mirror of https://github.com/encounter/SDL.git
iOS: fix build
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639ea9fdbc
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a452a08458
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@ -424,7 +424,7 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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data.mtlpipelineprims = MakePipelineCache(data, "SDL primitives pipeline ", SDL_METAL_VERTEX_SOLID, SDL_METAL_FRAGMENT_SOLID);
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data.mtlpipelinecopy = MakePipelineCache(data, "SDL texture pipeline ", SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_COPY);
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MTLSamplerDescriptor *samplerdesc = [[[MTLSamplerDescriptor alloc] init] autorelease];
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MTLSamplerDescriptor *samplerdesc = [[MTLSamplerDescriptor alloc] init];
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samplerdesc.minFilter = MTLSamplerMinMagFilterNearest;
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samplerdesc.magFilter = MTLSamplerMinMagFilterNearest;
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@ -434,6 +434,10 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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samplerdesc.magFilter = MTLSamplerMinMagFilterLinear;
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data.mtlsamplerlinear = [data.mtldevice newSamplerStateWithDescriptor:samplerdesc];
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#if !__has_feature(objc_arc)
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[samplerdesc release];
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#endif
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static const float clearverts[] = { 0, 0, 0, 3, 3, 0 };
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data.mtlbufclearverts = [data.mtldevice newBufferWithBytes:clearverts length:sizeof(clearverts) options:MTLResourceCPUCacheModeWriteCombined];
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data.mtlbufclearverts.label = @"SDL_RenderClear vertices";
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