Bug 4576: track both FingerId and TrackId

This commit is contained in:
Sylvain Becker 2019-04-04 15:19:00 +02:00
parent e39c0a1f7d
commit ab03892ddf
3 changed files with 34 additions and 41 deletions

View File

@ -270,9 +270,7 @@ SDL_EVDEV_Poll(void)
/* BTH_TOUCH event value 1 indicates there is contact with
a touchscreen or trackpad (earlist finger's current
position is sent in EV_ABS ABS_X/ABS_Y, switching to
next finger after earlist is released) however using it
for virtual mouse SDL_TOUCH_MOUSEID would differ from
other SDL backends which require a new finger touch. */
next finger after earlist is released) */
if (item->is_touchscreen && events[i].code == BTN_TOUCH) {
break;
}

View File

@ -298,10 +298,6 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
int xrel;
int yrel;
if (mouseID == SDL_TOUCH_MOUSEID && !mouse->touch_mouse_events) {
return 0;
}
if (mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) {
int center_x = 0, center_y = 0;
SDL_GetWindowSize(window, &center_x, &center_y);
@ -447,10 +443,6 @@ SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state
Uint32 type;
Uint32 buttonstate = mouse->buttonstate;
if (mouseID == SDL_TOUCH_MOUSEID && !mouse->touch_mouse_events) {
return 0;
}
/* Figure out which event to perform */
switch (state) {
case SDL_PRESSED:
@ -520,7 +512,7 @@ SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state
if (window && state == SDL_RELEASED) {
SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate);
}
return posted;
}

View File

@ -32,11 +32,9 @@ static int SDL_num_touch = 0;
static SDL_Touch **SDL_touchDevices = NULL;
/* for mapping touch events to mice */
#define DUPLICATE_TO_MOUSE_EVENT
#if defined(DUPLICATE_TO_MOUSE_EVENT)
static SDL_bool finger_touching = SDL_FALSE;
static SDL_FingerID first_finger;
#endif
static SDL_FingerID track_fingerid;
static SDL_TouchID track_touchid;
/* Public functions */
int
@ -247,28 +245,31 @@ SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
return -1;
}
#if defined(DUPLICATE_TO_MOUSE_EVENT)
/* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */
{
SDL_Window *window = SDL_GetMouseFocus();
if (window) {
if (down) {
if (finger_touching == SDL_FALSE) {
int pos_x = (int)(x * (float)window->w);
int pos_y = (int)(y * (float)window->h);
finger_touching = SDL_TRUE;
first_finger = fingerid;
SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
}
} else {
if (finger_touching == SDL_TRUE && first_finger == fingerid) {
SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
finger_touching = SDL_FALSE;
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->touch_mouse_events) {
SDL_Window *window = SDL_GetMouseFocus();
if (window) {
if (down) {
if (finger_touching == SDL_FALSE) {
int pos_x = (int)(x * (float)window->w);
int pos_y = (int)(y * (float)window->h);
finger_touching = SDL_TRUE;
track_touchid = id;
track_fingerid = fingerid;
SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
}
} else {
if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
finger_touching = SDL_FALSE;
}
}
}
}
}
#endif
finger = SDL_GetFinger(touch, fingerid);
if (down) {
@ -334,18 +335,20 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
return -1;
}
#if defined(DUPLICATE_TO_MOUSE_EVENT)
/* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */
{
SDL_Window *window = SDL_GetMouseFocus();
if (window) {
if (finger_touching == SDL_TRUE && first_finger == fingerid) {
int pos_x = (int)(x * (float)window->w);
int pos_y = (int)(y * (float)window->h);
SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->touch_mouse_events) {
SDL_Window *window = SDL_GetMouseFocus();
if (window) {
if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
int pos_x = (int)(x * (float)window->w);
int pos_y = (int)(y * (float)window->h);
SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
}
}
}
}
#endif
finger = SDL_GetFinger(touch,fingerid);
if (!finger) {