Updated SDL to 2.0.14 in preparation for release candidate

This commit is contained in:
Sam Lantinga 2020-12-08 18:56:06 -08:00
parent 2a9591a9ea
commit a2098a47b6
12 changed files with 102 additions and 22 deletions

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@ -54,9 +54,9 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0. # set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
set(SDL_MAJOR_VERSION 2) set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 0) set(SDL_MINOR_VERSION 0)
set(SDL_MICRO_VERSION 13) set(SDL_MICRO_VERSION 14)
set(SDL_INTERFACE_AGE 1) set(SDL_INTERFACE_AGE 0)
set(SDL_BINARY_AGE 13) set(SDL_BINARY_AGE 14)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}") set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
# the following should match the versions in Xcode project file: # the following should match the versions in Xcode project file:
set(DYLIB_CURRENT_VERSION 12.0.0) set(DYLIB_CURRENT_VERSION 12.0.0)

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@ -2,7 +2,7 @@
# wmake -f Makefile.os2 # wmake -f Makefile.os2
LIBNAME = SDL2 LIBNAME = SDL2
VERSION = 2.0.13 VERSION = 2.0.14
DESCRIPTION = Simple DirectMedia Layer 2 DESCRIPTION = Simple DirectMedia Layer 2
LIBHOME = . LIBHOME = .

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@ -1,6 +1,80 @@
This is a list of major changes in SDL's version history. This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.0.14:
---------------------------------------------------------------------------
General:
* Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver
* Added game controller button constants for paddles and new buttons
* Added game controller functions to get additional information:
* SDL_GameControllerGetSerial()
* SDL_GameControllerHasAxis()
* SDL_GameControllerHasButton()
* SDL_GameControllerGetNumTouchpads()
* SDL_GameControllerGetNumTouchpadFingers()
* SDL_GameControllerGetTouchpadFinger()
* SDL_GameControllerHasSensor()
* SDL_GameControllerSetSensorEnabled()
* SDL_GameControllerIsSensorEnabled()
* SDL_GameControllerGetSensorData()
* SDL_GameControllerRumbleTriggers()
* SDL_GameControllerHasLED()
* SDL_GameControllerSetLED()
* Added the hint SDL_JOYSTICK_HIDAPI_PS5 to control whether the HIDAPI driver for PS5 controllers should be used.
* Added joystick functions to get additional information:
* SDL_JoystickGetSerial()
* SDL_JoystickRumbleTriggers()
* SDL_JoystickHasLED()
* SDL_JoystickSetLED()
* Added an API to allow the application to create virtual joysticks:
* SDL_JoystickAttachVirtual()
* SDL_JoystickDetachVirtual()
* SDL_JoystickIsVirtual()
* SDL_JoystickSetVirtualAxis()
* SDL_JoystickSetVirtualButton()
* SDL_JoystickSetVirtualHat()
* Added SDL_LockSensors() and SDL_UnlockSensors() to guarantee exclusive access to the sensor list
* Added SDL_HAPTIC_STEERING_AXIS to play an effect on the steering wheel
* Added the hint SDL_HINT_MOUSE_RELATIVE_SCALING to control whether relative motion is scaled by the screen DPI or renderer logical size
* The default value for SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS is now false for better compatibility with modern window managers
* Added SDL_GetPreferredLocales() to get the application's current locale setting
* Added the hint SDL_HINT_PREFERRED_LOCALES to override your application's default locale setting
* Added SDL_OpenURL() to open a URL in the system's default browser
* Added SDL_HasSurfaceRLE() to tell whether a surface is currently using RLE encoding
* Added SDL_SIMDRealloc() to reallocate memory obtained from SDL_SIMDAlloc()
* Added SDL_GetErrorMsg() to get the last error in a thread-safe way
* Added SDL_crc32(), SDL_wcscasecmp(), SDL_wcsncasecmp(), SDL_trunc(), SDL_truncf()
* Added clearer names for RGB pixel formats, e.g. SDL_PIXELFORMAT_XRGB8888, SDL_PIXELFORMAT_XBGR8888, etc.
Windows:
* Added the RAWINPUT controller driver to support more than 4 Xbox controllers simultaneously
* Added the hint SDL_HINT_JOYSTICK_RAWINPUT to control whether the RAWINPUT driver should be used
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT to control whether XInput and WGI should be used to for complete controller functionality with the RAWINPUT driver.
macOS:
* Added the SDL_WINDOW_METAL flag to specify that a window should be created with a Metal view
* Added SDL_Metal_GetLayer() to get the CAMetalLayer backing a Metal view
* Added SDL_Metal_GetDrawableSize() to get the size of a window's drawable, in pixels
Linux:
* Added the hint SDL_HINT_AUDIO_DEVICE_APP_NAME to specify the name that shows up in PulseAudio for your application
* Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_NAME to specify the name that shows up in PulseAudio associated with your audio stream
* Added the hint SDL_HINT_LINUX_JOYSTICK_DEADZONES to control whether HID defined dead zones should be respected on Linux
* Added the hint SDL_HINT_THREAD_PRIORITY_POLICY to specify the thread scheduler policy
* Added the hint SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow time critical threads to use a realtime scheduling policy
Android:
* Added SDL_AndroidRequestPermission() to request a specific system permission
* Added the hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO to control whether audio will pause when the application goes intot he background
OS/2:
* Added support for OS/2, see docs/README-os2.md for details
Emscripten (running in a web browser):
* Added the hint SDL_HINT_EMSCRIPTEN_ASYNCIFY to control whether SDL should call emscripten_sleep internally
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
2.0.12: 2.0.12:
--------------------------------------------------------------------------- ---------------------------------------------------------------------------

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@ -19,10 +19,10 @@
<key>CFBundlePackageType</key> <key>CFBundlePackageType</key>
<string>FMWK</string> <string>FMWK</string>
<key>CFBundleShortVersionString</key> <key>CFBundleShortVersionString</key>
<string>2.0.13</string> <string>2.0.14</string>
<key>CFBundleSignature</key> <key>CFBundleSignature</key>
<string>SDLX</string> <string>SDLX</string>
<key>CFBundleVersion</key> <key>CFBundleVersion</key>
<string>2.0.13</string> <string>2.0.14</string>
</dict> </dict>
</plist> </plist>

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@ -10010,7 +10010,7 @@
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym"; DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
DEPLOYMENT_POSTPROCESSING = YES; DEPLOYMENT_POSTPROCESSING = YES;
DYLIB_COMPATIBILITY_VERSION = 1.0.0; DYLIB_COMPATIBILITY_VERSION = 1.0.0;
DYLIB_CURRENT_VERSION = 12.0.0; DYLIB_CURRENT_VERSION = 15.0.0;
DYLIB_INSTALL_NAME_BASE = "@rpath"; DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES; ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_ALTIVEC_EXTENSIONS = YES; GCC_ALTIVEC_EXTENSIONS = YES;
@ -10089,7 +10089,7 @@
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES; CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
DEBUG_INFORMATION_FORMAT = dwarf; DEBUG_INFORMATION_FORMAT = dwarf;
DYLIB_COMPATIBILITY_VERSION = 1.0.0; DYLIB_COMPATIBILITY_VERSION = 1.0.0;
DYLIB_CURRENT_VERSION = 12.0.0; DYLIB_CURRENT_VERSION = 15.0.0;
DYLIB_INSTALL_NAME_BASE = "@rpath"; DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES; ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES; ENABLE_TESTABILITY = YES;

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@ -39,7 +39,7 @@
# #
# Base version of SDL, used for packaging purposes # Base version of SDL, used for packaging purposes
$SDLVersion = "2.0.13" $SDLVersion = "2.0.14"
# Gets the .bat file that sets up an MSBuild environment, given one of # Gets the .bat file that sets up an MSBuild environment, given one of
# Visual Studio's, "PlatformToolset"s. # Visual Studio's, "PlatformToolset"s.

6
configure vendored
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@ -2816,9 +2816,9 @@ orig_CFLAGS="$CFLAGS"
# #
SDL_MAJOR_VERSION=2 SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=0 SDL_MINOR_VERSION=0
SDL_MICRO_VERSION=13 SDL_MICRO_VERSION=14
SDL_INTERFACE_AGE=1 SDL_INTERFACE_AGE=0
SDL_BINARY_AGE=13 SDL_BINARY_AGE=14
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION

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@ -20,9 +20,9 @@ dnl Set various version strings - taken gratefully from the GTk sources
# #
SDL_MAJOR_VERSION=2 SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=0 SDL_MINOR_VERSION=0
SDL_MICRO_VERSION=13 SDL_MICRO_VERSION=14
SDL_INTERFACE_AGE=1 SDL_INTERFACE_AGE=0
SDL_BINARY_AGE=13 SDL_BINARY_AGE=14
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
AC_SUBST(SDL_MAJOR_VERSION) AC_SUBST(SDL_MAJOR_VERSION)

8
debian/changelog vendored
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@ -1,4 +1,10 @@
libsdl2 (2.0.12) UNRELEASED; urgency=low libsdl2 (2.0.14) UNRELEASED; urgency=low
* Updated SDL to version 2.0.14
-- Sam Lantinga <slouken@libsdl.org> Tue, 8 Dec 2020 17:54:33 -0800
libsdl2 (2.0.13) UNRELEASED; urgency=low
* Updated SDL to version 2.0.13 for development builds * Updated SDL to version 2.0.13 for development builds

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@ -70,6 +70,6 @@ extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
#endif #endif
#include "close_code.h" #include "close_code.h"
#endif /* SDL_filesystem_h_ */ #endif /* SDL_misc_h_ */
/* vi: set ts=4 sw=4 expandtab: */ /* vi: set ts=4 sw=4 expandtab: */

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@ -59,7 +59,7 @@ typedef struct SDL_version
*/ */
#define SDL_MAJOR_VERSION 2 #define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 0 #define SDL_MINOR_VERSION 0
#define SDL_PATCHLEVEL 13 #define SDL_PATCHLEVEL 14
/** /**
* \brief Macro to determine SDL version program was compiled against. * \brief Macro to determine SDL version program was compiled against.

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@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
// //
VS_VERSION_INFO VERSIONINFO VS_VERSION_INFO VERSIONINFO
FILEVERSION 2,0,13,0 FILEVERSION 2,0,14,0
PRODUCTVERSION 2,0,13,0 PRODUCTVERSION 2,0,14,0
FILEFLAGSMASK 0x3fL FILEFLAGSMASK 0x3fL
FILEFLAGS 0x0L FILEFLAGS 0x0L
FILEOS 0x40004L FILEOS 0x40004L
@ -23,12 +23,12 @@ BEGIN
BEGIN BEGIN
VALUE "CompanyName", "\0" VALUE "CompanyName", "\0"
VALUE "FileDescription", "SDL\0" VALUE "FileDescription", "SDL\0"
VALUE "FileVersion", "2, 0, 13, 0\0" VALUE "FileVersion", "2, 0, 14, 0\0"
VALUE "InternalName", "SDL\0" VALUE "InternalName", "SDL\0"
VALUE "LegalCopyright", "Copyright © 2020 Sam Lantinga\0" VALUE "LegalCopyright", "Copyright © 2020 Sam Lantinga\0"
VALUE "OriginalFilename", "SDL2.dll\0" VALUE "OriginalFilename", "SDL2.dll\0"
VALUE "ProductName", "Simple DirectMedia Layer\0" VALUE "ProductName", "Simple DirectMedia Layer\0"
VALUE "ProductVersion", "2, 0, 13, 0\0" VALUE "ProductVersion", "2, 0, 14, 0\0"
END END
END END
BLOCK "VarFileInfo" BLOCK "VarFileInfo"