WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 apps

This commit is contained in:
David Ludwig 2015-12-06 18:33:43 -05:00
parent 898054a179
commit a40d49aa1c
1 changed files with 13 additions and 3 deletions

View File

@ -330,11 +330,12 @@ WINRT_AddDisplaysForAdapter (_THIS, IDXGIFactory2 * dxgiFactory2, int adapterInd
happens, and use a hackish means to create a reasonable-as-possible
'display mode'. -- DavidL
*/
#if (NTDDI_VERSION >= NTDDI_WIN10) && SDL_WINRT_USE_APPLICATIONVIEW
#if SDL_WINRT_USE_APPLICATIONVIEW
if (adapterIndex == 0 && outputIndex == 0) {
SDL_VideoDisplay display;
SDL_DisplayMode mode;
ApplicationView ^ appView = ApplicationView::GetForCurrentView();
CoreWindow ^ coreWin = CoreWindow::GetForCurrentThread();
SDL_zero(display);
SDL_zero(mode);
display.name = "DXGI Display-detection Workaround";
@ -343,10 +344,19 @@ WINRT_AddDisplaysForAdapter (_THIS, IDXGIFactory2 * dxgiFactory2, int adapterInd
give a better approximation of display-size, than did CoreWindow's
Bounds property, insofar that ApplicationView::VisibleBounds seems like
it will, at least some of the time, give the full display size (during the
failing test), whereas CoreWindow will not. -- DavidL
failing test), whereas CoreWindow might not. -- DavidL
*/
#if (NTDDI_VERSION >= NTDDI_WIN10) || (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
mode.w = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Width);
mode.h = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Height);
#else
/* On platform(s) that do not support VisibleBounds, such as Windows 8.1,
fall back to CoreWindow's Bounds property.
*/
mode.w = WINRT_DIPS_TO_PHYSICAL_PIXELS(coreWin->Bounds.Width);
mode.h = WINRT_DIPS_TO_PHYSICAL_PIXELS(coreWin->Bounds.Height);
#endif
mode.format = DXGI_FORMAT_B8G8R8A8_UNORM;
mode.refresh_rate = 0; /* Display mode is unknown, so just fill in zero, as specified by SDL's header files */
@ -358,7 +368,7 @@ WINRT_AddDisplaysForAdapter (_THIS, IDXGIFactory2 * dxgiFactory2, int adapterInd
return SDL_SetError("Failed to apply DXGI Display-detection workaround");
}
}
#endif // (NTDDI_VERSION >= NTDDI_WIN10) && SDL_WINRT_USE_APPLICATIONVIEW
#endif // SDL_WINRT_USE_APPLICATIONVIEW
break;
}