Updated SDL to 2.0.14 in preparation for release candidate

This commit is contained in:
Sam Lantinga 2020-12-08 18:56:06 -08:00
parent 2a9591a9ea
commit a2098a47b6
12 changed files with 102 additions and 22 deletions

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@ -54,9 +54,9 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 0)
set(SDL_MICRO_VERSION 13)
set(SDL_INTERFACE_AGE 1)
set(SDL_BINARY_AGE 13)
set(SDL_MICRO_VERSION 14)
set(SDL_INTERFACE_AGE 0)
set(SDL_BINARY_AGE 14)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
# the following should match the versions in Xcode project file:
set(DYLIB_CURRENT_VERSION 12.0.0)

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@ -2,7 +2,7 @@
# wmake -f Makefile.os2
LIBNAME = SDL2
VERSION = 2.0.13
VERSION = 2.0.14
DESCRIPTION = Simple DirectMedia Layer 2
LIBHOME = .

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@ -1,6 +1,80 @@
This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.0.14:
---------------------------------------------------------------------------
General:
* Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver
* Added game controller button constants for paddles and new buttons
* Added game controller functions to get additional information:
* SDL_GameControllerGetSerial()
* SDL_GameControllerHasAxis()
* SDL_GameControllerHasButton()
* SDL_GameControllerGetNumTouchpads()
* SDL_GameControllerGetNumTouchpadFingers()
* SDL_GameControllerGetTouchpadFinger()
* SDL_GameControllerHasSensor()
* SDL_GameControllerSetSensorEnabled()
* SDL_GameControllerIsSensorEnabled()
* SDL_GameControllerGetSensorData()
* SDL_GameControllerRumbleTriggers()
* SDL_GameControllerHasLED()
* SDL_GameControllerSetLED()
* Added the hint SDL_JOYSTICK_HIDAPI_PS5 to control whether the HIDAPI driver for PS5 controllers should be used.
* Added joystick functions to get additional information:
* SDL_JoystickGetSerial()
* SDL_JoystickRumbleTriggers()
* SDL_JoystickHasLED()
* SDL_JoystickSetLED()
* Added an API to allow the application to create virtual joysticks:
* SDL_JoystickAttachVirtual()
* SDL_JoystickDetachVirtual()
* SDL_JoystickIsVirtual()
* SDL_JoystickSetVirtualAxis()
* SDL_JoystickSetVirtualButton()
* SDL_JoystickSetVirtualHat()
* Added SDL_LockSensors() and SDL_UnlockSensors() to guarantee exclusive access to the sensor list
* Added SDL_HAPTIC_STEERING_AXIS to play an effect on the steering wheel
* Added the hint SDL_HINT_MOUSE_RELATIVE_SCALING to control whether relative motion is scaled by the screen DPI or renderer logical size
* The default value for SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS is now false for better compatibility with modern window managers
* Added SDL_GetPreferredLocales() to get the application's current locale setting
* Added the hint SDL_HINT_PREFERRED_LOCALES to override your application's default locale setting
* Added SDL_OpenURL() to open a URL in the system's default browser
* Added SDL_HasSurfaceRLE() to tell whether a surface is currently using RLE encoding
* Added SDL_SIMDRealloc() to reallocate memory obtained from SDL_SIMDAlloc()
* Added SDL_GetErrorMsg() to get the last error in a thread-safe way
* Added SDL_crc32(), SDL_wcscasecmp(), SDL_wcsncasecmp(), SDL_trunc(), SDL_truncf()
* Added clearer names for RGB pixel formats, e.g. SDL_PIXELFORMAT_XRGB8888, SDL_PIXELFORMAT_XBGR8888, etc.
Windows:
* Added the RAWINPUT controller driver to support more than 4 Xbox controllers simultaneously
* Added the hint SDL_HINT_JOYSTICK_RAWINPUT to control whether the RAWINPUT driver should be used
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT to control whether XInput and WGI should be used to for complete controller functionality with the RAWINPUT driver.
macOS:
* Added the SDL_WINDOW_METAL flag to specify that a window should be created with a Metal view
* Added SDL_Metal_GetLayer() to get the CAMetalLayer backing a Metal view
* Added SDL_Metal_GetDrawableSize() to get the size of a window's drawable, in pixels
Linux:
* Added the hint SDL_HINT_AUDIO_DEVICE_APP_NAME to specify the name that shows up in PulseAudio for your application
* Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_NAME to specify the name that shows up in PulseAudio associated with your audio stream
* Added the hint SDL_HINT_LINUX_JOYSTICK_DEADZONES to control whether HID defined dead zones should be respected on Linux
* Added the hint SDL_HINT_THREAD_PRIORITY_POLICY to specify the thread scheduler policy
* Added the hint SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow time critical threads to use a realtime scheduling policy
Android:
* Added SDL_AndroidRequestPermission() to request a specific system permission
* Added the hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO to control whether audio will pause when the application goes intot he background
OS/2:
* Added support for OS/2, see docs/README-os2.md for details
Emscripten (running in a web browser):
* Added the hint SDL_HINT_EMSCRIPTEN_ASYNCIFY to control whether SDL should call emscripten_sleep internally
---------------------------------------------------------------------------
2.0.12:
---------------------------------------------------------------------------

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@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.0.13</string>
<string>2.0.14</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>2.0.13</string>
<string>2.0.14</string>
</dict>
</plist>

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@ -10010,7 +10010,7 @@
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
DEPLOYMENT_POSTPROCESSING = YES;
DYLIB_COMPATIBILITY_VERSION = 1.0.0;
DYLIB_CURRENT_VERSION = 12.0.0;
DYLIB_CURRENT_VERSION = 15.0.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_ALTIVEC_EXTENSIONS = YES;
@ -10089,7 +10089,7 @@
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
DEBUG_INFORMATION_FORMAT = dwarf;
DYLIB_COMPATIBILITY_VERSION = 1.0.0;
DYLIB_CURRENT_VERSION = 12.0.0;
DYLIB_CURRENT_VERSION = 15.0.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;

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@ -39,7 +39,7 @@
#
# Base version of SDL, used for packaging purposes
$SDLVersion = "2.0.13"
$SDLVersion = "2.0.14"
# Gets the .bat file that sets up an MSBuild environment, given one of
# Visual Studio's, "PlatformToolset"s.

6
configure vendored
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@ -2816,9 +2816,9 @@ orig_CFLAGS="$CFLAGS"
#
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=0
SDL_MICRO_VERSION=13
SDL_INTERFACE_AGE=1
SDL_BINARY_AGE=13
SDL_MICRO_VERSION=14
SDL_INTERFACE_AGE=0
SDL_BINARY_AGE=14
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION

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@ -20,9 +20,9 @@ dnl Set various version strings - taken gratefully from the GTk sources
#
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=0
SDL_MICRO_VERSION=13
SDL_INTERFACE_AGE=1
SDL_BINARY_AGE=13
SDL_MICRO_VERSION=14
SDL_INTERFACE_AGE=0
SDL_BINARY_AGE=14
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
AC_SUBST(SDL_MAJOR_VERSION)

8
debian/changelog vendored
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@ -1,4 +1,10 @@
libsdl2 (2.0.12) UNRELEASED; urgency=low
libsdl2 (2.0.14) UNRELEASED; urgency=low
* Updated SDL to version 2.0.14
-- Sam Lantinga <slouken@libsdl.org> Tue, 8 Dec 2020 17:54:33 -0800
libsdl2 (2.0.13) UNRELEASED; urgency=low
* Updated SDL to version 2.0.13 for development builds

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@ -70,6 +70,6 @@ extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
#endif
#include "close_code.h"
#endif /* SDL_filesystem_h_ */
#endif /* SDL_misc_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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@ -59,7 +59,7 @@ typedef struct SDL_version
*/
#define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 0
#define SDL_PATCHLEVEL 13
#define SDL_PATCHLEVEL 14
/**
* \brief Macro to determine SDL version program was compiled against.

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@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 2,0,13,0
PRODUCTVERSION 2,0,13,0
FILEVERSION 2,0,14,0
PRODUCTVERSION 2,0,14,0
FILEFLAGSMASK 0x3fL
FILEFLAGS 0x0L
FILEOS 0x40004L
@ -23,12 +23,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "\0"
VALUE "FileDescription", "SDL\0"
VALUE "FileVersion", "2, 0, 13, 0\0"
VALUE "FileVersion", "2, 0, 14, 0\0"
VALUE "InternalName", "SDL\0"
VALUE "LegalCopyright", "Copyright © 2020 Sam Lantinga\0"
VALUE "OriginalFilename", "SDL2.dll\0"
VALUE "ProductName", "Simple DirectMedia Layer\0"
VALUE "ProductVersion", "2, 0, 13, 0\0"
VALUE "ProductVersion", "2, 0, 14, 0\0"
END
END
BLOCK "VarFileInfo"