iOS: fix build

This commit is contained in:
Alex Szpakowski 2018-01-01 19:40:29 -04:00
parent 639ea9fdbc
commit a452a08458
1 changed files with 5 additions and 1 deletions

View File

@ -424,7 +424,7 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
data.mtlpipelineprims = MakePipelineCache(data, "SDL primitives pipeline ", SDL_METAL_VERTEX_SOLID, SDL_METAL_FRAGMENT_SOLID);
data.mtlpipelinecopy = MakePipelineCache(data, "SDL texture pipeline ", SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_COPY);
MTLSamplerDescriptor *samplerdesc = [[[MTLSamplerDescriptor alloc] init] autorelease];
MTLSamplerDescriptor *samplerdesc = [[MTLSamplerDescriptor alloc] init];
samplerdesc.minFilter = MTLSamplerMinMagFilterNearest;
samplerdesc.magFilter = MTLSamplerMinMagFilterNearest;
@ -434,6 +434,10 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
samplerdesc.magFilter = MTLSamplerMinMagFilterLinear;
data.mtlsamplerlinear = [data.mtldevice newSamplerStateWithDescriptor:samplerdesc];
#if !__has_feature(objc_arc)
[samplerdesc release];
#endif
static const float clearverts[] = { 0, 0, 0, 3, 3, 0 };
data.mtlbufclearverts = [data.mtldevice newBufferWithBytes:clearverts length:sizeof(clearverts) options:MTLResourceCPUCacheModeWriteCombined];
data.mtlbufclearverts.label = @"SDL_RenderClear vertices";