mirror of https://github.com/encounter/SDL.git
Using ST and removing warnings
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@ -210,24 +210,26 @@ static int
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PS2_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
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{
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PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
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GSPRIMPOINT *verts = (GSPRIMPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof (GSPRIMPOINT), 4, &cmd->data.draw.first);
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GSPRIMPOINT *vertices = (GSPRIMPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof (GSPRIMPOINT), 4, &cmd->data.draw.first);
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uint8_t colorR, colorG, colorB, colorA;
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gs_rgbaq rgbaq;
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int i;
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if (!verts) {
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if (!vertices) {
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return -1;
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}
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cmd->data.draw.count = count;
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const uint8_t ColorR = cmd->data.draw.r >> 1;
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const uint8_t ColorG = cmd->data.draw.g >> 1;
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const uint8_t ColorB = cmd->data.draw.b >> 1;
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const uint8_t ColorA = cmd->data.draw.a >> 1;
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const gs_rgbaq rgbaq = color_to_RGBAQ(ColorR, ColorG, ColorB, ColorA);
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colorR = cmd->data.draw.r >> 1;
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colorG = cmd->data.draw.g >> 1;
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colorB = cmd->data.draw.b >> 1;
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colorA = cmd->data.draw.a >> 1;
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rgbaq = color_to_RGBAQ(colorR, colorG, colorB, colorA, 0.0f);
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for (i = 0; i < count; i++, verts++, points++) {
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verts->xyz2 = vertex_to_XYZ2(data->gsGlobal, points->x, points->y, 0);
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verts->rgbaq = rgbaq;
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for (i = 0; i < count; i++, vertices++, points++) {
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vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, points->x, points->y, 0);
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vertices->rgbaq = rgbaq;
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}
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return 0;
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}
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@ -240,14 +242,13 @@ PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
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{
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int i;
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int count = indices ? num_indices : num_vertices;
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PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
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cmd->data.draw.count = count;
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size_indices = indices ? size_indices : 0;
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if (texture) {
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GSPRIMUVPOINT *vertices = (GSPRIMUVPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof (GSPRIMUVPOINT), 4, &cmd->data.draw.first);
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PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
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GSTEXTURE *ps2_tex = (GSTEXTURE *) texture->driverdata;
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GSPRIMSTQPOINT *vertices = (GSPRIMSTQPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof (GSPRIMSTQPOINT), 4, &cmd->data.draw.first);
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if (!vertices) {
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return -1;
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@ -273,14 +274,13 @@ PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
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uv_ = (float *)((char*)uv + j * uv_stride);
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vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, xy_[0] * scale_x, xy_[1] * scale_y, 0);
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vertices->uv = vertex_to_UV(ps2_tex, uv_[0] * ps2_tex->Width, uv_[1] * ps2_tex->Height);
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vertices->rgbaq = color_to_RGBAQ(col_.r >> 1, col_.g >> 1, col_.b >> 1, col_.a >> 1);
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vertices->stq = vertex_to_STQ(uv_[0], uv_[1]);
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vertices->rgbaq = color_to_RGBAQ(col_.r >> 1, col_.g >> 1, col_.b >> 1, col_.a >> 1, 1.0f);
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vertices++;
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}
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} else {
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PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
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GSPRIMPOINT *vertices = (GSPRIMPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof (GSPRIMPOINT), 4, &cmd->data.draw.first);
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if (!vertices) {
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@ -305,11 +305,10 @@ PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
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col_ = *(SDL_Color *)((char*)color + j * color_stride);
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vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, xy_[0] * scale_x, xy_[1] * scale_y, 0);
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vertices->rgbaq = color_to_RGBAQ(col_.r >> 1, col_.g >> 1, col_.b >> 1, col_.a >> 1);
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vertices->rgbaq = color_to_RGBAQ(col_.r >> 1, col_.g >> 1, col_.b >> 1, col_.a >> 1, 0.0f);
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vertices++;
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}
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}
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return 0;
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@ -414,18 +413,17 @@ PS2_SetBlendMode(PS2_RenderData *data, int blendMode)
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static int
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PS2_RenderGeometry(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand *cmd)
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{
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const PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
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PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
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const size_t count = cmd->data.draw.count;
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PS2_SetBlendMode(data, cmd->data.draw.blend);
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if (cmd->data.draw.texture) {
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const GSPRIMUVPOINT *verts = (GSPRIMUVPOINT *) (vertices + cmd->data.draw.first);
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const GSPRIMSTQPOINT *verts = (GSPRIMSTQPOINT *) (vertices + cmd->data.draw.first);
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GSTEXTURE *ps2_tex = (GSTEXTURE *) cmd->data.draw.texture->driverdata;
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gsKit_TexManager_bind(data->gsGlobal, ps2_tex);
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gsKit_prim_list_triangle_goraud_texture_uv_3d(data->gsGlobal, ps2_tex, count, verts);
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gsKit_prim_list_triangle_goraud_texture_stq_3d(data->gsGlobal, ps2_tex, count, verts);
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} else {
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const GSPRIMPOINT *verts = (GSPRIMPOINT *) (vertices + cmd->data.draw.first);
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gsKit_prim_list_triangle_gouraud_3d(data->gsGlobal, count, verts);
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@ -438,7 +436,7 @@ PS2_RenderGeometry(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand *cm
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int
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PS2_RenderLines(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand * cmd)
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{
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const PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
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PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
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const size_t count = cmd->data.draw.count;
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const GSPRIMPOINT *verts = (GSPRIMPOINT *) (vertices + cmd->data.draw.first);
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