mirror of https://github.com/encounter/SDL.git
Added the ability to bind NV12 textures in the OpenGL renderer
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@ -1671,6 +1671,16 @@ GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, floa
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}
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data->glBindTexture(textype, texturedata->utexture);
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if (data->GL_ARB_multitexture_supported) {
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data->glActiveTextureARB(GL_TEXTURE0_ARB);
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}
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}
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if (texturedata->nv12) {
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if (data->GL_ARB_multitexture_supported) {
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data->glActiveTextureARB(GL_TEXTURE1_ARB);
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}
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data->glBindTexture(textype, texturedata->utexture);
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if (data->GL_ARB_multitexture_supported) {
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data->glActiveTextureARB(GL_TEXTURE0_ARB);
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}
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@ -1681,9 +1691,12 @@ GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, floa
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data->drawstate.texturing = SDL_TRUE;
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data->drawstate.texture = texture;
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if(texw) *texw = (float)texturedata->texw;
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if(texh) *texh = (float)texturedata->texh;
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if (texw) {
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*texw = (float)texturedata->texw;
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}
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if (texh) {
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*texh = (float)texturedata->texh;
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}
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return 0;
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}
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@ -1701,11 +1714,24 @@ GL_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
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if (data->GL_ARB_multitexture_supported) {
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data->glActiveTextureARB(GL_TEXTURE2_ARB);
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}
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data->glBindTexture(textype, 0);
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data->glDisable(textype);
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if (data->GL_ARB_multitexture_supported) {
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data->glActiveTextureARB(GL_TEXTURE1_ARB);
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}
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data->glBindTexture(textype, 0);
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data->glDisable(textype);
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if (data->GL_ARB_multitexture_supported) {
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data->glActiveTextureARB(GL_TEXTURE0_ARB);
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}
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}
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if (texturedata->nv12) {
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if (data->GL_ARB_multitexture_supported) {
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data->glActiveTextureARB(GL_TEXTURE1_ARB);
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}
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data->glBindTexture(textype, 0);
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data->glDisable(textype);
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if (data->GL_ARB_multitexture_supported) {
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@ -1713,7 +1739,7 @@ GL_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
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}
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}
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#endif
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data->glBindTexture(textype, 0);
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data->glDisable(textype);
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data->drawstate.texturing = SDL_FALSE;
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