDisplayMode(display_index, i, &mode)) {
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return;
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}
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SDL_snprintf(text, sizeof(text), "%d: %dx%d@%dHz",
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i, mode.w, mode.h, mode.refresh_rate);
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/* Update column width */
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text_length = (int)SDL_strlen(text);
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column_chars = SDL_max(column_chars, text_length);
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/* Check if under mouse */
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cell_rect.x = x;
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cell_rect.y = y;
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cell_rect.w = text_length * FONT_CHARACTER_SIZE;
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cell_rect.h = lineHeight;
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if (SDL_PointInRect(&mouse_pos, &cell_rect)) {
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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/* Update cached mode under the mouse */
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if (window == SDL_GetMouseFocus()) {
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highlighted_mode = i;
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}
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} else {
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SDL_SetRenderDrawColor(renderer, 170, 170, 170, 255);
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}
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SDLTest_DrawString(renderer, x, y, text);
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y += lineHeight;
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if (y + lineHeight > (viewport.y + viewport.h)) {
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/* Advance to next column */
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x += (column_chars + 1) * FONT_CHARACTER_SIZE;
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y = table_top;
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column_chars = 0;
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}
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}
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}
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void
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loop()
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{
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@ -112,16 +200,40 @@ loop()
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SDL_SetCursor(cursor);
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}
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}
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if (event.type == SDL_MOUSEBUTTONUP) {
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SDL_Window* window = SDL_GetMouseFocus();
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if (highlighted_mode != -1 && window != NULL) {
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const int display_index = SDL_GetWindowDisplayIndex(window);
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SDL_DisplayMode mode;
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if (0 != SDL_GetDisplayMode(display_index, highlighted_mode, &mode)) {
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SDL_Log("Couldn't get display mode");
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} else {
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SDL_SetWindowDisplayMode(window, &mode);
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}
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}
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}
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}
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for (i = 0; i < state->num_windows; ++i) {
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SDL_Window* window = state->windows[i];
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SDL_Renderer *renderer = state->renderers[i];
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if (renderer != NULL) {
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if (window != NULL && renderer != NULL) {
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int y = 0;
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SDL_Rect viewport, menurect;
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SDL_RenderGetViewport(renderer, &viewport);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDLTest_CommonDrawWindowInfo(renderer, state->windows[i]);
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SDLTest_CommonDrawWindowInfo(renderer, state->windows[i], &y);
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menurect.x = 0;
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menurect.y = y;
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menurect.w = viewport.w;
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menurect.h = viewport.h - y;
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draw_modes_menu(window, renderer, menurect);
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SDL_RenderPresent(renderer);
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}
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