mirror of https://github.com/encounter/SDL.git
Bug 4576: track both FingerId and TrackId
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@ -270,9 +270,7 @@ SDL_EVDEV_Poll(void)
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/* BTH_TOUCH event value 1 indicates there is contact with
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a touchscreen or trackpad (earlist finger's current
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position is sent in EV_ABS ABS_X/ABS_Y, switching to
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next finger after earlist is released) however using it
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for virtual mouse SDL_TOUCH_MOUSEID would differ from
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other SDL backends which require a new finger touch. */
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next finger after earlist is released) */
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if (item->is_touchscreen && events[i].code == BTN_TOUCH) {
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break;
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}
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@ -298,10 +298,6 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
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int xrel;
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int yrel;
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if (mouseID == SDL_TOUCH_MOUSEID && !mouse->touch_mouse_events) {
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return 0;
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}
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if (mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) {
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int center_x = 0, center_y = 0;
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SDL_GetWindowSize(window, ¢er_x, ¢er_y);
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@ -447,10 +443,6 @@ SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state
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Uint32 type;
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Uint32 buttonstate = mouse->buttonstate;
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if (mouseID == SDL_TOUCH_MOUSEID && !mouse->touch_mouse_events) {
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return 0;
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}
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/* Figure out which event to perform */
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switch (state) {
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case SDL_PRESSED:
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@ -520,7 +512,7 @@ SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state
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if (window && state == SDL_RELEASED) {
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SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate);
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}
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return posted;
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}
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@ -32,11 +32,9 @@ static int SDL_num_touch = 0;
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static SDL_Touch **SDL_touchDevices = NULL;
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/* for mapping touch events to mice */
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#define DUPLICATE_TO_MOUSE_EVENT
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#if defined(DUPLICATE_TO_MOUSE_EVENT)
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static SDL_bool finger_touching = SDL_FALSE;
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static SDL_FingerID first_finger;
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#endif
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static SDL_FingerID track_fingerid;
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static SDL_TouchID track_touchid;
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/* Public functions */
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int
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@ -247,28 +245,31 @@ SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
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return -1;
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}
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#if defined(DUPLICATE_TO_MOUSE_EVENT)
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/* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */
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{
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SDL_Window *window = SDL_GetMouseFocus();
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if (window) {
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if (down) {
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if (finger_touching == SDL_FALSE) {
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int pos_x = (int)(x * (float)window->w);
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int pos_y = (int)(y * (float)window->h);
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finger_touching = SDL_TRUE;
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first_finger = fingerid;
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SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
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SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
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}
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} else {
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if (finger_touching == SDL_TRUE && first_finger == fingerid) {
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SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
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finger_touching = SDL_FALSE;
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SDL_Mouse *mouse = SDL_GetMouse();
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if (mouse->touch_mouse_events) {
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SDL_Window *window = SDL_GetMouseFocus();
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if (window) {
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if (down) {
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if (finger_touching == SDL_FALSE) {
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int pos_x = (int)(x * (float)window->w);
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int pos_y = (int)(y * (float)window->h);
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finger_touching = SDL_TRUE;
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track_touchid = id;
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track_fingerid = fingerid;
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SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
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SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
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}
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} else {
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if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
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SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
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finger_touching = SDL_FALSE;
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}
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}
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}
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}
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}
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#endif
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finger = SDL_GetFinger(touch, fingerid);
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if (down) {
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@ -334,18 +335,20 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
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return -1;
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}
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#if defined(DUPLICATE_TO_MOUSE_EVENT)
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/* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */
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{
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SDL_Window *window = SDL_GetMouseFocus();
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if (window) {
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if (finger_touching == SDL_TRUE && first_finger == fingerid) {
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int pos_x = (int)(x * (float)window->w);
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int pos_y = (int)(y * (float)window->h);
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SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
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SDL_Mouse *mouse = SDL_GetMouse();
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if (mouse->touch_mouse_events) {
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SDL_Window *window = SDL_GetMouseFocus();
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if (window) {
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if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
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int pos_x = (int)(x * (float)window->w);
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int pos_y = (int)(y * (float)window->h);
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SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
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}
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}
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}
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}
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#endif
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finger = SDL_GetFinger(touch,fingerid);
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if (!finger) {
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