mirror of https://github.com/encounter/SDL.git
Software nearest scaling: start at the middle of pixel
so that it matches opengl GL_NEAREST mode most of the time
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@ -49,15 +49,15 @@ SDL_Blit_Slow(SDL_BlitInfo * info)
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Uint32 rgbmask = ~src_fmt->Amask;
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Uint32 ckey = info->colorkey & rgbmask;
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posy = 0;
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incy = (info->src_h << 16) / info->dst_h;
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incx = (info->src_w << 16) / info->dst_w;
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posy = incy / 2; /* start at the middle of pixel */
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while (info->dst_h--) {
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Uint8 *src = 0;
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Uint8 *dst = info->dst;
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int n = info->dst_w;
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posx = 0;
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posx = incx / 2; /* start at the middle of pixel */
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srcy = posy >> 16;
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while (n--) {
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srcx = posx >> 16;
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@ -857,13 +857,13 @@ SDL_LowerSoftStretchLinear(SDL_Surface *s, const SDL_Rect *srcrect,
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incy = (src_h << 16) / dst_h; \
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incx = (src_w << 16) / dst_w; \
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dst_gap = dst_pitch - bpp * dst_w; \
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posy = 0; \
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posy = incy / 2; \
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#define SDL_SCALE_NEAREST__HEIGHT \
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srcy = (posy >> 16); \
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src_h0 = (const Uint32 *)((const Uint8 *)src_ptr + srcy * src_pitch); \
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posy += incy; \
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posx = 0; \
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posx = incx / 2; \
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n = dst_w;
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@ -458,15 +458,15 @@ __EOF__
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print FILE <<__EOF__;
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posy = 0;
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incy = (info->src_h << 16) / info->dst_h;
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incx = (info->src_w << 16) / info->dst_w;
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posy = incy / 2;
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while (info->dst_h--) {
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$format_type{$src} *src = 0;
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$format_type{$dst} *dst = ($format_type{$dst} *)info->dst;
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int n = info->dst_w;
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posx = 0;
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posx = incx / 2;
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srcy = posy >> 16;
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while (n--) {
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